aka J

Bureaucrat Admin
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(Difference between revisions) | User:Jspoelstra
(H&K CAWS: new section)
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Hey, I dunno if you're good with FO2 prototype ids, but the [[H&K CAWS (Fallout 2)]] is missing one. Trying to find someone who can take care of it as I lack the materials necessary to do so. [[User:Richie9999|Richie9999]] ([[User talk:Richie9999|talk]]) 03:23, January 19, 2013 (UTC)
Hey, I dunno if you're good with FO2 prototype ids, but the [[H&K CAWS (Fallout 2)]] is missing one. Trying to find someone who can take care of it as I lack the materials necessary to do so. [[User:Richie9999|Richie9999]] ([[User talk:Richie9999|talk]]) 03:23, January 19, 2013 (UTC)
The grim reaper edit might have been alright, but I personally don't think it fit.
The anon was banned for the other edit, the "I'm watching you" insertion. [[User:Nitpicker of the Wastes|Nitty]] <sup>[[User talk:Nitpicker of the Wastes|Tok.]]</sup> 03:32, January 20, 2013 (UTC)

Revision as of 03:32, January 20, 2013

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Re: Playpen

Hi! Take a look at this screenshot User:Theodorico/sandbox02

  1. I'm using a "green screen". In the preview window: Uncheck Ground plane and set background to 0 255 0. In the render window i'm using a re-textured billboard. The screen doesn't have to be green - the main idea is to get maximum difference between the background and the object. In case of plasma grenade - purple will do the trick. Plus, force maximum quality settings for your video adapter. Everything else is as usual - remove background color by any means necessary.
  2. They are in the Cell View window. Mostly meaningless with console in mind, but i fill them to avoid extensive searching next time i need to check something.
  3. Sad news. OK, i'll start filling my request. --Theodorico (talk) 21:03, January 8, 2013 (UTC)
  1. Playpen: Yes, just delete everything around or move it away from the surroundings.
  2. Background color: Actually this is a VERY good question! This solution is so obvious... that i just somehow ignored it and moved to more complex ideas... Anyway, here's a guide User:Theodorico/sandbox02.
  3. Unmarked locations: File > Preferences > Render window tab - make sure that you have "Allow render window cell loads" checked, plus you might want to set "Clipping distance" to the maximum. Now, just load nearest known location and navigate to wherever you want using the Render window - it should load new cells as soon as you reach them, just select some objects from time to time - just do not click objects in the distance, or you might find yourself in the middle of nowhere... (Just in case: here's a link to the TESCS wiki [1] with keyboard shortcuts to control camera movement.) As soon as you reach your destination, select any object and check the Cell view window to get the cell name. --Theodorico (talk) 21:55, January 9, 2013 (UTC)

Help with identifying an image

Here is the image ==>

Now I could sware that I saw that before, something you uploaded. Project V13 concept art or something. Do you recognize that image? If not then maybe there is something to that article. --StylesV13 (talk) 04:47, January 10, 2013 (UTC)StylesV13


As I think you've spotted, I, Skire and Neko did a F4 portal today... The Vault built one to try and get a jump on Search Engine Rankings, so I figured we had better do the same. I've reused the Code from the F3 portal, although theres a few commented out parts (like featured articles) that can be reactivated as and when needed. Agent c (talk) 19:39, January 10, 2013 (UTC)

Had some problems with the blog aggregator, couldnt intially work out how to make the one with the one with the lower n work, so tried again with the Cap N, and still no good... Eventually figured it out close enough in the end, but those pages are a pain to edit... Basically you have to either use the wizard tool (which leaves off the template the other ones have at the top), or create a page somewhere else and rename it over the top... Even still its not quite the same, but good enough for us I think.
I'm afraid changing the home page from login is beyond me... If I knew where the code was I might be able to figure it out (everything so far has been more or less reverse engineering).
For the game Icon, I'm thinking maybe just a basic 4 until we have something official? I'm thinking also better put it on the front page for the search bots... Might do that now actually. (Someone beat me to it) Agent c (talk) 20:11, January 10, 2013 (UTC)
I'll give the categorisation a shot... Agent c (talk) 21:18, January 10, 2013 (UTC)
Done. Basically to edit those properly, they have to be moved away from the blog space, and then moved back. Agent c (talk) 21:21, January 10, 2013 (UTC)
I think the blog page is okay at the moment... Have I missed something? Gratz on the image post... Shame they didn't link to us, need to be ready with Ausir waking up... 00:03, January 11, 2013 (UTC)

( I dont have an edit button there, but I can get the heading there - scratch that, I see what you mean now. Agent c (talk) 00:27, January 11, 2013 (UTC)

Edit button present. Not sure what is making the actual blogs appear that way, rather than the conventional way... Agent c (talk) 00:33, January 11, 2013 (UTC)
Fixed that too, and the PV13 didnt have the template and stuff for some reason... Urgh, this portal stuff is a pain, thank goodness we dont get too many new games... Agent c (talk) 00:48, January 11, 2013 (UTC)


I had to change the portal button width in the .css. The buttons were running over the padding on the right of the portal table and looked like crap. I also wanted to see if they would look better with the bottom row centered in the portal box like the top would be and could only really see it if I published the changes. I will change them bottom row back, but frankly, I think the bottom row would look better centered like the top row is. The Gunny  380px-USMC-E7 svg 21:30, January 10, 2013 (UTC)

When I land on the wiki, it goes to the main page (or whatever I have set in my preferences). Where are you linking to it from? Perhaps a bookmark? The Gunny  380px-USMC-E7 svg 21:56, January 10, 2013 (UTC)

Fallout 4

I see the site has jumped on the Fallout 4 news of the guy who voiced Three Dog making that comment. What I don't get was he also tweeted Project V13 concept art along with it. Shouldn't we wait till Bethesda says something before we jump on the rumor bandwagon?

--StylesV13 (talk) 01:03, January 11, 2013 (UTC)StylesV13

I get the point of making a move but IMO it's the wrong move. People come here seaking the thruth and when they see that news they will think it is true. It is a rumor and we can't confirm it. What I think should be dones is "Fallout 4. Nothign official announced by Bethesda but current rumors are." And then goin into detail about them, such as the guy posting Project V13 materical along with his tweet.

It just bugs me to see people jumping on the rumor bandwagon. Nothing is final until Bethesda says so, and so far they have said nothing. We should stick to facts as best we can IMO.

--StylesV13 (talk) 01:15, January 11, 2013 (UTC)StylesV13


Was a damn road that took me to the second place, I admit... but at least in 2012 it was more fair than 2011! Energy X Signature0 19:47, January 11, 2013 (UTC)

I see. Very well. Energy X Signature0 20:01, January 11, 2013 (UTC)


I see Wikia finally got back to us and converted the stub-RW and image-rw templates over to the other parameters based stub templates. About time I say but anyways... If you need help transferring them over, just leave me a line. Yous Always; --The Old World Relics (talk/blog/contributions) 20:53, January 11, 2013 (UTC)

Aha just as good then. See you around then J! --The Old World Relics (talk/blog/contributions) 20:59, January 11, 2013 (UTC)

Image Request

Hey J, I was browsing the wiki and couldn't help but notice that the image used on the page for Sierra Madre armor, reinforced was actually the image for regular non-reinforced sierra madre armor.

I don't have a PC version of New Vegas and I was hoping this would get fixed before it was forgotten as the two armors are very similar in appearance.

And not to tell you how to do your job, but make sure to put the Reinforced sierra madre armor helmet in with this pic as well ;)

Happy editing! --The Ever Ruler (talk) 21:10, January 11, 2013 (UTC)

Re: Botwork

Hello! Sure, count it done. :) --Theodorico (talk) 12:12, January 12, 2013 (UTC)

UPDATE: Done. --Theodorico (talk) 17:59, January 12, 2013 (UTC)

Fallout Tactics

I just want to say great work on Fallout Tactics. Thank you for putting so much hard work into it, it's awesome to see the pages being fleshed out after so long of being ignored by the Fallout community. Again thanks :).

--StylesV13 (talk) 04:14, January 15, 2013 (UTC)StylesV13

Only Appears

Okay, I was just trying to make it the standard way it is suppose to be. But I won't do that anymore since there is a bot coming and it's not really important. Thanks. (CommanderNuka (talk) 00:38, January 16, 2013 (UTC))

Sound project

is the sounds project still active?

Guardian of the Wastes

It seems that it has reset to 1 out of 60 days. I thought I was at least doing something here every 24 hours, I am sure I did things yesterday.. Seems I was wrong. I was so close, I was 44 days in, or today would have made 44. Is it based on 24 hours since your last post or is it every 24 hours based on some forum clock? Maybe some glitch? I am not mad or anything, but still it would have been nice to get it.

Also the maps I have been loading.. are they good? I am not sure how to make them bigger. The only thing I can think of would be to increase the KB size of images from 12 to maybe 20.

--StylesV13 (talk) 03:26, January 17, 2013 (UTC)StylesV13

Fallout 1 and 2 Currency Links

Js, I'd like to have your incite on an editing idea I have. As both Fallout 1 and 2 are not nearly as popular as the later games in the series, people might be interested on what happened in the former games. One way I'd like to help is by adding Bottle cap (Fallout) and NCR dollars to the "value" section of the infoboxes. It should be added to every page that holds info on an item that has value. Since all of the pages have an unmarked value, no one knows whether the value comes from Bottle caps or NCR dollars. Please share your opinion and thoughts on this at my talk page.--User ncr A Safe People is a Strong People! 19:30, January 17, 2013 (UTC)


I discussed that in chat, as I saw some users before that had the Councillor fancy bar without using .js script. It is a global script, similar to VSTF bar. CoD4 confirmed that in chat. Energy X Signature0 20:59, January 17, 2013 (UTC)


I have been actually, I forgot with this new blog of mine is all. I forget to do it sometimes. --Enclavesymbol 15:10, January 18, 2013 (UTC)

Gunny and the template

It appears Gunny has kept his promise and changed the Fallout 2 infoboxes to have the $ link inside with the value. While this pretty much solves the Fallout 2 problem, I'd like to continue on adding the $ to the fallout 1 pages. Care to share anything, or should I message Gunny about it and he could fix the template again?--User ncr A Safe People is a Strong People! 16:39, January 18, 2013 (UTC)

I've made the first template change on {{Infobox weapon}}. I added a switch that checks the {{{games}}} parameter. If it is only FO1, it adds the $ with a link to caps. If FO2, $ linked to NCR$ and FOT, $ linked to BOS script. If {{{games}}} is empty or filled with more than one game, it adds only the value, no $ or link. That way we can add multiple game values, links and icons by hand. Take a look at a couple of FO1/FO2/FOT weapons pages to see it at work, since the change was to the template, it's already done, no bot work.
After I'm sure it's working OK, I'll go ahead and make similar changes to the other item infoboxes that apply. The Gunny  380px-USMC-E7 svg 21:41, January 18, 2013 (UTC)
Only to remove them. Now that's something that Theo's bot could do pretty easily. If there's a lot of infoboxes with the $ already there, I'll make the template changes slowly so we can check the pages and remove them when needed. The Gunny  380px-USMC-E7 svg 21:50, January 18, 2013 (UTC)


Hey, I dunno if you're good with FO2 prototype ids, but the H&K CAWS (Fallout 2) is missing one. Trying to find someone who can take care of it as I lack the materials necessary to do so. Richie9999 (talk) 03:23, January 19, 2013 (UTC)


The grim reaper edit might have been alright, but I personally don't think it fit.

The anon was banned for the other edit, the "I'm watching you" insertion. Nitty Tok. 03:32, January 20, 2013 (UTC)

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