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This page contains archived information from User talk:Jspoelstra. Please do not make any edits here, edit the base page instead.

Cigar box - CK dataEdit

Hey Jspoel, would you mind taking a look and confirming the exact location of the two cigar boxes at ref FaneuilHallExt for me? My PC is struggling to render the urban areas in CK. Sakaratte (talk) 18:51, March 5, 2017 (UTC)

Thanks for that, I would have gone in game and checked it myself if it wasn't for the memory overflow, lowest settings was certainly help that. I'm a little terrified of touching my game settings right now as the changes I made to the Fallout4Perfs file make the display horrendously skewed to the monitor (I only get the top left 40% of the screen). Hopefully the extra RAM I ordered should make the renderer faster or enable to me to check in-game going forwards. Sakaratte (talk) 23:24, March 5, 2017 (UTC)
I know what you mean by the money, I've had to finance my new RAM. It is a good rig and handles almost everything I need it to do plus the FO4 HD pack very well. I skimped on the RAM a little due to the costs, DDR4 is still very expensive (its cost me 405 Euro to upgrade it this time round). I was hoping to put it off a few years until prices came down somewhat, but CK and my sisters rendering needs have put paid to that. Sakaratte (talk) 23:36, March 5, 2017 (UTC)


Hey. I see you have been editing and deleting some of the images I have uploaded. Just wondering if this is something I am able to do, or if only special users are. If I am supposed to do it please tell me how. I don't want to be a nuisance with you having to delete my old images.

I am also wondering if there is a certain way images are supposed to be named. DisgustingWastelander 16:37, March 7, 2017 (UTC)

The train car images had green leaves and vegetation in the background, this made the pictures look different from the original game. I just think we should avoid pictures with mods in them. But if you say it is okay then I am okay with it. DisgustingWastelander 17:01, March 7, 2017 (UTC)

UFO Overwite Edit

Hello Js! I managed to overwite the image for the UFO crash site with a map marker, I'm in a hurry to go so can you revert it? Thanks! Best regards, JackiBackiBoy Fighter Jet (talk) 21:41, March 7, 2017 (UTC)

Le rig Edit

They've gone in now and I've given a whirl in the render window, much better on the loading times. Inner city spaces like Faneuil Hall still take a while, but places like Abernathy take less than a minute in loading time (it even threw Wicked shipping in for free in the time it took to write this far).

I've just replaced the Fort Hagen hanger image with a higher resolution version to test it out. The visible performance is in the playthrough itself, but the images as whole are the same as before.

I was a little surprised when you send 4GB from 4 years ago, most of the PC's I've worked on in the last couple of years have sat at 16GB min. I would offer up the old chips I took out (They less than 12 months old), but apart from logistics I'm assuming based on age the board will be DDR4. I have a severe distaste for tech going to waste and will hand it off to anyone who needs it generally, I begrudge my old Socket AM3+ board sitting around still, theres absolutely nothing wrong with it and has 8GB min of DDR3 still attached. Sakaratte (talk) 22:31, March 7, 2017 (UTC)

Power armor Edit

I'm just looking at the Power armor (Fallout 4) and Power armor frame articles and they do seem like the content between the two needs separating out into their respective overview and component pages. Its bit meatier than anything I've taken on so far article wise, so do you ahve any recommendations before I begin? Sakaratte (talk) 21:37, March 9, 2017 (UTC)

I think I'm about done re-organising Power armor (Fallout 4) and Power armor frame. It has made the over overview longer, but leaves the frame article covering just the frame. Can you take a look over my work before I transfer it from sandbox as it is such a huge change? Sakaratte (talk) 00:24, March 21, 2017 (UTC)
There certainly was a lot of duplication in the original articles, plus the notes sections had enough content for a couple of extra headings. Stripping them out has made a lot of difference. Unless there is anything glaringly obvious you spot before hand I'll switch the articles out tonight.
I was pretty much at the same point as you when I sent that message. I didn't want them lingering any longer in my sandbox so it was the last task before bed Sakaratte (talk) 17:59, March 21, 2017 (UTC)
I'll give it another shot tomorrow, Steam is playing up and my save data from doing that before is missing. I'm also a little concerned about the spacing between them also. It feels too wide. Sakaratte (talk) 21:09, March 21, 2017 (UTC)

Mechanist's log Edit

Can you delete the 14:38, 12 March 2017 revision of AUT Mechanist's log.png for me? I accidentally uploaded the wrong image. The right one is now in place. Sakaratte (talk) 14:43, March 12, 2017 (UTC)

I had noticed the squeeze on the 16:10 ratio today, especially when they were side by side in galleries. Its good for a panoramic shots where they're suitable (such as capturing the whole of Sanctuary, which is wider than it is deep), but other than that I agree with you. I've setup a second set of perfs.ini files now so I can switch over without fear of breaking my general play settings. I think the limit pushing is partly down to the Hi-Def DLC pack, but with trimming the edges off it takes a fair chunk of the size out.
As for the lighting it was purely down the the pip boy light, so I'm playing around with that (I personally feel the white light is better for imaging on location.) I've reduced the colouring down to about 50% to weaken it a little (sample: [1]), but it still feels like it might be little too intense. Does it seem fine to you or shall I try reducing it further? Sakaratte (talk) 18:15, March 12, 2017 (UTC)
I've moved the colouring down a couple of notches and it does give a far more natural appearance. If we need to touch up the green to make it more as it would appear in the game to most then that's not an issue to me. The default green just took too much away from the image's quality in my opinion.
I've redone the sanctuary image in panoramic PNG as well and it is a lot less grainy. I think you were right about the weather being the primary issue. The only concern I have is that the quality sits at 9mb which really pushes the 10mb limit. The JPG doesn't lose enough quality to be an issue in an articel or stand alone image though, So I'll stick to them going forwards for Panaramics. Sakaratte (talk) 20:18, March 12, 2017 (UTC)

Rebel427's BlogEdit

Rebel427 has created a new blog post entitled Last Man Standing, depicting a custom FNV weapon. This by itself is fine - it's an interesting page - but he also marked the blog post with Category:Fallout: New Vegas Guns skill weapons as a category.

I believe this category should be removed from the blog, as it results in the blog post appearing on the category page. Perhaps the category could be changed to "Fan-Created User Blog Weapons" or something like that.

No hard feelings to Rebel427 - perhaps he didn't realize that adding a article category to a blog post still causes it to appear in the category's list.

Thanks, NomadMC (talk) 18:08, March 14, 2017 (UTC)

I removed the category, shouldn't be there. Jspoel Speech Jspoel 18:14, March 14, 2017 (UTC)
Alright, thanks. NomadMC (talk) 19:08, March 14, 2017 (UTC)

Should have brought this to my attention, I did not realize it added it to the actual weapons list. I would of removed that a few days ago. My mistake. Please let me edit my own blog in the future. I would appreciate a separate category such as the one mentioned above to list this under. Thanks. Rebel427 (talk) 20:17, March 14, 2017 (UTC)

It shouldn't happen in the future, was just making sure I could create a working page before I start to edit further. Tend to spend a lot of time just trying to verify bugs at the moment. I'm not angry about it, just didn't catch that it listed it as an actual weapon. Rebel427 (talk) 20:38, March 14, 2017 (UTC)

Cut locationsEdit

All Locations can be found Creation Kit→ Object Window→ World Data→ Location One.pretorius (talk) 23:05, March 14, 2017 (UTC)

Ok, I found it. Guess that was a branch I haven't gone over much. Appears some of them can be spawned into and some not. Jspoel Speech Jspoel 23:18, March 14, 2017 (UTC)

German DiscussionsEdit

I can't think of any that definately are. However if there's someone there that people should contact I can put up a general notification on discussions. Agent c (talk) 20:39, March 16, 2017 (UTC)

Who should they contact about it? Agent c (talk) 20:47, March 16, 2017 (UTC)
Done. Agent c (talk) 21:02, March 16, 2017 (UTC)

Re: Mounted creature heads Edit

It certainly makes more sense than having a bunch of small articles with barely anything in them. There's 21 in total (4 Base and 17 WW) so it might be better to use the creature article format to present them (as you've already seen)so readers can see immediately what they are constructing rather than have to read, then scroll to see the object itself. I'll have a play around and throw it in to overview page once I'm done. Sakaratte (talk) 17:37, March 18, 2017 (UTC)

Before I forget again, although the Category:Fallout 4 quest items wasn't the right place to put them, I do think there should be a way to find the quest related objects as a collection, but a separate category for half a dozen or so categories feels like overkill. Any ideas or should we leave them as is? Sakaratte (talk) 17:52, March 18, 2017 (UTC)
I was pleasantly surprised at how much user engagement we got in such a short time, usually the objects have a habit of sitting with masses of tags on them for weeks on end. I had noticed the artificiality of some of the images, the molerat seems especially fake. I'll sort out a panoramic for the infobox when I get home, at least that will give me some room to space them out. I'll break it up from there for the individual images. Sakaratte (talk) 15:19, March 19, 2017 (UTC)
Best I could come up with was this. My photoshop skills are second to terrible, but I think it would work for the infobox at least. Sakaratte (talk) 18:50, March 19, 2017 (UTC)

Re: BathtubEdit

Removing the background will be significally harder. I do agree that the pictures look rather fake. I'll see what I can do, maybe a single colored wall in an actual settlement. DisgustingWastelander 17:53, March 19, 2017 (UTC)

Do any of these work? Or should I try again.DisgustingWastelander 18:18, March 19, 2017 (UTC)
Got me there. I am having problems finding any single colored places in the game though. I'll keep looking.DisgustingWastelander 18:24, March 19, 2017 (UTC)
Alright, I have decided to give up. If I cannot use the white room I don't think I can keep uploading pictures. Removing the background is extremely tedious and the pictures don't turn out very well. DisgustingWastelander 18:41, March 19, 2017 (UTC)

( I'll keep adding those kinds of pictures then. And if we find a better solution will change them.DisgustingWastelander 19:03, March 19, 2017 (UTC)


For the pages of cities mentioned in multiple games, is there any standard for the appearances section? There's a lot of variation between them, like with those that just mention the games (e.g. Anchorage), mention the games and their details (e.g. New York City), have them in point form (e.g. Chicago), have them in divided sentences (e.g. Seattle), and much more. I couldn't find any specifics on the article layout guideline. SierraX (talk) 05:14, March 21, 2017 (UTC)

Will do. I'll try to track down some references for the pages without any additional information. SierraX (talk) 03:14, March 22, 2017 (UTC)

X-01 BOS Edit

You can apply BOS paint job on x-01 armor using controle command in VANILA game.If you see this message, spread it out.

Chat emotesEdit

Hey, I was wondering about something. Chat has lost a lot of popularity under influence of the "discussions", and today some people in chat suggested updating the emote list to make chat more fun. For the changes, I found in the rules "The maintenance of the list is under the discretion of the sysops. As such, suggestions for inclusions, alterations or removals of emoticons should be forwarded to the Wiki's administrators.". To me, this seems to indicate I'm free to add, remove etc. and people can request certain things with me. However, I remember from the past that they have been subject to controversy within the community. This makes me believe a more public approach has been tradition here, but at the same time, right now, the amount of chat regulars is about 5, which to me seems to means making a forum, vote etc is pretty useless at the moment. Would you agree full sysops discretion is the best way to go under current circumstances? Limmiegirl used to be "in charge" of chat emotes, but she's gone now. - Greets Peace'n Hugs (talk) (blog) 16:57, March 21, 2017 (UTC)

Yeah, I was aware of the size problems on that page, but I thought resizeing would deactivate the functioning of it, and as it was just testing how the page exactly worked, I didn't want to start uploading files already specifically for it. Anyway, thanks, I'll discuss the with the people of the chat which ones they'd like to see. - Greets Peace'n Hugs (talk) (blog) 17:09, March 21, 2017 (UTC)

Icon or not to Icon Edit

I've got a bit of an odd one here. The Vault-Tec workshop DLC dresser has a constructible dresser included in it, but when I look in CK at the COBJ form xx055374 it is linking to the base game world object 00054836. With regards to using the VW icon, would we apply it or not as it is a base game world object? Sakaratte (talk) 23:00, March 23, 2017 (UTC)


Sorry for my edits that you have had to undo, I will stick to uploading settlement object pictures from now on, and leave your things alone. I genuinely thought there was something wrong with that song on the Highwayman article. And that picture of Terrence I uploaded, I though it would make it fit in the infobox, but it did not, just undo that edit. My sincerest apologies for these inconveniences. DisgustingWastelander 19:03, March 24, 2017 (UTC)

Item locationsEdit

How is it even notable? The locations section is supposed to detail fixed locations where an item can be obtained in the game. Nothing in the pre-War segment of Fallout 4 is collectible. That entire locations section on the dress page isn't up to standards. Great Mara (talk) 19:11, March 25, 2017 (UTC)

That negates the entire point of the section. The locations section is supposed to detail fixed locations for an item in order to obtain them. That's also why random spawns aren't supposed to be mentioned. If anything it should be a note on the NPC page, nothing more. Great Mara (talk) 19:54, March 25, 2017 (UTC)

Pitcairn Edit

Sorry about that, I was looking at an old edit and didn't realise. I've set it back again. Sakaratte (talk) 22:43, March 25, 2017 (UTC)

New user network Edit

Do you mind taking a look at the revision history on Fallout Wiki:New User Network for me? Papi's argument is effectively hyphens can't be usered like that, but I can see the reasoning about it. Normally I'd just talk to a user first, but I know when he has decided something he tends to dig in. Sakaratte (talk) 17:34, March 26, 2017 (UTC)

Question Edit

Regarding your revision, should these guides not look professional, even though they aren’t articles?

Hyphens can’t be used like that, and commas will suffice. Also, the underscores in the links are unnecessary and inconsistent, and punctuation marks go within quotation marks in American English.

Please explain why you undid my revision.[Template fetch failed for] 20:51, March 26, 2017 (UTC)

Achievements for projectsEdit

You may have read about it already on my talk page. Some people have been asking me to add temporary achievement tracks to projects to motivate more people to help with the projects. What do you think of this idea? I think it's not a bad idea per se, but I do think that in the proposed case, it cannot be done in a reasonable and effective way, considering our current category rules. - Greets Peace'n Hugs (talk) (blog) 21:10, March 27, 2017 (UTC)

Vandal? Edit

Just seen that User: vandalised Vault 118 then reverted it almost straight away, wasn't sure if you wanted to do anything as there was technically no damage done. Sakaratte (talk) 20:18, March 30, 2017 (UTC)

Yes, it’s vandalism. It didn’t affect the actual article for long, but the user added two inappropriate and unnecessary revisions to the revision history of the article.[Template fetch failed for] 20:21, March 30, 2017 (UTC)
Got another one Sakaratte (talk) 21:38, March 31, 2017 (UTC)

Is this really necessary? Edit

Regarding this revision of yours, is it really necessary to have an entire section dedicated to one single sentence? That seems beyond pointless to me.[Template fetch failed for] 22:35, March 31, 2017 (UTC)

User blog Edit

Can you take a look at User blog:Nuka Jam/Nuka Jam & Jelly when you have a moment? I'm not sure what they are trying to do, but at the time of writing the blog is populating several maintenance categories. Sakaratte (talk) 02:07, April 1, 2017 (UTC)

Fallout ShelterEdit

Did I do it right? (Almost certain I didnt). Link: Anyone Home?. Please advise? TimeoinSay G'DayView my work 05:45, April 2, 2017 (UTC)

Also - is there a link somewhere where I can see what is wanted and what isnt in terms of items, qiests, etc? TimeoinSay G'DayView my work 12:28, April 2, 2017 (UTC)
Err... yes. Not quite what I meant, but looking back, that is what I typed lol. I meant more was there a discussion somewhere about What is/isnt allowed as pages for Fallout Shelter. (For the reasons you just cited). The reason I ask - in the time it took to reply (due to time zone differences), a different admin has said yes, go ahead and make pages for all the quests. So.. yeah. Is there a discussion thats happened already, or should I start one? Finally - yes, I know how to use special pages, but a Redlink doesnt necessarily mean you want a page created ;) TimeoinSay G'DayView my work 20:45, April 2, 2017 (UTC)

FOS petsEdit

I'm not sure about the pets. The pets seem to differ strongly in looks from the pets we currently link them to. Makes me wonder if the names aren't just matching because they may be common pet names. - Greets Peace'n Hugs (talk) (blog) 15:00, April 2, 2017 (UTC)

Peace's talk page Edit

Hey Jspoel, we have an anon messing around with Peace's talk page and Peace is currently AFK in chat, can you block them? Sakaratte (talk) 16:44, April 2, 2017 (UTC)

Thanks for acting so quickly on that one. Its been a day for persistent ones. Sakaratte (talk) 17:17, April 2, 2017 (UTC)

Behind the scenes or notesEdit

On the pages Destroy the source of the Mutants and Destroy the Mutant leader the behind the scenes information goes like this The speech given by Jacoren at the end of the quest is referenced in Fallout 3 by Amata after the Trouble on the Homefront quest. This seems more like a note as it can be confirmed by canon sources. What do you think?--DisgustingWastelander 17:43, April 2, 2017 (UTC)

I'll move the info to notes then.
Signature should be fixed now.
I thought the gallery looked a lot better when the pictures were all the same size. Some did indeed have a bit too much transparency though. I'll crop them if this is a big issue. DisgustingWastelander 22:23, April 2, 2017 (UTC)
Did you crop or resize the stool image you reuploaded? Also could you rename Fo4-Chair16.png to Fo4-Stool8? DisgustingWastelander (talk) 01:58, April 3, 2017 (UTC)

Shelter Quest DiscussionEdit

Done. Forum:Proposal_for_Fallout_Shelter. (Linking to make it easier for you to have your say). Like I said - I don't much mind either way. If pages are wanted, I shall help with pages, otherwise - I will not :) TimeoinSay G'DayView my work 22:30, April 2, 2017 (UTC)

I've added an edit track for FOS quests, but didn't enable it for now. Once we sort out how we're gonna do it, we can put it up if it's okay for you. - Greets Peace'n Hugs (talk) (blog) 13:09, April 3, 2017 (UTC)
I've add the example page Clearing a Path. Can you post your thoughts on it on the forum? - Greets Peace'n Hugs (talk) (blog) 14:37, April 4, 2017 (UTC)

Advice Edit

I'm currently discussing with HalloweenWeed about the revision of Duty or Dishonor re quest stage 380. I had updated it to match the CK/in game description, but his version is more accurate to what physically happens. The best solution I could come up with to ensure we are inline with the template is to add a couple of the "trigger" quest stages with the designer notes in place of the log entry/description in order for the correct entry for the stage to be used and move his note elsewhere as it is useful. There are two core issues with doing this, 1. The triggers are just scripted events so to add them would not conform to the templates standards. 2. If we did add the events in, without an additional column to show where they lead into the relevance would be lost. Based on the two arguments at hand, what would you consider the best approach to be?

I have also mentioned a separate column and said I would take it away for advice. The more I think on it, the more I see it becoming a change of use for the table if we did as it isn't there to understand what flows where, but to highlight the key stages users will look for. It might be worth considering the value of having something separate for this though. 23:13, April 2, 2017 (UTC)

Gamerscore icon Edit

Hello Js! You may have seen that I recently added the trophy icons (Bronze Silver Gold Plat) to all the achievement pages for all the main story games. This small little icon was added manually on every page, the edits from me got a bit spammy when adding these icons as you can expect. Which is expected when you need to add this template to a large number of pages. Though today I created a very simple small template called {{Gamerscore}}, this template only consists of a small Xbox gamerscore icon. Every achievement page features a "score" section in the Achievement infobox. So this template should be placed after the number of points.
Score= 10 Gamerscore
This needs to be added to every single achievement page. A process which I quite frankly hate, because it's really just repeating the same process over and over again, plus it just fills the entire activity feed with the same type of edits. Is there any better solution to this? Are there still bots active? If so could we use one for this? Of course, I can add the templates no problem, but it would be a very long and annoying process doing so. Best regards, JackiBackiBoy Fighter Jet (talk) 16:03, April 3, 2017 (UTC)

Image sizeEdit

I'll start cropping all my pictures that closely from now on. About time right? I will probably go back and reupload some of the worst cases of transparency that I have uploaded so far. Reuploading is even more boring and tedious than uploading the pictures in the first place, so it might take some time. Thank you for getting me to improve my work. DisgustingWastelander (talk) 23:28, April 3, 2017 (UTC)

I'll do the Far Harbor ones tomorrow, have to sleep now. DisgustingWastelander (talk) 23:33, April 3, 2017 (UTC)


Okay, NOW I had a noob moment. I didn't realise that I couldnt rename images that I had uploaded. :\ TimeoinSay G'DayView my work 01:16, April 4, 2017 (UTC)

Indeed they are not. In my defense ... its annoying to rename files on the Mobile (and intended to fix on PC). I shall rename them first now I have realised the flaw in my (brilliant?) plan. TimeoinSay G'DayView my work 01:23, April 4, 2017 (UTC)

Commonwealth map Edit

Did you pull the full game map from the game/file/elsewhere? I'm thinking it might be worth getting a higher resolution map if we can so people can zoom in and move around as I was trying to look at the map myself and it lost fidelity quite quickly (I do have a fairly high resolution compared to most though). Sakaratte - Talk to the cat 23:00, April 4, 2017 (UTC)

I was referring to the Pipboy map File:Fo4-pip-map.png which is 480x480. I do have to agree with you on Digital Utopia's map, it certainly is something to take in, is it an extreme aerial view? You can see the topography quite clearly. Sakaratte - Talk to the cat 23:28, April 4, 2017 (UTC)
I'm cracking up, I was completely blind to the full resolution button until you mentioned it was bigger than 480x480. I think its time for bed before I make any serious mistakes. Sakaratte - Talk to the cat 23:37, April 4, 2017 (UTC)

Ilya NazarovEdit

Hey, wanted to inform you you got a reply on the talk page. I assume you already read it, but wanted to make sure as the reply on that page won't have given you a green notifier box :). Congrats btw on noticing that. - Greets Peace'n Hugs (talk) (blog) 12:41, April 5, 2017 (UTC)

Userbox for Fallout Shelter?Edit

Just curious as to whether a {{User Fallout Shelter}} userbox will be created, or if it already exists under a different name. NomadMC (talk) 12:57, April 5, 2017 (UTC)

Thanks, I'll go make it now. (Will probably take awhile, considering it's the first time I've created a userbox template) NomadMC (talk) 13:36, April 5, 2017 (UTC)
Done. I'm not entirely sure whether it should use the elongated icon (currently selected) or the square app icon image, but that's up to you if you think the app icon would look better. NomadMC (talk) 13:49, April 5, 2017 (UTC)

Take a peekEdit

Hey man...take a look at when you get a chance. Some smartass vandalized it and erased a bunch of stuff. It wouldn't let me undo but just so much at a time, so can you make sure I got it corrected back right? Thanks J. StormRider71 (talk) 09:21, April 8, 2017 (UTC)

  • Hey, thanks. I was wondering if something got missed. I spent 30 minutes looking for my non existent rollback button when Cassie told me about it. =P

Bandanas Edit

I'm just looking at the table on Bandana (Fallout 4) and the item stats in the table feels redundant. All the information is identical and can be covered by the userbox. I haven't seen anything in the guidelines to say the tables must be setup like this, but as it would impact the pages appearance quite significantly I thought I'd get an opinion on if it should be changed or remain as is. Sakaratte - Talk to the cat 13:12, April 8, 2017 (UTC)

thanks for that, I'm going to quickly transclude the location sections from the main articles in to keep them consistent. Both articles gave the location of the blue bandana with differing directions (South and Southeast). I'll check it when I get back from housework. Sakaratte - Talk to the cat 15:26, April 8, 2017 (UTC)
I didn't realise that it see's a code only line like that as a second carriage return, sorry about that. I've swept back and fixed the remainder now. Sakaratte - Talk to the cat 15:41, April 8, 2017 (UTC)

Chat Edit

We have a very disturbing guy in the chat, just cursing and insulting people, calling people bitch, dick, you name it. No one with rights to kick the user is active, can you join? Best regards, JACKIBOY (talk) 18:24, April 8, 2017 (UTC)

He left, though here is his userpage: Insane Strike
Best regards, JACKIBOY (talk) 18:27, April 8, 2017 (UTC)


Congratulations! Looking forward to congratulate you on 200,000 points :) DisgustingWastelander (talk) 14:42, April 9, 2017 (UTC)

Fallout 3 images Edit

As the Steam overlay is a non-option for imaging in Fallout 3, can you recommend the best means of grabbing screenshots? I'm currently having a replay as a break from 4. P.S. congratulations on 100,000 points, I think it can definitely classed as you being in a league of your own now. Sakaratte - Talk to the cat 21:20, April 9, 2017 (UTC)

Thanks for the recommendation, works like a charm. Converting each one to PNG isn't too big a deal as I'll have to trim the black screen created by my resolution settings anyway.
I can understand where your coming from with the disambigs, I only picked the ashtray up because of a bad redirect from Cigarette (Fallout 4). Fallout 3 and New Vegas miscellaneous world objects has a lot of redirects feeding into into it, so my usual use of for on that page is going to be horrendously messy if I were to use it for redirecting to the Fallout 4 so I'm not really sure how to ensure people find the right content from the article if they land on the Fallout 3/NV page. Sakaratte - Talk to the cat 21:44, April 9, 2017 (UTC)

The big dig Edit

I was attempting to add info to The Big Dig but i messed up the page a little could you fix it?-- 20:13, April 11, 2017 (UTC)

I already spotted the problem and cleaned up, I reworded the bug as well but it could do with your expert eye to check it fits the standard. 20:20, April 11, 2017 (UTC)
My main concern was the wording on it, but you're right there are a lot of unverified bugs on there. Rebel427 has been doing a lot of bug work lately, I'll see if he is up for the challenge Sakaratte - Talk to the cat 20:31, April 11, 2017 (UTC)

Yes i apoligise for the grammar I was attempting to type quickly on a phone but, I just wanted to emphasise that she is a permanent hostile companion for the time the glitch is active.--BugMasterVT Curious, want to chat? 20:36, April 11, 2017 (UTC)

Re: Vault Tec Lunchboxes Edit

Sure, thanks for the heads up. But it's weird that other users way back like Mara have told me or just made a new revision writing it twice instead of having the ending letters after the brackets. Anyway, thanks for the heads-up! JACKIBOY (talk) 20:47, April 11, 2017 (UTC)

Patroller / Mobile Main PageEdit

During our last conversation on this subject, you said you wanted to wait until I got near 500 mainspace edits for a Patroller rank.

I noticed a little message achievement notifying me of 500 edits, so here I am again: If you are willing to provide the rank, I would like to try my hand at being a patroller, and seeing what more I might be able to do to help around here with that position.

On another topic: If possible, I would like to assist in the project to improve the wiki's mobile layout, particularly the main page. From personal experience, I will almost always scroll to the bottom and switch to desktop view as quickly as possible if I'm on a mobile device. No offense to anyone who helped to create that page originally, but it is definitely in need of improvement.

Some notable examples would be: Shrinking (if possible) the mess of external content to other wikias or Community Central. It's very annoying and takes up a lot of page space. In addition, community news should be easy to find - consider the fact that many viewers are using mobile more and more, and staff must be able to send them important news on the latest Fallout and Nukapedia developments too, not just desktop viewers.

Thank you for reading and considering this message. NomadMC (talk) 20:06, April 12, 2017 (UTC)

Thanks JSP. If there's anything important you need me to do. I'll do my best to get it done. Wikia will hopefully be capable of fixing the mobile space. Given that Wikia keeps putting Fallout Wiki pretty high on the "mobile development" lists, I'm guessing that they will rush to get it fixed. NomadMC (talk) 01:48, April 14, 2017 (UTC)

Vandalism Edit

Can you but a block on Special:Contributions/ for vandalising the United States article? Sakaratte - Talk to the cat 10:02, April 17, 2017 (UTC)

Can you block Qwertyuiopasdfghjklzxcvbnm9999 as well? Both edits are vandalism. Sakaratte - Talk to the cat 20:07, April 19, 2017 (UTC)

New Layout Edit

Hey Js, do you by any chance know a css script that will revert the old recent activities layout? I don't like the new changes made by wikia staff. ------Cassie I can see you. 12:04, April 20, 2017 (UTC)

I'll have to agree on this, accessing the entire recent activity feed is now impossible, you can only see the five most recent ones on the right side. I wouldn't have anything to complain on if Fandom would just let us access the entire activity feed. If you don't have access to a existing CSS script then try asking Fandom if they can either enhance it or make it optional. This new version of the feed doesn't feature any newer or better features. Best regards JACKIBOY (talk) 12:34, April 20, 2017 (UTC)

Questlines Edit

Sorry about reverting your last revision on The Tail continues, thought I had missed it before I realised you had reverted it. The Fallout shelter quest category is going to have quite a few articles in there and it would be good in my opinion to split them out a little by some means. The quest lines category isn't the best place to put them admittedly as it makes sense to have just the overheads in there. That would at least leave the single stage quests in the base category so people can see which are which. Sakaratte - Talk to the cat 00:19, April 22, 2017 (UTC)

Fallout 4 dialogue filesEdit

I'm guessing this has been discussed somewhere already but I can't seem to locate such a discussion.

On the page Dialogue file, and its related Dialogue Files Category page, Fallout 4 dialogue is not present.

Thus my question is, is this a project that we just haven't started yet? have no intention of starting? or is being worked on in the background but hasn't been released yet?

I'm aware that FO4 contains far more dialogue than the other Fallout games (considering it created world records for dialogue present), but presumably we should still at least start on dialogue recording. After all, this is a Wikia for Fallout. NomadMC (talk) 01:52, April 22, 2017 (UTC)

Alright thanks for letting me know. NomadMC (talk) 21:09, April 22, 2017 (UTC)

Canon vaultsEdit

Hi i am new here but i was looking at the vault page and it said that v29 and v0 were canon.However v29 is from a canceled game and v0 is from fot so i was just wondering if that was a mistake or not.Talk to the cat recommended me to you after i asked him.(12345678abcdefg (talk) 10:07, April 22, 2017 (UTC)) 12345678abcdefg. thanks

Repair botEdit

12345678abcdefg is wondering where the Repair Bot is located. I am not very experienced with the classic fallout games, but i figured you may know. DistustingWastelander

Brahmin Edit

I've just cleaned up the edit made on Brahmin (Fallout 4) to bring it back to article layout standard, but I am unsure if we should be referencing the FO3 enclave terminals re eight stomachs. Without evidence to say they're biologically different to the Capital wasteland species (it makes sense they wouldn't be) I don't see a reason for it to be incorrect, but I don't know how we stand on it from a lore/policy standpoint. Sakaratte - Talk to the cat 21:04, April 22, 2017 (UTC)

I suspected as much, as it was my first time encountering it so I thought it better to check. Thank you for the clarification. Sakaratte - Talk to the cat 00:06, April 23, 2017 (UTC)

Xander HolylandEdit

I don't know why Stuart is going missing, normally when i play the game i kill the Masticator before i become a boxer so that might be why he is gone. If that is not the case maybe the Fallout 2 you are playing is a different version. Anyway thank you for your time. bye. (12345678abcdefg (talk) 10:25, April 23, 2017 (UTC)) 12345678abcdefg.

Party hatEdit

He says "i'd really like my beret back". I remembered him saying this a while ago when i was playing fonv on my xbox so i decided to google if he says this. I found a youtube video called Boone really wants his beret back. I decided to do some more searching, eventually i found a few images of him saying this to. Maybe if you have the pc version of the game you could confirm this. Anyway thank you for your time.BYE (12345678abcdefg (talk) 15:03, April 23, 2017 (UTC))12345678abcdefg.

sorry he does not say anything different with the party hat. I just got confused but thanks anyway. (12345678abcdefg (talk) 15:18, April 23, 2017 (UTC))

Hello. When i was editing some of the EPA characters I noticed that not all of them had their own articles. This was the same for quite a lot of the cut characters. Was they a reason for that? If not could I make some articles for them? Thank you. (12345678abcdefg (talk) 15:59, April 24, 2017 (UTC)) 12345678abcdefg.

Infobox incomplete. Edit

I don't know if you had spotted it already, but the infobox image has been changed from the black and white medic perk image to a colored hacking perk image. At most it does make the box stand out more, which has it pros and cons. Thought I'd let you know in case it needs switching back. Sakaratte - Talk to the cat 00:19, April 25, 2017 (UTC)

To my "family" Edit

Just ran my debug file on this one to get verification. TAI off, no FH quests active or begun. COC to DLC03Nucleus the manually moved to the command center from there and its not present. Looking at the CK again, this is set initially as disabled. The papyrus script fragments are missing for me so I can't trace where in the quest scripts it gets enabled. Enabling it in console confirms it to be at the head of the mattress though. I've updated the article again and re-added the cite to get when it is triggered during the quest, but the positioning is accurate otherwise.

Sakaratte - Talk to the cat 01:53, April 26, 2017 (UTC)
I received a nice and extensive answer on your question from Rebel427:
I do play FO4 on PS4, my PC won't run it unfortunately, but I can play Fallout 3 and NV on it.
So here's what I've found with the note: The note will only spawn if you chose to turn Sister Aubert in to Tektus, part of the Witch Hunt quest, in which she will flee the Nucleus. If you keep her secret, and let her stay the note will not spawn in. At least on the PS4 version. On my main character I chose to not turn her in and she's alive and well and I do not have the note, nor did it spawn. On an alternative character who's slightly evil I turned her in to Tektus and she fled, in which I have the note in my inventory because I picked it up months ago. So I'm not sure if it's a cross platform thing, or someone didn't turn her in and she's still in the Nucleus, which you will not find the note. Rebel427 (talk) 02:39, April 27, 2017 (UTC)
-- Greets Peace'n Hugs (talk) (blog) 09:37, April 27, 2017 (UTC)

VDSG Zones Edit

I've had my copy of the VDSG arrive today and noticed that it has the map broken down into 18 separate zones. Some of these Zones (e.g. Lexington and Northwest Commonwealth which is Zone 01) are flagged for deletion on the grounds of we don't do this anywhere else.

This is more a case of 2 questions I have - Is the VDSG counted as canon and as such does the zoning justify retention of these pages? Secondly would it be worth adding the VDSG zone numbers to the main districts as a second reference point for readers? Sakaratte - Talk to the cat 11:26, April 26, 2017 (UTC)

Seeing as we do use the book for referencing as a whole I agree with you that we should count them as valid content. I'm going to work with the existing articles to bring them up to article standard to help support the case on retention. Sakaratte - Talk to the cat 12:24, April 26, 2017 (UTC)

Become a Prizefighter boxers Edit

Korney San is very well versed in the mechanics of games, hardly I can replace him. As I understand, before the fight you can not kill only Joqq. But Mal Fisto is present in the files, although it does not appear in the game. The disappearance of Stuart Little is a bug. This is what is written on the Russian pages. I hope I have helped you a little. Beard 8025411341 (talk) 18:38, April 28, 2017 (UTC)

Probably, he used the program Mapper2 by Dims. See here. And the easiest way, it seems to me, is to kill before the battle Pete McKneely, Evan Holyfeld and Masticator. Beard 8025411341 (talk) 07:19, April 29, 2017 (UTC)
I had that program, but only now I see McKneely and Hollyfeld are in the Jungle Gym. Killing them does generate the replacements. Still can't Joqq but we're making progress. Jspoel Speech Jspoel 14:16, April 29, 2017 (UTC)
Congratulations. Korney San writes that Jock outside the ring can not be met. Beard 8025411341 (talk) 14:58, April 29, 2017 (UTC)

Van Buren and perks. Edit

Hi. So i thought i would have a read of the Van Buren perks. And i noticed that the perks in Van Buren where mostly from other games. But those perks do not have Van Buren listed in them. Talk to the cat told me to come see you about this when i told him. Anyway thanks again. (123123abcabc (talk) 14:14, April 30, 2017 (UTC))abcefg12345678.

Van Buren and perks2. Edit

Ok. I will get around to doing that soon. thanks. (123123abcabc (talk) 17:36, April 30, 2017 (UTC))12345678abcdefg.

My nameEdit

I'm on my second name right now, made the spelling error when changing it. Just have to live with it I suppose. --DisgustingWastelander (talk) 09:39, May 2, 2017 (UTC)

Re: Planet icon Edit

The planet icon is from Boston After Dark image. First I didn't think it was needed, but I asked Peace, and he though it was a good idea to use. I agreed. So in terms of if it's "official" then yes, but it's not by game files considere to be a "marker". But the infobox "argument" used is "type", so the icon used displays its type very well in my opinion. Though I agree. The icon wouldn't be able to be used in many different situations, as of right now just the moon page. As for the infobox I edited, I'll do some further testing on it on my own test wiki. Best regards JACKIBOY (talk) 08:18, May 3, 2017 (UTC)

Update: Apparently I had forgotten to add some very minor parts to the infobox, and as a result the images had no border to relate to. Anyway, it's fixed now! Best regards JACKIBOY (talk) 16:18, May 3, 2017 (UTC)

Jet pack Edit

I can see the Jet pack page was previously deleted by yourself when I go to create it for the power armor mod. I figure it was done before due to the quality not being up to article standard looking at the short summary, but I thought it prudent to check with you as to if it is fine to recreate before taking any action. Sakaratte - Talk to the cat 08:31, May 3, 2017 (UTC)

All done for the torso objects now. Just the Medic X+, which I can't find at all using the CK's naming conventions. Do you want to take a shot? Sakaratte - Talk to the cat 23:52, May 3, 2017 (UTC)

Marking edits as patrolled Edit

Hey Js, as I've noticed months ago I can't mark edits as patrolled manually without editing the page, attempting to do so will only make the spinning wheel load forever. I thought it has something to do with wikia but seems like I'm the only one having this issue, not quite sure if it has something to do with user rights managements, can you check if its possible? ------Cassie I can see you. 14:15, May 3, 2017 (UTC)

I'm afraid not. Still loading endlessly. ------Cassie I can see you. 14:36, May 3, 2017 (UTC)

Alright I'll let you know as soon as I give it a try. ------Cassie I can see you. 14:41, May 3, 2017 (UTC)

It works on my other computer but laptop doesn't. I can't seem to figure out whats the main cause and I really hate reformatting over this silly problems. :P ------Cassie I can see you. 06:49, May 8, 2017 (UTC)

Vandal Edit

Can you put a block on for me? Several vandal edits on Coyote (Fallout: New Vegas). I there is anothe rone that was left on Peace's talk page as well, but he hasn't been around today, Geek Mangacomic on Aaron Kimball and Caesar. Sakaratte - Talk to the cat 20:46, May 3, 2017 (UTC)

Medic X+ Edit

That is strange. I'm pretty sure I saw it during my first playthrough in 2015. I'm going to check the game itself tonight and see if it is still in the mod list. Might just have been something from development that they forgot to take out and removed in a later patch. Sakaratte - Talk to the cat 19:02, May 4, 2017 (UTC)

Nick Valantine Edit

Page got changed again by 420valentine again. I've left a message on their wall advising why it was changed again. It was corrected again then messed up again by Seeing as both changes happened in the exact same spot I'm inclined to think they might have all been done by the same person. I'm content to leave it be at the moment unless something further happens, but I thought I'd let you know as you may feel some form of action is warranted. Sakaratte - Talk to the cat 17:25, May 5, 2017 (UTC)

Re: Colored quest images Edit

For the quests which have an achievement affiliated with them, yes, most of the base colors are from the Xbox achievement images. But for the ones that don't. I try to find other images that are marked "official", for example perk icons and use the colors from them instead. By the way, Should I also replace the Side quest icon with a colored version? I'll probably replace most, maybe even all quest icons with a colored version, and then check back at them and do some minor color corrections to them.

Update: I've replaced around 4-5 now, but I'm still wondering whether or not I should replace the side quest icon with a colored version.
Sure, I can replace the colors for the walls but the question is how good of a result it will be. I have the skill and tools to perform it and replace the colors but they won't be as "pitch-clear" as the original that way. Secondly, the achievement image and quest icons are not always 100% identical in layout. So with the Tradecraft one I thought I would have to adapt it to the original quest icon.
There are also some very minor color corrections around the outline of the quest icons I've uploaded that will need some further editing. Though that will be done afterwards. So what should we do then? Should we re-color all icons to fit the colored version or should we perhaps adapt them to the quest icon. What do you think? To me the tradecraft one looks fine, apart from the railroad sign. JACKIBOY (talk) 17:24, May 6, 2017 (UTC)


I was just stopping by to ask a quick question, I used to edit on here a long time ago, but now im on another very small wiki and run into a bit of a problem. I was wondering if you knew how to or could point me to another starting point for creating a simple character info box with only about 7 items and a picture. Ive been looking around and trying but im not getting any traction. --Level3Rogue (talk) 16:58, May 6, 2017 (UTC)

Questions Edit

Hi. Should this page exist? Also can i make a project for links in quotes?(123123abcabc (talk) 17:46, May 6, 2017 (UTC)).

OK. Sounds right then. (123123abcabc (talk) 17:51, May 6, 2017 (UTC)).

Apology Edit

Sorry. about that.(123123abcabc (talk) 18:21, May 6, 2017 (UTC))

CK imagesEdit

How do you get images from the creation kit? I double click and the "pre view" window appears. What do I do next? DisgustingWastelander (talk) 18:50, May 6, 2017 (UTC)

So how did you get the cooler image then? DisgustingWastelander (talk) 19:26, May 6, 2017 (UTC)

New article. Edit

Hi. I noticed a possible new article. Tree of Woe. It's at the bottom of Tutorial2.txt. Normally i would make it but they is no template for FoT mentioned only characters and i don't want to make a poorly formatted article and if i did make it you would likely end up wasting your time trying to edit it to make it acceptable. Thank you and sorry for the poorly formatted articles i have made (123123abcabc (talk) 10:07, May 7, 2017 (UTC)).

Oh. Well if i see a possible new article that i do not think i could make acceptable should i just contact a staff member?(123123abcabc (talk) 14:36, May 7, 2017 (UTC)).

Ok Edit

Sure. I will look at them by clicking on their edit buttons and having a look at the code and compare to what i have made so far. Also do you mind if i clean up the wanted pages? Like removing stuff like FoT House improvements and Van Buren Radio Stations (I have already removed some like those just thought i would ask before continuing.) (123123abcabc (talk) 14:57, May 7, 2017 (UTC)).

Sorry Edit

Sorry about that i will stop then. By the way is the new article i made good? I tried to make it like the other ones.(123123abcabc (talk) 15:18, May 7, 2017 (UTC))

Dean Dominoes quote on the ruined cafe article.

Quest icon progress Edit

I just uploaded the Tradecraft colored image. It took some time to fully complete but It's almost as good as it gets. As mentioned. There are some very minor color correction to be made atop the outline of the characters, but that will be done later on when the rest are done. Is the Tradecraft one good? And should I adapt the same pattern for the Semper Invicta icon too? Best regards JACKIBOY (talk) 16:12, May 7, 2017 (UTC)

On some images the outlines look very pixelated and the colors transitions are not top-notch yet. That's what I mean with that. Most noticeable around the outline. JACKIBOY (talk) 16:51, May 7, 2017 (UTC)

Bottle cap use Edit

Yes. When i used to play the game i brought back Dwellers who had died while exploring the wasteland or in radroach attacks. Have you been using Survival Mode?(123123abcabc (talk) 16:31, May 7, 2017 (UTC)).

FOS dwellers Edit

I saw you downcap the dwellers on the Bottlecap page and it got me to wondering, when referring to our own dwellers would use Dweller or dweller? Dweller has pretty much become the defacto standard on these articles when referring to own, with dweller being for NPC vault dwellers.

As an aside they can be revived with caps, if anything it's just a way to keep people from quitting the game. Sakaratte - Talk to the cat 16:33, May 7, 2017 (UTC)

By own dwellers I mean the ones that live in your vault and have, for lack of better word direct control over. Its been done as a means of differentiation to avoid using "your dwellers" in the Shelter articles. If it needs down capping I can do a run through and eliminate them. Sakaratte - Talk to the cat 16:47, May 7, 2017 (UTC)
Thats probably what it is that's gotten me confused. As the articles largely don't have the walkthrough yet I'm seeing Dwellers a lot rather than dwellers. Reading most of the entries they wouldn't be upcapped if not for being transcripted. Sakaratte - Talk to the cat 21:45, May 7, 2017 (UTC)
Is there a quote in particular you've spotted? I can't think of any I have changed the capitalisation on. I'd like to see if i can learn from it if I have and see if I've made the error elsewhere. Sakaratte - Talk to the cat 21:57, May 7, 2017 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I've pulled the full {{#Ifeq:}} out as it was only creating an exception for FO4. All Icons are now set at 30x30. Sakaratte - Talk to the cat 22:11, May 7, 2017 (UTC)

About Wikia Edit

Hello! I came here as it's a large community on Wikia. As an active admin here, I think this topic on community central may be of your interest. Sorry to bother you. --TomCS (talk) 17:44, May 7, 2017 (UTC)

Cooler Edit

Do you extract texture files from Fallout 4 data folder? Or may be you have wrong settings in Nifscope (resource path settings). --Steel Nomad (talk) 05:22, May 8, 2017 (UTC)

User rightsEdit

Hey, Gunny and I encountered some issues recently with the powers we have in chat. We were no longer able to ban people from chat, without using the wiki to do it. Today I had the same issue again, and after some testing with my secondary (User:Red Lucy), I've been able to find the problem. Wikia apparently changed how user rights work, and without having the "chat mod" box ticked in the user rights, admins and bcrats no longer have ban powers in chat. Are you fine with it if I give every admin and bcrat these extra rights? I don't see an issue as it's the powers we're supposed to hold, but I didn't want to jump the gun in terms of user right management as it's more of a bcrat competence, so I first wanted to pass by you. - Greets Peace'n Hugs (talk) (blog) 16:21, May 8, 2017 (UTC)

Dialogue files Edit

Its taking me about 5 minutes per table to get up and running, I've semi automated the process with SQL by hooking up an Excel spreadsheet to Access and having the script re-write the raw data to the template codes. Once that is done I eliminate the tab spaces in notepad before transferring to the article.

It does create some unwanted artefacts where there are quotation marks in the raw data, but its quicker to take them out again than to manually write the template in. A single dialogue, takes roughly 5 minutes and I'm more than happy to disclose the script to anyone who wants to take a shot.

I had noticed it is a pain from a legibility standpoint with articles like CompanionX6-88.txt, where there are over 1500 lines of dialogue. The best way I have been able to do it is by using a default sort by SCENE (which is slightly more detailed than QUEST, but would be better for categorising the dialogue) along with ABXY (which relates to the XBox button mappings). Splitting the dialogue by key segments does work well (example here) and shouldn't take a huge amount of work to do manually as I pre-sort the dialogue before running the script so its collected together by group.

If it gets overwritten, then it gets over written. I know DU has recently returned and if he has a quicker method of doing the dialogue with Bots then I'm happy to stand aside. Sakaratte - Talk to the cat 23:58, May 8, 2017 (UTC)

I've rewritten the template now and that's moved the script notes across all the existing pages. I need to take another look at X6-88 as there was an issue on the sort before I moved it to access. I'll give piper or cait a shot in the next day or two, both of those should be sizable.
I have noticed that the dialogue articles actually take a while to load and in some instances crash on mobile. We might need to look at how we handle dialogue articles to eliminate that at some point too. Sakaratte - Talk to the cat 02:27, May 9, 2017 (UTC)
I've re-run X6-88's dialogue now using the split format. It adds about 10-15 minutes on to the task, depending on home many subsections there is for sorting and categorising.
I pulled the Sole Survivors dialogue and there is almost 12,700 individual lines of dialogue in there. Wikia cannot handle the volume and trying to load from most platforms would be an absolute nightmare to load in wait times and processor handling. I also saw DU has announced he is going to look to get started on doing these. Shall I hang fire on going any further? Sakaratte - Talk to the cat 18:47, May 9, 2017 (UTC)
That's fair enough, a bot would be the most effective way of doing it. I agree about the overheads, I don't like short sections and three main sections with subsections works out nicely. There's plenty of other things to look at anyway, it was nice to sit down and be able to look at a problem like that for the short term, long term the work would have burnt me out and I taught myself a few things.
On a side note, I see you've been filling in the rest of the missing mods that I started working on before picking the dialogue up. I've been thinking on them again and there's a few things I would like to run by you:
  1. would it be worth having an extra type for these as power armor has been treated differently in 4 to previous versions.
  2. the paint job and other mod navigation boxes are split, should these be merged?
Sakaratte - Talk to the cat 21:54, May 9, 2017 (UTC)

Power armor modifications Edit

Navbox power armor paint jobs is now redundant and just needs deleting, the contents have been moved to Template:Navbox power armor mods.

What I was going to propose was to have a power armor mod type on infobox item. It should make the power armor mod pages read consistently between the box and article. It also means I can dispose of the Power armor paint scheme type on the armor infobox as well, We are currently using inconsistent infoboxes across the pa modifications due to that. Sakaratte - Talk to the cat 23:10, May 9, 2017 (UTC)

I think I've found the issue with the images, the infoxbox should either cap at the maximum height or the maximum width, dependant one which limit is hit first. Either I can set it to cap at width only, or increase the maximum height. I'd go with the first option personally. Sakaratte - Talk to the cat 08:19, May 10, 2017 (UTC)
I've gone as far as I can then had to stop as I found out why the armor box was being used. The way both templates are designed creates a link using {{{Games}}} {{{item group}}}. This works just fine for base FO4 objects, but for the DLC it creates a red link page. We are missing the DLC armor mods as well so adding the pages may resolve the issue, but they would be fairly small in some case (one or two mods). If that's not an option I could either do some work in sandbox to find a solution or we add another template in to avoid impacting the other items. Sakaratte - Talk to the cat 19:46, May 10, 2017 (UTC)

New PageEdit

Hi J. When you get time, can you take a look at Ivan Dixon? I found out that he was the voice actor for Cappy and Bottle in Nuka-World. I reached out to him the other day and he emailed me back, more than happy to supply us with a short bio regarding his work on FO4 and some other stuff. This is only my second time creating a page from scratch, so I need expert opinion on whether I got everything right. Thanks. StormRider71 (talk) 04:18, May 12, 2017 (UTC)

Minor edit for a fallout 4 quest Edit

Hey man, I was curious if you could help me post some screen shots to a far harbor quest to help people find the nuclear launch key. I spent the better part of an hour and a half tearing the fringe cove docks apart before I found it. Thank you! Megapeyt


Do you know where the tabber properties on this wiki are controlled from? I was wondering if there was a way to reduce the top and bottom margin before the table starts to be more like the side margins in width. Trying out a tabbed table here: User:Great Mara/sandbox#Tabber. Although not sure it's much of an improvement with the length of the receivers table. Great Mara (talk) 21:23, May 15, 2017 (UTC)

I don't know. I just find the top and bottom margin being twice as wide as the side margins bugs me a bit aesthetically. I'll wait to see what Gunny says. Great Mara (talk) 00:30, May 16, 2017 (UTC)

Bug Check Edit

Could you do me a favor and see if the bug followed with the Harpoon is active on PC? So far on PS4 I cannot replicate the bug, once fired at a scrap-able item the harpoon will stay in the air until collected, but cannot be collected more than once. I've even tried putting an object on a table or counter, then scrapping the table/counter, when the object falls on the ground the harpoon will stay in air, but will only be able to be collected once, not multiple times. I would appreciate it if you could take a few minutes to check the PC version before I removed the bug, because it doesn't have any platform tags. Rebel427 (talk) 02:32, May 16, 2017 (UTC)

Thank you for checking it, I'm pretty sure the author meant scrapping the item, breaking it down into components instead of it being a static object in the world. Every way I've tried I can't get the exploit to work, only retain the fired harpoon or it vanishes completely. Removing the bug, I appreciate you taking the time to double check. Rebel427 (talk) 23:02, May 16, 2017 (UTC)

Image categories Edit

Hi Js! I was wondering regarding the image categories used on certain images, for example if a image shows a creature and that creature is also a character and can be interacted with, should both categories be added? I've looked at other images where only one category has been used and others where both of them have been used. What is the correct method? Best regards JACKIBOY (talk) 15:48, May 16, 2017 (UTC)

Proposal. Edit

Hi. I have a proposal for you. When I was looking through the F04 Character pages I noticed that not many of them had quotes. I decided to add some but then I noticed that a while back they was a project. A project that's main purpose was to add quotes to F01 And F02. It appears that since that project I have not encountered a F01 or F02 page without a quote. So I was wondering if someone could do the same for F04. F04 is a much bigger game of course so that is why I only want to do this for F04 characters as they would probably benefit from this the most. If you could let me (Or someone with project making skill) make this Project I feel that the F04 Character pages would be decently improved. Thanks for taking out the time to read this. P.S. are my settlement object pages up to Nukapedias standards?.123123abcabc (talk) 17:53, May 17, 2017 (UTC)

Unfortunately I do not have GECK but I do have a PC. I also have a relatively good knowledge of good quotes for example look at the quote I put on the Ham page. It relates to his primary purpose security of the third rail. I also have a great knowledge of FO4 I have played almost 100 hours and have got all the quest achievements. I may make a forum and tell some people about this to make some interest in the possible project. 123123abcabc (talk) 10:33, May 20, 2017 (UTC)

Sorry. I meant to say I own a PC. But I am considering getting the games for the Steam Summer Sale. However one good thing is that I made a forum page and I asked a few people if they would join and so far one may join, One is yet to get back and one will definitely will join. Sorry for wasting your time. 123123abcabc (talk) 16:39, May 20, 2017 (UTC)

Redirect deletions Edit

Would you be able to delete the Unite redirect and United States Armed Forces Vehicles redirects for me? First was my phone sending before i renamed and the latter was that i was renaming Unnamed anti air vehicle from originally. Sakaratte - Talk to the cat 15:52, May 19, 2017 (UTC)

I had considered going for admin at some point, but have been warned off going too soon by Peace. Not so sure about one of the best in years, I still make plenty of mistakes, so I may leave it a few more weeks/months on those two points.
On a separate note Brotherhood of Steel (Mojave chapter) uses the same opening paragraph in background and Society. With it being such a long article is this fine, or does it need removing/rewording? Sakaratte - Talk to the cat 20:51, May 19, 2017 (UTC)

Infobox world object Edit

I've looked into changing the linked top subheader on the Infobox world object template, to be able to send settlement objects to the correct page. As this would affect the best part of 500 pages on implimentation, I've created a test version of the template in sandbox with working examples to have it checked over before implementation. Until the type is manually changed in the box itself, the infobox will continue to point to the relevant world objects page so we shouldn't see any broken links occur.

All I need at this stage is a greenlight to implement the change, unless there is anything you spot that I haven't accounted for. Sakaratte - Talk to the cat 09:20, May 21, 2017 (UTC)

Most of the world and settlement objects are a mixture, to have a third option would mean killing the link at the top of the box or creating new pages for them. I imagine most people will be coming for the settlement objects, so setting the priority to settlement may be better for now. Sakaratte - Talk to the cat 14:19, May 21, 2017 (UTC)

Delete page? Edit

I stumbled upon this page, Institute conflict, which to me appears to be the same conflict as the War of the Commonwealth but instead under a different name. I saw that the merge tag was added to the page, but what is there to merge? The page explains the same things as on the War of The Commonwealth page but in different words. The name of the page also to me seems incorrect, with other pages a redirect has been added to the page, but is it even needed? My question is rather or not it should be deleted. Best regards Jackiboy Logo (talk) 14:38, May 21, 2017 (UTC)

Check user Edit

Hey Js, would you mind doing a check user against Faerunner and Ulaume, i have a feeling they are sock accounts created to rig a vote. Sakaratte - Talk to the cat 12:02, May 22, 2017 (UTC)

Thanks for doing that for me, was there any other users come up when you did the check? I want to be 100% before I make a call on Talk:Kasumi Nakano Sakaratte - Talk to the cat 15:23, May 22, 2017 (UTC)
If that was the case, Sakaratte, I take it they couldn't possibly be logged on at the same time then. However, if that were proven (which would be relatively easy to do), it would mean that your attempts to rig the vote in favor of your friend would be invalidated, so I can see why you didn't bother to simply see about having them online at the same time, which would be a simple matter of sending them a message to clear the matter up. The same vote you've shown a willingness to lengthen when it seemed like someone was willing to vote in favor of your friend; the same friend of yours who wanted to use his moderator powers to nullify any and all discussion on the matter. Lobsel Vith (talk) 20:52, May 22, 2017 (UTC)

F01 quest Edit

Hi. Can you add the new quest article I made to the f01 quests? Also can you add the motion sensor to the Fallout Tactics cut content page. I am not good with those things. Thank you and bye. 123123abcabc (talk) 16:42, May 22, 2017 (UTC)

Hi J. This guy was put a link into just a joke wiki cancer I think he is a troll. User:Abc5776 On f04 exploit page. 123123abcabc (talk) 18:43, May 22, 2017 (UTC)

Hello. What page do you want the Potted plant to be added to? Also I noticed that the EPA companions do not have their own pages, yet one has been referenced on the Watch page. Does that mean they should be put on the wanted pages list? 123123abcabc (talk) 14:57, May 24, 2017 (UTC)

Seems very hard to condense the settlement pages. As for EPA you are right. 123123abcabc ([[User talk:12345678abcdefg|talk]]) 15:24, May 24, 2017 (UTC)

I think I may stop making settlement pages until I get a GECK.

Thanks for telling me about that I never knew it existed. I'll download when I get FO4 in the steam sale happening soon. Right know it is £40 but I may as well wait because the sale is coming very soon. Also could you tell me if the GECK works even if the PC you own can not run F04 very well? My PC is not very hi-tech nor is it a gaming PC so i'll just be getting FO4 for the Creation kit if it works.123123abcabc (talk) 15:52, May 24, 2017 (UTC)

Yeah it will be slow but i'll mainly be copy and pasting stuff like quotes or dialogue files. Also would you happen to know when the sale is happening? 123123abcabc (talk) 16:12, May 24, 2017 (UTC)

Thanks for that. I may even get FNV and FO3 if they are cheap enough. If I did that I would own all the Fallout games on PC which would be great. 123123abcabc (talk) 16:19, May 24, 2017 (UTC)

ABC block Edit

I didn't even see the Nazi map O_O. ---bleep196- (talk) 21:45, May 22, 2017 (UTC)

Definitely a bit rusty at this point. It's been awhile since I've touched wikia. ---bleep196- (talk) 21:59, May 22, 2017 (UTC)

Temp mod rights Edit

Hey Js, Sakaratte requested me to inform you that he no longer needs it. ------Cassie I can see you. 12:01, May 23, 2017 (UTC)

Block NeededEdit and possiblyПарень_из_телефона_аккаунт_2 and maybe needs to be blocked. First guy was swearing and asking why a user was blocked, and he is a sock of this user and they may all be the same person. Also, this guy came in and started agreeing with him 🃏 (talk) 16:43, May 23, 2017 (UTC)

So funny how you superblocked me yesterday then removed it 2 minutes later... Bubblegum Blackout3 (talk) 12:00, May 24, 2017 (UTC)

Mod rightsEdit

It does appear that asking for the rights recall earlier came too soon. All quiet now, Kern and Bleep are away though, so I will hold on to them for the time being. I'm hoping this is just a temporary blip in bad behaviour from other socks, very frustrating to sit and watch it at work, whilst being unable to do anything. Sakaratte - Talk to the cat 18:21, May 23, 2017 (UTC)

RU Category Edit

Hey Js, I noticed you grab interwiki links from the ru site. Would you mind having a look and seeing what the correct link should be for Category:Far Harbor items? The page was originally updated with english and ukraine, I've removed the former now. Sakaratte - Talk to the cat 19:18, May 23, 2017 (UTC)

GRA freeze Edit

Did you experience that bug? To the best of my knowledge the only person who experienced it is that anonymous user. It was added by them to the list and I moved and wikified it (new bugs shouldn't be added right in the middle of a bunch of verified bugs, and shouldn't include swearing), I also added the platforms needed tag as there was and currently still is no platform(s) listed for the bug. I ain't trying to start an edit war with ya, I just want to make sure we're on the same page before any reversions happen. Richie9999 (talk) 23:35, May 23, 2017 (UTC)

Rights extension Edit

Hey Js, mind if hold onto rights for a little longer, this game are heating up again and we're still thin on cover. Had to hit the button a few times for socks. Sakaratte - Talk to the cat 12:07, May 24, 2017 (UTC)

Bleep was in chat at the time and i did good the times on a couple of the chat bans for the sock. I have screenshots for them if they're need (per policy). Admittedly the first ban was based on suspected sock, using the ban lists from yesterday and no actual misdemeanour had occured at that point. Screenshots for the later blocks, plus the reverts on the wiki of my messages to yourself and Jacki (same modus operandi as yesterday) do back up the decision, even if it could be considered speculative blocking. If you need the screenshots I'll get them uploaded to photobucket for reference.
I am certainly considering adminship at this point in time, but I am concerned that doing so a week after the ability to so could be detrimental. Although not a requirement for admin, would you be happy to endorse the request? Sakaratte - Talk to the cat 17:09, May 24, 2017 (UTC)
June works well for me, the timing would work well for supporting the case, Peace and Jacki will be largely unavailable due to exams and I imagine Sig will be in a similar boat, thus a clearer need. Also, I would like the fallout from the Kasumi to settle as well. That can't be gushed at present.

I shall come back to you next week once I've written the application, for a statement of endorsement. Reaching quroum could be a challenge though with how quiet it has been. Sakaratte - Talk to the cat 17:25, May 24, 2017 (UTC)

Fallout 3 characters Edit

I've noticed a significant number of the backgrounds for Characters in Fallout 3 (e.g. Garza, Gloria Mack) read like they are using the Fallout 3 guide word for word, which concerns me as it could be considered plagiarism. As these have been as they are for a long time, I don't want to start rewriting them if we have been given the all clear. Also on the Garza article The Waters of Life is embolded in one place, but not another and I've noticed other quests are emboldened or italicised in other articles. I can't find anything in the way of policy as to how they should be presented, so would you be able to clarify? Sakaratte - Talk to the cat 19:09, May 24, 2017 (UTC)

At worst I'll re-word them to fit article standards, Justin (Fallout 3) however appears to have a conflict between the guide and the game. Guides states rescue from Enclave, game says states Rivet City guards. Sakaratte - Talk to the cat 07:47, May 26, 2017 (UTC)

Staff reverting Fallout 4 character article leads to generic default ones. Edit

Hi, it appears to me that a few of your own have been changing around article leads for various Fallout 4 characters such as Carrington, Ricky Dalton and Blackbird, back to a generic, default lead included with the base template used to create new FO4 character articles, something similar to ({{{CharacterName}}} is a character in Fallout 4.) I see this as vandalism, because you're basically giving readers vague, rudimentary information on the character instead of giving specific details on them; job, residences, and year. All of these details are required in character article leads according to Nukapedia's Character Article Layout Guidelines. It is extremely unwise to revert edits to endorse a particular revision of a page just if like it that way, plus it may constitute abuse of rights as a wiki staff members. It also appears that reverting to generic default character leads is an attempt to avoid spoilers, which is direct contrast to Nukapedia's content policy, which states that the wiki is a spoiler itself.

The patroller in question is User:Great Mara. Bluerx833 05:41, May 25, 2017 (UTC)

Js, when you look into this, would you mind checking against the Vault? Stylistic similarities, but are not word for word copies. Also some of the changes were reverted on speculation, which resulted in Blues prior ban.
Blue: I patrol everything that is unpatrolled so I can see what does and does not need checking over. Normally I would remind you again about speculation, but as you have raised this to Js I am going to be doing nothing. Sakaratte - Talk to the cat 07:13, May 25, 2017 (UTC)

Quest template - FOS Edit

Beard has asked me if I can add an additional quest type into the template for 5 randomly obtained overseer's quests. I can justify doing it on the grounds that are a little special in how they are obtained, but they are essentially single-stage quests. Would you be able to give me a yay or nay on making the change? Sakaratte - Talk to the cat 11:03, May 26, 2017 (UTC)

i'll get it now then, still not 100% on what to name them though, probably special overseer quest for the top line. Pretty much had my party yesterday, cake and tarberries were on my desk when I got in. Todays pretty much been a normal day and I dislike being inactive, so I played catch up on my interwiki checks. Sakaratte - Talk to the cat 15:47, May 26, 2017 (UTC)

Thanks Edit

Thanks. I will get it. 123123abcabc (talk) 16:25, May 26, 2017 (UTC)

Could you confirm if the Creation Kit will work even if FO4 doesn't? Not trying to be annoying or anything just cautious. 123123abcabc (talk) 16:32, May 26, 2017 (UTC)

It's doing a free weekend deal so i'll check using that.123123abcabc (talk) 16:41, May 26, 2017 (UTC)

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