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This page contains archived information from User talk:Jspoelstra. Please do not make any edits here, edit the base page instead.


More Dialogue[edit source]

Sorry, I fell a little behind after finishing up that group this morning. You know which dialogues I should do now? Paladin117>>iff bored; 23:45, February 3, 2014 (UTC)

I probably should've asked first, but should I have Broken Steel loaded at the same time as the base game? Since the add-on adds dialogue to existing characters, such as Three Dog. Paladin117>>iff bored; 00:40, February 4, 2014 (UTC)
Vanilla FNV should be all done now, assuming I didn't miss any. I aimed to do all the unique characters, even if they didn't have proper names (like the Freeside criers, for example). I am also back to stripping out the unused characters, as I decided to automate adding the few lines of formatting text to the files and just added a grep-style filter to pick out the matching dialogues. Will the next step in the process be the FNV DLCs? --FFIX (talk) 00:15, February 4, 2014 (UTC)

I see all these dialogue files on the RC, and I'm wondering, "Are they meant to be readable?" Is there some formatting conversion necessary? --Skire (talk) 00:44, February 4, 2014 (UTC)

That's honestly amazing. So Theo's back with us? --Skire (talk) 00:53, February 4, 2014 (UTC)

Re:Dialogues[edit source]

It sounds very interesting and ambitious. I'm going to lie low for the next week or two, but once I return to active editing, I will join in the effort. 69.l25 (talk) 01:22, February 4, 2014 (UTC)

Chat[edit source]

Hey, I was wondering if you could hop in chat for a minute. - Greets Peace'n Hugs (talk) (blog) 14:06, February 4, 2014 (UTC)

Bot run[edit source]

  • Thanks Js! But you guys did a great job too: making all those pages in like 3 days - Bravo! Summary: Damn, we're good! :)
  • FNV: Mostly done. Couple of pages got stuck, so I'll have to give them some time to come back to normal.
    • DLC's are on my schedule.
    • VHDNCREngineerTemplate.txt and VFortBennyCrucified.txt doesn't have any unique topics, so you could delete them both.
    • I haven't seen any pages for creatures: Lily, Marcus, EDE, e.t.c. Hey, they want to speak too!
  • FO3: Can't answer right now. All I can see is that they are different. I'll take a look and come back with details. Just in case: do not create new FO3 pages for now. There might be a need to adjust my bot and/or page format.

--Теодорико (talk) 14:49, February 4, 2014 (UTC)

OK, I believe the FNV creatures are all done. Is there anything else needing done for FNV? Just looking through the GECK, I didn't see any other categories of talkers with dialogue. If not, I will just wait for the go-ahead to do FO3 before uploading any more dialogues. --FFIX (talk) 17:47, February 4, 2014 (UTC)

Category[edit source]

Don't worry, was already planning on doing so. - Greets Peace'n Hugs (talk) (blog) 19:02, February 4, 2014 (UTC)

.45 Auto pistol images[edit source]

Hey, I was just working on the .45 Auto pistol gallery, when I noticed the name of the pictures contradicts the caption when it comes down to the iron sights. Also the main article picture has according to the file name the unplayable mod installed... Could you verify either the filename or the caption is correct? - Greets Peace'n Hugs (talk) (blog) 01:03, February 5, 2014 (UTC)

FO3 Dialogues.[edit source]

OK, we are officially screwed. "GetIsID == 1" means nothing at all. I need to find another way to filter generic topics. I have an idea, but don't get your hopes up. If everything fails, we'll have to fallback to publishing unfiltered files. --Теодорико (talk) 14:21, February 5, 2014 (UTC)

There's nothing in exported files that we can use. It just doesn't exist. I'll try to hook them with low-level dumps to get to actual conditions used by the game. But I can't promise anything, as usual. ;) --Теодорико (talk) 14:32, February 5, 2014 (UTC)

Strange Happenings[edit source]

Hey Jspoel, sorry to bother you. I'm sure you're aware of the weird expression errors going around, but I think I may have found a weirder glitch. I seem to have a special rights interface when going into blogs... What's even odder is that you're WALL-E avi is next to the comment box. I checked to make sure I don't have any rights by trying to delete my comment, gives me a permission error... so, no big deal. Just letting you know. --MountHail (talk) 15:03, February 5, 2014 (UTC)

Yeah, I guess so. Well, I now have Veteran Legionary's user picture and the delete comment option is gone. No need to message me back... Happy editing. --MountHail (talk) 15:20, February 5, 2014 (UTC)

On another related topic, transclusions seem to be broken as well. See Fallout: New Vegas skill books. Not sure what's going on there, but I thought you might want to know. FollowersApocalypseLogo.png A Follower  Talk  16:36, February 5, 2014 (UTC)

Hey, Jspoelstra, can you take a look at the .45 submachine gun page? it is messed up real bad, and I have no clue how to fix it.


Feature box[edit source]

I'm aware of the problem. It has to do with allowing enough room for images. When I wrote that I played with a few ways to resize the display based on the image height, but none of the easy ways worked the way I wanted them to. I'll have to look at the imagesize extension and try re-doing them using that. Remind me when I get back. The Gunny  UserGunny chevrons.png 20:43, February 5, 2014 (UTC)

Improper username[edit source]

Ryan had already asked him to change the 3 inappropriate user names. I was going to allow him that 1 week during his block here to get that done. I'd rather he just change the name on his first account here, rather than having to open up yet another account because we permanently block this one. Give him a week. If he doesn't change it, reblock him please. The Gunny  UserGunny chevrons.png 00:35, February 6, 2014 (UTC)

RE: Dialogue Files[edit source]

Hey, J, sorry for the late response. I've got some experience with the GECK so I'll take a look to see if I can find them. If you have any particular place you would like me to start so I don't collide with others, let me know. If this has already been started, do you think you could show me an example of a page? I'm not good at templates or anything and the chart on Theo's page looked pretty complicated at first glance. I'll take a look and see what I can do while I'm not too busy for the next few days and do my best to help out. - Chris With no background 14:28, February 6, 2014 (UTC)

Notable loot and repeatable quest items[edit source]

How in depth should this go? According to the policy page they are considered notable loot but looking through the quest items for repeatable FO3 quests, they include:

  • Blood pack
  • BoS holotags
  • Buffout
  • Energy weapons
  • Fire ant nectar
  • Flour
  • Mole rat meat
  • Nuka-cola
  • Power armor
  • Purified water/Aqua pura
  • Scrap metal
  • Sensor module
  • Strange meat
  • Sugar bombs
  • Vodka
  • Wonderglue

Thoughts? Great Mara (talk) 20:50, February 6, 2014 (UTC)

Alright. I'll try it that way. Great Mara (talk) 21:13, February 6, 2014 (UTC)
  • Ok, just one more silly question if you're able to answer it... How do I get the file to be organized so it's not a jumbled mess after exporting it? I decided to start with Abraham Washington just to see if I could get a hang of it and this seems to be my main problem. The dialogue file is really, really long and there doesn't seem to be any sort of way I can organized this. Am I overlooking something? - Chris With no background 23:58, February 6, 2014 (UTC)

Redirects[edit source]

That's fine, I did think that, that's why I didn't leap in. I only thought about it because of the Ronald move. Okay, well that's cleared up and I'll go about as usual. Thanks! --TribalWisdom(colour).png Talk! 00:56, February 7, 2014 (UTC)

FO3 Dlg. progress[edit source]

Hi! I'm doing some progress and decided to give you some heads up on what's going on: I've managed do get to low-level conditions and everything looks pretty much doable, but it's a trainload of work ahead of me, so don't expect any actions in the next few days. Best case scenario: We'll start on Monday. Worst case: We'll start on Monday... of unknown year. :) --Теодорико (talk) 14:45, February 7, 2014 (UTC)

Wikipedia company naming and formatting[edit source]

I was recently undertaking the task of altering the pre-War company articles and making them in line with Wikipedia's formatting. For example, "incorporated" or "inc" doesn't appear in page titles, only in the page itself, and it is written as "Google Inc." But I've now became stuck on Chryslus. The page now has a title which isn't correct due to the confusion over the naming. Basically, in FO2, it's called Chryslus Motors, but it's referred to as Chryslus Corporation in FO3 and since, and since dev opinions change, Corporation must be the true name.

But I can't find a clear policy on Wikipedia's rules on it, and Wikipedia's car manufacturer pages contradict each other. For example, Ford has its full name as the page title (Ford Motor Company), whilst others such as Porsche, Ferrari, and Toyota don't, so it's kind of unclear. Also, I can't figure out whether "Corporation" should appear in articles, since Wikipedia has some pages (e.g. Sony) where Corporation doesn't appear in the title. User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  17:50, February 7, 2014 (UTC)

Admin rights[edit source]

Yup, go for it. So, feel free to take them away. ट्रेलरपार्कप्रिमाते टॉक पेज 18:17, February 7, 2014 (UTC)

Bot null edits[edit source]

I'll get right on that. Toci US Air Force.gif Into the wild blue yonder... 23:35, February 7, 2014 (UTC)

It won't seem to save null edits. It is instead opting to skip them, and I can't see what option is making it want to skip. Toci US Air Force.gif Into the wild blue yonder... 23:46, February 7, 2014 (UTC)
That would work, actually. I'll let it finish this run and see if it worked or not (I can't tell). If not, I'll get on the spaces. Toci US Air Force.gif Into the wild blue yonder... 23:54, February 7, 2014 (UTC)

I'm running two AWB programs at the same time. It's appending and removing at the same time. TociBot (talk) 00:48, February 8, 2014 (UTC)

Ahh. Yes, I can see the issue presented. Of course, I can set the bot to a wikiwide run simply fixing underscores, poor linking, spacing, "file:", and other formatting. I try to do that once in a while, and that's all it would fix. What do you think? Toci US Air Force.gif Into the wild blue yonder... 01:32, February 8, 2014 (UTC)
By "file:" I meant that's what would be fixed. But I understand. Those kind of mistakes only happen when I'm running find + replace or reverting. The basic fix is spot on every time. I'll set it up tomorrow. Toci US Air Force.gif Into the wild blue yonder... 01:48, February 8, 2014 (UTC)

If you'd like, I can have the bot run through the NV dialogue files category and prepend the {{Games|FNV}} template. This would also remove the text files from the dead-end pages list. Toci US Air Force.gif Into the wild blue yonder... 19:17, February 8, 2014 (UTC)

Concept art[edit source]

I got them all from here: http://www.flickr.com/photos/47857688@N08/sets/72157629320774861/

Nearly all the images from there are uploaded to the wiki I think, but navigating the categories to find them is pretty much a maze, and it's hard to find the right image since they don't have the same names as the filenames on the Flickr. I managed to find some of them though on the wiki.

The images can't be saved from the Flickr either for some reason, since right-clicking on it doesn't come up with the usual options. User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  13:16, February 8, 2014 (UTC)

Hello Jspoelstra thank you for feedback on my updates on Sinclair and the sonic emitter. I will investigate before posting. Thank you for your time. Josh Bartlow Josh Bartlow (talk) 00:17, February 9, 2014 (UTC)

Dialogue[edit source]

Thought it was best to crow about it when its fully complete, I got the impression that its due to complete this week. Agent c (talk) 18:40, February 9, 2014 (UTC)

Emoticon maintenance policy[edit source]

Hey JS, the emoticon maintenance policy votes are done, now its just waiting for bureaucratic confirmation of the results.
Limmiegirl Lildeneb.png Talk! ♪ 23:32, February 10, 2014 (UTC)

Patroller[edit source]

Hi Jspoel, I posted this to Agent c's talk page, but he seems to be busy with something else. Perhaps you can take a look:

"User: Yukichigai is listed as having rollback rights, but is not listed as a patroller on the administrator page. He is not part of the "patroller" category, although would it be worth listing him as one on that page due to his rights?" 69.l25 (talk) 20:20, February 11, 2014 (UTC)

Third-Person Discussion[edit source]

Hi. I've opened up a forum to discuss a proposal to deal with our first-person-in-articles issue. Can you please give it a glance and share any feedback. Thanks 69.l25 (talk) 04:40, February 12, 2014 (UTC)

Re: Inactive[edit source]

Will do. I should note that I'm not really a fan of inactivity as a cause for rights removal, and I'm not trying to stir anything up by bringing it forward, I just think that we should be making more use of our active and inactive lists for users with special rights.

On another note, I recall that message you sent about the Fallout unmarked quests category a while ago. Turns out there were a bunch of side quests in the Navbox FO1 quests that were formatted as unmarked quests, so that's why I added a bunch of side quests to the wrong category. I fixed the mistake and reformatted the navbox to make it read more accurately. Sorry about that. FollowersApocalypseLogo.png A Follower  Talk  16:54, February 13, 2014 (UTC)

Chat[edit source]

Hey there's no moderators in chat, could you please set a temp mod? Just to be safe. RAMUser talk:Ramallah 18:46, February 13, 2014 (UTC)

Thanks. Good looking out. RAMUser talk:Ramallah 18:51, February 13, 2014 (UTC)

Great Game[edit source]

I know, I just couldn't really think of a category for it, I wrote that in the summary. The most I could think of was Fallout setting, but it doesn't really fit into that. User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  21:03, February 13, 2014 (UTC)

Temporary chat mod delegation notice[edit source]

Js, I have granted Paladin temp chatmod rights.
Limmiegirl Lildeneb.png Talk! ♪ 00:58, February 14, 2014 (UTC)

Patroller rights[edit source]

I hereby would like to officially inform you that you can remove my patroller rights. I would like to thank you for my time over here and the trust that has been put in me all the time I have been here as special rightsholder. I will most probably leave the wikia, but I may jump in chat from time to time.

Yours sincerely,

Peace'n Hugs

Hey J, I don't know if you remember me or not, and if you do, well I can't say whether that is a good thing or a bad thing, haha. But I just want to let you know after being dormant for some time I really want to come back and start editing and confirming bugs, and even finding out more history/information on stub articles in the more recent fallout games, because I honestly love it, and I want to help make this wikia as thorough as possible.

Many Thanks!

--Buddha392 (talk) 18:44, February 15, 2014 (UTC)

Yukichigai Followup[edit source]

You don't want to mention his rights on the administrators' page? Surely it would be useful, and it's our practice. 69.l25 (talk) 03:36, February 12, 2014 (UTC)

And do you still need help with dialogue files? 69.l25 (talk) 02:36, February 16, 2014 (UTC)

Paladin[edit source]

Hey, J. Do you think you could take a look at the second no vote on Paladin's request and determine if it needs to be stricken until it is replaced with something more professional? Ry and I were thinking about doing it, but we felt we would be overstepping our authority and that it's a job best left for a bureaucrat. Thanks. Toci US Air Force.gif Into the wild blue yonder... 18:44, February 16, 2014 (UTC)

Oh and Ry says your mother wears wooden shoes. Toci US Air Force.gif Into the wild blue yonder... 18:44, February 16, 2014 (UTC)

Check user[edit source]

Hey Js, if you've got the time could please drop by the chat? I have a suspicion that an user might be a sock.
Limmiegirl Lildeneb.png Talk! ♪ 19:18, February 16, 2014 (UTC)

Blog[edit source]

I just passed the blog on to MountHail, I'll give him some hints on the practical side of making the blogs, but Im sure he'll do great.- Greets Peace'n Hugs (talk) (blog) 22:48, February 16, 2014 (UTC)

Cut content[edit source]

Thanks JS, makes me feel good to know it's appreciated. I've spent a couple hours today searching for these things related to Westside and even was the one who found the information on Westside being refered to as Doldrums. I've also found something else I plan on adding soon as well. - Chris With no background 23:40, February 16, 2014 (UTC)

Sochi[edit source]

The Dutch are killing it! Tied for 2nd in gold medals and #1 in total medals. Very impressive! --Skire (talk) 05:43, February 17, 2014 (UTC)

Betters[edit source]

Not sure, I got it from this. https://www.dropbox.com/s/3tmgl8dzv2ja55i/fnv%20cut%20stuff.txt A modder named moburma who is reknown for a project re-adding all the cut content in FNV made it, and if you use the "Find" feature to get Betters, you'll see a section on him. The Vault have an article on him too: http://fallout.gamepedia.com/Spare_Us_the_Cutter User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  18:11, February 17, 2014 (UTC)

BoS Mojave[edit source]

Hey J, just wanted your opinion on something. I'm thinking of changing the name of the Brotherhood of Steel (Mojave chapter) page to either Brotherhood of Steel (Mojave) or Brotherhood of Steel (Mojave Wasteland). What do you think? It would put it in line with the names of the other Brotherhood pages and would also make the naming of the categories in the category tree I'm working on align as well. Just would like to hear your thoughts on it. Thanks. FollowersApocalypseLogo.png A Follower  Talk  23:40, February 17, 2014 (UTC)

In-game movies[edit source]

You know those movies in-game, the ones made by the Golden Globes and the ones on the signs of theatres in FO3? Can they have their own category called "In-universe movies" or something? There's a lot of them, and they do seem like they deserve their own specific category. User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  19:52, February 18, 2014 (UTC)

Chat[edit source]

Hey J, chat seems to be down at the moment. Not sure if it's a problem on our end or wikia's, just wondering if you've heard anything or know who to contact about the issue. FollowersApocalypseLogo.png A Follower  Talk  22:02, February 18, 2014 (UTC)

Winner Thursday(I) picture Helena Week 17[edit source]

Icon Enclave power armor.png
You have been given an Enclave power armor.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
Join the dark side, they have cookies Greets Peace'n Hugs (talk) (blog)

Videos[edit source]

Hm, what do you think, should we replace these videos with their better version? Energy X 10:35, February 19, 2014 (UTC)

Feature box fix[edit source]

UserGunny chevrons.png
I think I finally came up with a solution to those couple of issues with the feature box. First, I got it to stop adding those additional lines at the bottom, and secondly, I think I've got it so that the box automatically sizes properly for both images and text. After trying some fancy solutions, I finally tried something simple and stuck the image and content in a single cell table. Worked dandy. Take a look at [[User:The_Gunny/sandbox3]] and see if you can spot any problems. I think I can make the changes to the template without having to change anything on the pages it's transposed to. Let me know. The Gunny  UserGunny chevrons.png 15:28, February 19, 2014 (UTC)
Yeah. Next on the list is the charts. I'm not sure if I can figure that one out, and wikia has ignored my request for help. I'll look at it again and if I can't figure something out, I'll scream louder at them. The Gunny  UserGunny chevrons.png 16:00, February 19, 2014 (UTC)

Alignements[edit source]

Hey, some anon is changing quite a lot of alignments, and I don't think he's using the G.E.C.K. to do so, yet I can't say for sure. Could you verify if he's wrong? Secondly, the Sierra Madre chips on the guy in the Scorpion Gulch is correct, I was also surprised finding it there (pc Ultimate). I thought it was the corpse closest to the exit that had them. - Greets Peace'n Hugs (talk) (blog) 21:07, February 20, 2014 (UTC)

I didn't touch DM yet, and I did get chips over there (DM is installed on my comp though). Btw, on the talk page there is also someone saying it. It may be a bug, it may be just on some versions of the game, but I'm sure they were there in my game, and apparently not only in my game. And well, I think it is notable to find the chips over there, eventhough there are so many of them. They were also under the "notes" and not under "notable loot". - Greets Peace'n Hugs (talk) (blog) 22:04, February 20, 2014 (UTC)

R.E.: Westside[edit source]

You have new messages
Hello, Jspoelstra. You have new messages at The Ever Ruler's talk page.
You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.

re: Dialogues[edit source]

Hi, Js!

  • No problems, just keep them coming.
  • You know, this bot is going to be ranked #8 in top 10 of worst programs I ever wrote. Nothing comes my way, and I mean NOTHING. For example: last week I dumped old low-level parser and wrote a new one, just because FNVDump is unable to dump dialogues from the Broken Steel. Result: 3 days of work wasted, plus numerous bugs to fix. So, the progress is slow, but I really hope to get everything done during next week.

--Теодорико (talk) 22:30, February 23, 2014 (UTC)

Winner Friday - Week 18[edit source]

You have been given a machete.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
Few things are as useful as a sharp machete. Congrats on figuring out one of the locations Helena visited this week. --MountHail (talk) 00:47, February 24, 2014 (UTC)

New social network account[edit source]

Hi J. I'm not sure if you saw my latest email, but I created and have been running the official Nukapedia Tumblr. We can post all sorts of things - exceptional images, wiki news, featured quotes etc. Let me know if you want something posted there. --Skire (talk) 19:48, February 24, 2014 (UTC)

Done. --Skire (talk) 23:09, February 24, 2014 (UTC)

Meeting[edit source]

Original deadline has been pushed to tomorrow, so I want to take this chance to discuss a formal meeting time so I can get together with all of the Bureaucrats and discuss possible affiliations and what would be expected from both sides. The opportune time for me would be at 6:30 (as of now for reference, the time is currently 4:26). Does this time suit you as well, or would a different time fit better into your schedule? ForGaroux.png Some Assembly Required! 22:28, February 24, 2014 (UTC)

Sorry - I did mean tomorrow. Negotiations with another possible affiliate was moved to today, so that is why I am circulating this message amongst the Bureaucrats for a different time tomorrow. An earlier is looking like it will be a better deal, so I will wait to hear back from Gunny and Clyde hopefully tonight, and we can amend the meeting time for whatever conveniences the majority. ForGaroux.png Some Assembly Required! 22:36, February 24, 2014 (UTC)
It seems 15:00 will be the best time - does that work with you (for your convenience, it is now currently 9:24)? ForGaroux.png Some Assembly Required! 15:25, February 25, 2014 (UTC)
We can go ahead and get started at 15:00 my time sharp if that is the best time for everyone, and get a few basic questions and whatnot thrown out there until Gunny/Clyde joins in. Not entirely sure what we should do yet if Clyde does not answer, but I will be logging the chat, so I can just share the logs with him and do another meeting with just him if he wants. ForGaroux.png Some Assembly Required! 15:32, February 25, 2014 (UTC)
Jumping into chat now an hour early if you want to get some basic questions out of the way before we all get together. ForGaroux.png Some Assembly Required! 19:49, February 25, 2014 (UTC)
Last update: we will be starting (so far Chad and Gunny) in 15 minutes. If you miss it, I will log everything said and we can figure out another day to talk individually after reviewing the logs, and then you can discuss with the other Bureaucrats on your time after that. ForGaroux.png Some Assembly Required! 20:47, February 25, 2014 (UTC)

Chart problem[edit source]

No dice on the chart problem so far. This issue, as Wikia said, seems to be a change in the way Chrome displays empty table rows. They collapse them. The charts with the problem all seem to be effected by this, since the browser seems to think those rows are empty (they actually have a div in them with some border added, but no actual content inside the div). Wikia's proposed solution was to add some content to the empty row. I've played with a possible fix I found at wikipedia, which did not work, and also tried to add some hidden (transparent character) content to the empty divs, which also did not work. I'm out of ideas. I would ask Theo to help, but he seems awful busy right now. I can try to run this by Wikia again, but I'm not real sure if there's a way to solve the problem, short of Chrome changing the way they display those empty rows. The Gunny  UserGunny chevrons.png 00:45, February 26, 2014 (UTC)

I think I got it. Take a look at Ring-a-Ding-Ding!#Quick_walkthrough and see if it's rendering right for you. It looks fine to me. I had to change the way we were using the templates. The old method, the browsers would allow for rows of different numbers of cells and would render fine. I changed it so the template is parsing rows of equal numbers of cells and the charts rendered fine in Chrome. Let me know and I'll start editing the pages. It's gonna be a tough nut, what with all the charts and having to comb over each for the problem rows, but it's doable.  The Gunny  UserGunny chevrons.png 21:58, February 28, 2014 (UTC)
I did a number of pages and I'm certain this will work. I also update the talk page over at wikipedia with the fix for some good Karma. I'll see what I can do about giving instructions on the project pages, but this is not something that's easy to do. You have to know exactly what to do to fix it right. I'll see what we can do, but if I have to, I'll fix them all myself. The Gunny  UserGunny chevrons.png 02:41, March 1, 2014 (UTC)

RE: Light Machine Gun[edit source]

Prior to removing the locations I specifically checked the policies/guidelines regarding item articles, specifically the bit to do with locations which states "Locations where this item can be found (fixed locations only, no random spawns)." to make sure that I was not making any mistakes. The locations I removed were not fixed spawns, and as such did not belong according to this guideline, which makes sense as those enemies and the duffle bags do not always have the weapon. As such including them as a location can be misleading, and again, doesn't abide by the guidelines that have been laid out. Random spawns for weapons in lockers are not listed, so why would duffle bags be an exemption? Indeed, if one looks at the location section for other weapons such as the 9mm submachine gun (Fallout: New Vegas), the locations listed are specific (with a few outliers that I'm not particularly fond of as they're random for the most part). If, for the LMG we do list all the enemies that might spawn with one, should we not do that for all weapons? If we are going to list the occasional spawn in duffle bags which means it's part of a spawn list then should we mention for other weapons that they might be found in the lockers at Jean Sky Diving? Richie9999 (talk) 05:18, February 27, 2014 (UTC)

Edits[edit source]

My bad, then. I just wanted efficiency. --Breakin'Benny (talk) 14:04, February 28, 2014 (UTC)

Redirects[edit source]

I have the WhatLinksHere on my bar. As for locations, I know what you mean, I've seen plenty of caves and caverns (for example) that go from upper to lower or vice versa, but whatever you think is best. I'll get on with items and consumables, and let you think it over some more. --TribalWisdom(colour).png Talk! 14:36, March 1, 2014 (UTC)

Removing redlinks[edit source]

Hey J, when admins delete a page you should really wait for said admins to finish the job and delete the redlinks created themselves. It's quite annoying to spend the effort tracking and removing them only to have an edit conflict when you click the publish button...
Limmiegirl Lildeneb.png Talk! ♪ 18:06, March 3, 2014 (UTC)

Plasma Rifle[edit source]

You wanna go ahead and delete that page? The creator is removing the tag and getting a bit frustrating. Thanks Gunslinger470/The-Gunslinger "Some say this user is a Patroller..." Some say this user used to be a Patroller... 18:16, March 3, 2014 (UTC)

Glad to help[edit source]

I think I've just needed some thing to focus on, I've been floating around a bit recently. At least until the third person project gets going and when the FO3 dialogues eventually go up (so I can finish the disambigs) I'll have plenty to do.

As for other links, it's just something that comes naturally, I don't plan to delete them! On the subject, what about pluralized pages? I noticed you deleted "Protectrons" earlier. I've been going back and forth from letters as I've got more confident, also I've been thinking about how many of these links are put into an articles simply because they're one the first to pop up on the predictive. Any tips are still greatly appreciated. Thanks. --TribalWisdom(colour).png Talk! 18:56, March 3, 2014 (UTC)

Also, along the lines of links that go up because they're there, what about lower caps redirects for pages that are upper? --TribalWisdom(colour).png Talk! 18:59, March 3, 2014 (UTC)
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Done[edit source]

Got through all the FNV and FO3 quests. I'll double check to see if anyone used the template anywhere else, but that should be the lion's share of it. I might tweak a few more, I did a lot of work re-sizing the boxes and cleaning up the code on most of them. Let me know if you ever see any with the same problem. The Gunny  UserGunny chevrons.png 02:02, March 5, 2014 (UTC)

<sigh> I just realized that someone added those charts to FO1 and FO2 quest pages, too. I'll start on them tomorrow, I guess. Did someone do any tactics or any other games? The Gunny  UserGunny chevrons.png 02:09, March 5, 2014 (UTC)
Well, it was a lot of work, but it needed to be done. I'll plug away at the others and finish up. Right now, my headache needs a beer. The Gunny  UserGunny chevrons.png 02:17, March 5, 2014 (UTC)
Done for real this time. Took me exactly 12 cigars to redo all those templates;P  The Gunny  UserGunny chevrons.png 01:50, March 6, 2014 (UTC)

You won't believe...[edit source]

... the god damned bot is ready. Well... I'm not quite sure if it's actually ready, but it passes all unit tests. :))) Finally! Before we start, let's settle some points:

  • I added new column with line numbers, specifically meant to be used as anchors. Now we can link to every response in dialogue (e.g. DLC03Bigsley.txt#135), instead of linking to TOPIC. Let me know if you guys are OK with this?
  • You can check some examples here: Category:Fallout 3 dialogue files, log is here User:Теодорико/sandbox02. Some discards may look pretty weird, but that's how FO3 is done... I can't change that.
  • For now the bot can work only with vanilla FO3 and BS, all other DLCs are out of limits. Don't worry, we'll get them later, one DLC at the time. (Supporting multiple DLCs will over-complicate the bot even more then it is now.) I suggest to export all vanilla dialogues with BS loaded, just in case if BS changes something in them.
  • This time I will insist on complete exports. You see, my bot makes decisions based on analysis of 23+ thousands of low-level dialogue records and 48+ thousands of audio files. And believe me, there's NO easier way to get correct results. So, please don't mess with dialogues - just let the bot to do its job.

Let me know if everything is OK, or maybe you guys have any suggestions... and let's actually do some damage make something useful, already! :))) --Теодорико (talk) 07:33, March 5, 2014 (UTC)

Hey, thanks for adding to the details about my latest entry to the Wiki yesterday. I really appreciate it, because I was in a time crunch when I typed the reference.

Untitled 1[edit source]

Why did you delete the page i made? —Preceding unsigned comment added by Fallout-new-vegas-master (talkcontribs). Please sign your posts with ~~~~!

NPCID[edit source]

Yeah, just like for FNV:

  • NPCID=npc1 or NPCID=npc1,npc2,...,npcn
  • Empty or no NPCID — no filtering whatsoever (manual override).

--Теодорико (talk) 02:29, March 6, 2014 (UTC)

Star Cap[edit source]

You conflicted me trying to undo my edit. Damn you, you fast robot. --TwoBearsHigh-Fiving Intercom01.png 18:19, March 6, 2014 (UTC)

Aha, I didn't mean it in a bad way, you are just quite fast is all. I hope all else is well.--TwoBearsHigh-Fiving Intercom01.png 18:29, March 6, 2014 (UTC)

Enclave[edit source]

I was originally gonna call it that, but I discovered Department of the Army is the actual name, as according to the Enclave Field Entries. I noticed that Department of Army page before in the past, it could probably do with deletion, there's hardly anything to it, it was just made as a redirect to a non-existent page back in 2008 for some reason. User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  20:11, March 6, 2014 (UTC)

Z - N[edit source]

Yes it is going well, I've had a good go but I think it'd be best for you to pick up on the ones I wasn't so sure on, but all the obvious ones are/should be gone. I'll have another scour through then head to A to help out. --TribalWisdom(colour).png Talk! 21:03, March 6, 2014 (UTC)

Fallout 2 Restoration Project[edit source]

Hi! Some time ago I've asked you about the Fallout 2 Restoration Project and its place on Nukapedia, and you promised to discuss this matter with other editors. Don't want to hurry you, but is there any news on this topic? --Теодорико (talk) 08:13, March 7, 2014 (UTC)

status quo is that unofficial content doesn't belong. Restoration project is an odd one in that some of it is legit cut content activated, and other is recreated cut content. Because of that nature there is some overlap. Restoration Project and JES' mod to me shout be included on the wiki, but current policy blocks it. Agent c (talk) 13:35, March 8, 2014 (UTC)

Fallout 3 dialogue progress[edit source]

Are there FO3 dialogues left to upload? I got my chunk done the other day but haven't checked back since to do more. I have a day off and can work on them if any are left. --FFIX (talk) 13:00, March 8, 2014 (UTC)

OK, I'm starting in from 20 down on the NPC list. --FFIX (talk) 16:07, March 8, 2014 (UTC)
All right, FO3 NPCs and creatures should be finished now. Will wait for word when the DLCs can be started. --FFIX (talk) 21:18, March 8, 2014 (UTC)

Department of the Army[edit source]

I removed that content since it was fairly redundant. The info in those paragraphs have barely any information that isn't already covered, and add little else to the article. They're tiny little teams, most only covering a single base, and are hardly representative of the actual Enclave army. User OfficialLolGuy.png  OfficialLolGuy  Talk  Blog  15:46, March 8, 2014 (UTC)

Bullets[edit source]

While I realise we have gotten accustomed to adding bullets to lists with over one item, I must say that sometimes there is a need to bullet a single item simply for the sake of appearance/aesthetics. An example can be found in this edit. Without the bullet there, it simply looks repulsive. Your thoughts? --Skire (talk) 22:33, March 8, 2014 (UTC)

My Sandbox[edit source]

Why are you going and editing my sandbox. Its my sandbox so i can do what I want. Corgi (talk) 17:31, March 10, 2014 (UTC)

Images[edit source]

J, could you take a look at the images User:RyceKaeks uploads and put on pages? The first one looked to me like he may have gotten a higher res Nukacola banner somewhere, but the others look like fan art to me. It's probably that he made all of them, but I know you'll know if they're game images or not. The Gunny  UserGunny chevrons.png 00:00, March 11, 2014 (UTC)

I wasn't crazy about the quantum one, not for quality, but the little note that was in the middle of the two images. The Gunny  UserGunny chevrons.png 00:28, March 11, 2014 (UTC)

Whatcha think?[edit source]

I played around with a few tiny tweeks to the portal section template in my [[User:The_Gunny/sandbox2|sandbox]]. Just a little bit different look. Was wondering what you thought? Nothing major, but just something to give them a slightly different look and make them stand out as different than the other content pages. Might want to view it wide so the page renders like a portal would. The Gunny  UserGunny chevrons.png 20:15, March 11, 2014 (UTC)

They're CSS changes that should effect all the portals. I'll plop it into my personal css and make sure it's good. You probably won't see all the changes in Internet Explorer (older versions at least). The slightly rounded corners to the portal sections don't render in IE. The Gunny  UserGunny chevrons.png 20:26, March 11, 2014 (UTC)
OK. I've heard back from two of you guys, so I'm gonna go ahead and pop that bit of css into the site's css for a quick trial. If folks start to object, we can always easily remove it. The Gunny  UserGunny chevrons.png 16:02, March 15, 2014 (UTC)
Sorry, I didn't see Clyde's message. What you're seeing there is just the content scrunched up because my sandbox is not in the portal space, so the right rail is showing. This does not happen on the portal pages. If you have a wide enough monitor and use a full width window to view it, it will look normal in my sandbox. I've checked the changes using my personal css and they look fine, no rendering problems. The Gunny  UserGunny chevrons.png 16:11, March 15, 2014 (UTC)
3 changes: Header increased in size; header font size increased; slightly rounded corners on tables (won't show in Internet Explorer older versions) The Gunny  UserGunny chevrons.png 16:57, March 15, 2014 (UTC)

Pictures and Edits[edit source]

How am I to find articles in need of edits, content, and photos thats not some obscure thing from the original games. Please tell me on my talk Corgi (talk) 16:29, March 12, 2014 (UTC)

RE: Pictures and Edits[edit source]

RE: Problem is the photos needed is all events that don't have a picture. And most of the missing stuff is van buren and tactics type stuff which I can't do. Corgi (talk) 16:40, March 12, 2014 (UTC)

Regarding CookCook[edit source]

I botched the edit several times before doing it correctly. I am sorry, that was my first big edit I have done on a wiki in a long time. Corgi (talk) 16:58, March 12, 2014 (UTC)

Why?[edit source]

Why? They're items, just like the armor and other things like bonesaws and such, and those aren't in italics. Why does I have to be in italics? Leea (talk) 18:02, March 12, 2014 (UTC)

Does it really have to be that way in all wikis? Was this a law ordered by Wikia itself, or someone else's idea? Leea (talk) 18:16, March 12, 2014 (UTC)

Skill books are items just like other consumables (which they are classified under in the G.E.C.K.) and should not be italicized. Just because the wiki does it does not mean we do it. Period. Leea has a point.--Kingclyde (talk) 18:26, March 12, 2014 (UTC)

No she doesn't. Books are italicized in English. E.g. http://en.wikipedia.org/wiki/The_Bitter_Cry_of_Children 69.l25 (talk) 19:01, March 12, 2014 (UTC)

What's your take on this? Do you think The Big Book of Science is a book? I don't want to drag this on for much longer. 69.l25 (talk) 19:01, March 13, 2014 (UTC)

Question[edit source]

I was about to edit this page but saw these and wanted to know, on the Lunchbox page under the New Vegas section, what does the NMI tag mean? Drake Clawfang (talk) 15:51, March 14, 2014 (UTC)

NMI stands for no more information. The editor who added those was not able to check the geck due to a loading error and was not certain that he got all the info available. The Gunny  UserGunny chevrons.png 19:43, March 14, 2014 (UTC)
You didn't happen to catch which room in The Gray that lunchbox was when you checked it, did you? I wanted to add a more specific location to the one. The Gunny  UserGunny chevrons.png 00:02, March 15, 2014 (UTC)

Forums[edit source]

I've been thinking for a while about making a few changes to the forums. First, I'm not happy that when the forum archives were implemented that they were all grouped into one single archive, not an archive for each individual forum sub. That makes it hard as heck to search old forums. Also, some time ago, I figured out a way to make "pinned" forum threads, ones that will stay at the very top of the forum list. Since both of these use a simple change in the forum category the forum is in, and that forum category is added to the forum from the forum header template, I was thinking about changing the forum header template to add support for both these features. I can make the template add a forum to the "pinned" category, or to an "archived" category for each individual sub-forum, then create a forum list on each specific sub-forum to list these.

Making the changes to the forum header template to add the categories is no big deal. Making the changes to the individual forums themselves would require adding one parameter |archived or |pinned to each. That's there the sticky part is. Since all the archived forums were moved by placing the {{Archivedforum}} template on them, replacing the old forum header template, we'd have to go back through all of the old archived forums, figure out which forum they used to belong to, and change them back with the added |archived parameter.

The benefits of making these changes are:

  • All old archived forums will be placed in the forum list at the bottom of each sub-forum that originally came from.
  • All new forums that need to archived only need to have the parameter |archived added to the exisiting forum header template to archive them.
  • We would be able to "pin" important forums to the top of the forum list in any given forum simply by adding the parameter |pinned to the existing forum header.

The downside?

  • We'll have to go back through all the archived forums, figure out which forum they used to be in and change them back including the parameter |archived. We'll flood rc with edits on old forums, but this time, those edits won't "bump" the archived forums up on the forum list.

Let me know what you think. This will take a bit of work to get done properly, so I wanted some input first. The Gunny  UserGunny chevrons.png 18:53, March 18, 2014 (UTC)

There's a couple of ways I can do it, but I was thinking of just adding the archives to the sub-forum itself. So instead of seeing a bunch of archives on the forum index, you'd see each individual sub-forum's archives on that sub-forum itself. I had already changed the forum list template to support pinned threads, I was gonna just add the archived threads the same way. They would be placed after the "active" threads. The Gunny  UserGunny chevrons.png 23:41, March 18, 2014 (UTC)
OK. I made the changes to the forum templates. Take a look at Forum:Wiki_proposals_and_applications and see if you like it. Pinned threads (when we have them) will always appear at the top of the forum list, and the link to the archive for that forum is at the bottom of the forum list. We'll create a separate forum for each archive (this will keep the old ones "hidden" a bit. All I have to do is create the other archive forums and the associated categories. Look ok? The Gunny  UserGunny chevrons.png 00:59, March 19, 2014 (UTC)
All the changes to the forums, forum templates and new categories are done. We'll need to start moving the archived forums back to the proper categories. I will write up a forum on the DB with instructions so everyone knows how to do this correctly and hope to get some help. Be advised: there are some empty categories. Eventually, all the archived categories will be populated, but the "pinned" forum categories will not be until we "pin" some forums. Please do not delete any of these empty categories, I'd rather have them set up now and ready for content than have to remember how to set them up later on when we actually "pin" something. The Gunny  UserGunny chevrons.png 15:44, March 19, 2014 (UTC)
I can see the occasional need for pinned discussions. I've only created the pinned discussion categories for wiki discussion and proposals right now. But I can see a need for it in the Fallout 4 forums. We can pin a thread with instructions like "Please check for existing similar threads" or other rulesy kind of threads similar to what you see on other forums like BSW forums. If it turns out we don't use them, they're easy enough to get rid of. They just won't show if there's nothing in them. The Gunny  UserGunny chevrons.png 16:07, March 19, 2014 (UTC)

Madison Li sound files[edit source]

// Thanks for those soundfiles. I've been noticing you lately and you're doing good work. If you want help out more with these soundfiles we still have a few left here. Jspoel Speech Jspoel.png 16:44, March 18, 2014 (UTC)//

Thanks, Jspoel. I'll take a look at what's still left for the audio project. I have a question, though. I noticed Madison Li's page was listed, but according to the Project Page, it's been checked off. Can I add any quotes to her page? Or is the project simply adding audio for notable quotes already there? I've got a couple in mind I think would be good (like her yelling through the intercom at Elder Lyons), and there are a couple of her audio files on quest pages (like The Waters of Life) that would go well on her page. I can't find more detailed guidelines on the project page, and I wanna make sure I'm not stepping on any toes. --Ssleon64 (talk) 19:29, March 18, 2014 (UTC)

Missing dialogue files[edit source]

Hey, I noticed we had a tag team thing going on with the dialogue files. I don't know if you already knew, but several characters don't seem to have a dialogue file, at least not that I could find. I'm still relatively new here, so I don't know if that's something that's in progress, or if it was an oversight. And I don't know how to use the GECK to get all the dialogue options like that, or else I might add them myself. But anyway, here are the characters that seem to be missing a dialogue file, along with the GECK ID, in case it helps:

  • Silas (MS06Slaver01TEMPLATE)
  • Robert Joseph MacCready (MayorMacCready)
  • Harold (Harold)
  • Eulogy Jones (EulogyJones)
  • Clifford (FatherClifford)
  • Harkness (Harkness)
  • Horace Pinkerton (Pinkerton)
  • Caleb Smith (CalebSmith)
  • Gustavo (ChiefGustavo)
  • Willow (Willow)
  • Arkansas (Arkansas)
  • Edwards (Fallout 3) (DLC03RelayStatBoSCommandoCommander)

I went through the Fallout 3 characters page and added the link for all of them except the ones above. I assumed dead and hostile creatures don't have unique dialogue files, even though there are probably ways of talking to them. The one exception might be Arkansas, because he seems to have dialogue if you free him from Paradise Falls. Anyway, the dialogue files is a really cool new feature of this Wikia, so thanks for all the work you and the others have put into it. Hope my drop in the bucket helped. Later! --Ssleon64 (talk) 00:02, March 19, 2014 (UTC)


Okay, I added pages for dialogue files for everyone but 2. I think I got it working properly.. at least, they look the same as the others did before Theo worked his magic. I didn't do Edwards, because he doesn't have anything in the Dialogue box. And I didn't do Harold, because I kept having troubles with it. He apparently doesn't have an NPC file, so I tried switching to him from someone else, and it kept making my GECK crash. Maybe you can figure it out. Also, I had noticed that several other text files were still using the old format, such as the text file for Paladin Hoss. Is it just a matter of time until Theo gets to them, or do you think it would be helpful to go through those and make a list of the ones that have not been updated?--Ssleon64 (talk) 04:45, March 19, 2014 (UTC)

Request for help for achievements[edit source]

Hello Jspoelstra, i´m a one of the administrators of El Refugio. I wonder if you could address or spend a page or file containing the list of achievements of this page, since ours is somewhat outdated and missing achievements by creating. Sorry if my English is not very good, I still need many years of study.

Keep in touch --Th3VirusofLife (talk) 12:27, March 19, 2014 (UTC)

That was not what I wanted. I want to know what are the names of the achievements that correspond to these images (http://fallout.wikia.com/wiki/Fallout_Wiki:Extensions # ImageSizeInfoFunctions) to use the same system of achievements in the Spanish wiki. Thanks in advance if you can help

--Th3VirusofLife (talk) 12:38, March 20, 2014 (UTC)

It's fantastic :D thank you very much for your trouble. --Th3VirusofLife (talk) 21:02, March 20, 2014 (UTC)

re: Dialogues[edit source]

Hi, Js! Sorry, I've been silent for some time. I've been busy rewriting my bot... yet again.

From the beginning of this project we decided to keep only unique lines, and discard everything else. That sounded really good, but in practice, this turned out to be an overly restrictive approach. For example: Wadsworth and Godfrey — 50 % of theirs dialogues are shared between them both (yes, Godfrey says exactly the same phrases as Wadsworth.) So, jokes, drinks, haircuts and some other domestic stuff has been discarded without remorse for being non-unique. And that is wrong. Yes, it's a "generic" topics, but they are needed nonetheless. Truth to be told, this affects very limited amount of characters, but I have other concerns about filtering process:

  • Street talk (e.g. Megaton, Underworld, e.t.c conversations). I don't like it being removed — not that this is a very sophisticated content, but it gives a great deal of local flavor. IMHO, this should stay, no matter what.
  • My bot can give false positives on seemingly missing audio files due to a bug in the GECK — in some cases GECK can't calculate actual voice type and just puts MaleAdult01Default instead.

To address these issues I've made major modifications to the program and largely expanded its low-level functionality (in short: now my bot has its own built-in 69.l25. No, I'm not joking.). The job is mostly done, but I'm in the middle of a large testing cycle. After that, I'll make another run over the Category:Fallout 3 dialogue files and redo everything from the scratch. As of now, I'm going to filter out only the truly generic topics form the following quests:

  • Generic
  • GenericAdult
  • GenericFriendlyFire
  • GenericIdleChatter
  • GenericCrimeKarma
  • GenericCrimeKarmaKids
  • GenericKids
  • MS13Slaves

This should take out most of the «spam», while keeping useful topics intact. The «ban list» is a subject of change, so if you guys have any propositions — just let me know.

Concerning add-ons. Not yet. Look, I don't mind rewriting my bot for a tenth time, but I don't want you guys to do potentially useless job. So, just wait for a little bit longer, OK? And don't worry, we'll get it done, no matter what.

--Теодорико (talk) 12:42, March 20, 2014 (UTC)

Winner Thursday(I) - Week 22[edit source]

You have been given a Rebar Club.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
Maybe the not the most practical weapon, but it's hard hitting. Congrats on figuring out one of the locations Helena visited this week. --MountHail (talk) 19:49, March 20, 2014 (UTC)

Archived forums[edit source]

I saw you archived a few forums today and had to add the {{Archivedforum}} template by hand. I changed the forumheader template so that it automatically adds that when a forum is archived. Probably should have done that before, but I didn't think of it. The Gunny  UserGunny chevrons.png 20:46, March 22, 2014 (UTC)

Issue with "File:Fo1 Followers GainControl.ogg"[edit source]

I was contacted by User:Zerginfestor in chat to check out this sound file and rightly so:

I checked the histories of both the Fallout endings page and the the page of the sound file and found no tell-tale sign in the edit histories as to why this sound file is so screwed up.

So before I start hurling wild accusations that this sound file has always been screwed up and that he who added it (you) has been systematically trolling us all for shiggles!! :p <3 - I think it'd be better if I just ask you to look into it.

Happy hunting! --The Ever Ruler (talk) 00:01, March 23, 2014 (UTC)

You have new messages
Hello, Jspoelstra. You have new messages at The Ever Ruler's talk page.
You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.

Deleted the DB forum[edit source]

J, I deleted the policies and guidelines discussion forum (redundant) and moved everything to wiki discussion. I left behind redirects for all the moved forums, but there's a good chance there may be some red links show up after tonight's bot run. I'll check them and fix tomorrow as needed. The Gunny  UserGunny chevrons.png 22:51, March 23, 2014 (UTC)

An. Missed that one. It get removed too. Thanks. If you see anything else weird, let me know, but this should be the last of the forum changes. The Gunny  UserGunny chevrons.png 23:09, March 23, 2014 (UTC)

Winner Thursday(I) - Week 23[edit source]

Dog FO3.png
You have been given Dogmeat.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
Man's best friend, certainly good for lonesome nights out in the wastes. Congrats on figuring out one of the locations Helena visited this week. --MountHail (talk) 22:01, March 27, 2014 (UTC)

Larger version of "Duck And Cover!"[edit source]

I found a larger-than-normal copy of the Fallout 3 skill book "Duck And Cover!" (with image below for comparison), and wondered if it was notable enough to include on the item's page. I can't remember exactly where I found it, but it was either the National Guard depot, or the Wasteland gypsy village.

Duck And Cover! - Large.jpg

Foxi Hooves (talk) 21:10, March 29, 2014 (UTC)

Sorry for the huge picture. I'm not using a mod because I'm on the xbox. What are you talking about when you say WGV and NGD both have just one book? I know they both have just one book, but I narrowed it down to either of those places because I loot two places before going back home to restock and such. When I restock, I put books on the shelves, which is why there are several more behind the larger version from my previous scavenging runs. The subject here is the size of the book I found, not the amount of books.Foxi Hooves (talk) 21:48, March 29, 2014 (UTC)
So, if you don't object, I'm going to do another run through of those two places and then post the information on the book's page.Foxi Hooves (talk) 22:53, March 29, 2014 (UTC)

"Duck And Cover!" Large vs Normal Comparison[edit source]

Found out that the book in the National Guard Depot is the bigger one. Should I upload an image and put it on the page, too?Foxi Hooves (talk) 01:08, March 30, 2014 (UTC)

Alright. Be sure to include the normal version of the book beside it. I'll add the note, now.Foxi Hooves (talk) 01:21, March 30, 2014 (UTC)

Hey i see you knoe how to edit and i wish you could help me seeing as i dont know how to edit pages and i need you to edit deathclaws in fallout 3 because there is a bug that spawns a low health and crippled death claw outside of the super duper mast or whatever its called ill leave you a new message when i find out.

Hi its me again and the place with the random deathclaw is the Super-Duper Mart.

Placed Explosive Perks[edit source]

I made a forum topic about it a while ago that got ignored, but the placed FNV explosives are missing perks or have odd damage multipliers (Such as the base damage of the Fat Mine being increased by Lord Death, but only by an odd increase). After Paladin and I checked the Lord Death perk rate on weapon pages we found that these didn't have any perks listed or were missing ones that affected other explosive category weapons. Great Mara (talk) 00:01, April 2, 2014 (UTC)

Vault 34 Deceased NCR Trooper[edit source]

I've encountered a deceased NCR Trooper outside the entrance to the cave system that eventually leads to the vault, itself. I'm wondering if he's a set spawn, considering the fact that I looted a Radiation Suit and one packet of RadAway off of him. If he is a set spawn, I'll add it to the page. Would you be willing to confirm his location? He's a short walk Northwest of the Northern Army Truck, near an upward-jutting rock. Foxi Hooves (talk) 19:35, April 2, 2014 (UTC)

Concerning Notable Loot[edit source]

In the HELIOS One Solar collection tower, there's a wall safe that always contains at least three pulse grenades and three Pulse mines. According to the Wiki's Notable loot policy, this information doesn't fit any of the categories. I only ask if it's noteworthy because it's always guaranteed. Additionally, sorry for all of the unnecessary links in this post; I'm trying to practice.Foxi Hooves (talk) 07:57, April 3, 2014 (UTC)

Alright. Thanks, and will-do.Foxi Hooves (talk) 16:47, April 3, 2014 (UTC)

I know that I'm not an admin, and haven't been around very long; but you should leave a summery as to what you are adding to a page. I keeps others informed as to what has been changed or added and makes it easier for the admins to intercept incorrect edits. --TheItalianMafia (talk) 15:11, April 4, 2014 (UTC)

I can understand that you have gained a lot of trust on the wiki, but you should still be leaving summaries. It doesn't take a long time to write a quick sentence. --TheItalianMafia (talk) 15:19, April 4, 2014 (UTC)

Surprise![edit source]

Hey J. I have a pleasant surprise for you -- the featured articles list is finally complete! Recently, I've been feeling rather useless in terms of my role on the wiki. I haven't done anything significant in awhile and was considering resigning my adminship. But I realised there was a chapter I could not leave unfinished and so went ahead and pushed to bring it to completion. Please review the article selections/Distribution.png and let me know if any changes are necessary. I will be glad to help you implement the new rotation and make sure the entire system is running smoothly (some mass-revision is needed too). Please respond when you can so we can move this on. --Skire (talk) 01:08, April 5, 2014 (UTC)

That would be the next step, but I'm just glad the first step is done with. And yes, I fully intend to see this through to the end. --Skire (talk) 01:00, April 6, 2014 (UTC)

Ultra-Lux Radio Signal[edit source]

When I first entered the Ultra-Luxe casino, I got a message saying "Ultra-Lux Radio Signal found". I found it odd, since none of the other casinos give messages stating that their radio signal was acquired, but I can't find any mention of it on the wiki. Can you check the G.E.C.K. to see what it does, or what it might have been used for?Foxi Hooves (talk) 09:10, April 5, 2014 (UTC)

Vandal[edit source]

Maybe give this guy another hug? http://fallout.wikia.com/wiki/Special:Log/block?page=User%3A46.16.3.241 http://fallout.wikia.com/wiki/Special:Contributions/ - Greets Peace'n Hugs (talk) (blog) 11:38, April 8, 2014 (UTC)

Got any tasks for me? --Buddha392 (talk) 00:33, April 11, 2014 (UTC)

FA update[edit source]

I've finished rewriting most of the articles that need to be rewritten for January. There are a few that I've assigned to Leon and Chad, and several that did not require rewrites as those articles were on my list anyway. It's hard work -- each new article's content needs to be written from nothing and in a fashion that would make it suitable for display on our front page. --Skire (talk) 20:32, April 13, 2014 (UTC)

Lonesome Road>Missing Warhead[edit source]

Just did a run-through of Lonesome Road without detonating any warheads that weren't required to progress in the DLC. Followed the guide on the wiki and some videos, but there's one that just isn't there. The wiki, and the videos, note that there's a warhead in the Courier's Mile, near the Deathclaws, but I've spent a good thirty minutes looking the exact area where the people recording the videos shoot, and I don't even see a warhead,and my Laser Designator can't detonate anything over there. I'm at 29/30 warheads, and I saved the Courier's Mile for last, so I know this is the only one that's missing. Would you mind checking the G.E.C.K. or something else to see if there's a bug relating to this warheads spawn, or if it possibly clipped through the floor? Foxi Hooves (talk) 21:47, April 14, 2014 (UTC)

Added the information about the Ultra-Lux radio station to the casino's page. I'm right where your marker says the warhead is, and right where I've seen it in the video walkthroughs, but there's nothing there except rubble, for me.Foxi Hooves (talk) 22:48, April 14, 2014 (UTC)

Hey J, are there any active projects that I may be able to help contribute to? Leave me a message. --Buddha392 (talk) 13:25, April 15, 2014 (UTC)

Thanks J, much appreciated :) --Buddha392 (talk) 13:35, April 15, 2014 (UTC)

Thank you good Sir[edit source]

It is good to be so welcomed back ~ :)

Chat[edit source]

Can you enter chat for just a moment? I'm testing some script and need for a bureaucrat to enter the chat room. Thanks! --TwoBearsHigh-Fiving Intercom01.png 18:31, April 15, 2014 (UTC)

Raiders[edit source]

Well, I noticed only one dead raider in Mardin, in the northmost corner (just above the radioactive goo), hence ammo it had. As for Springfield, not sure what you mean, as the whole town has raiders. The links can get quite annoying and as you see, it is hard to track them all. Lastly, the dialogue files are unknown to me, but I'll try to insert them in the future. Energy X 14:17, April 16, 2014 (UTC)

Sockpuppet[edit source]

Might want to look into that guy. Seems he use this latest account to circumvent the chat-ban he got last night for sexist behaviour and harassment. ForGaroux.png Some Assembly Required! 17:15, April 16, 2014 (UTC)

Ryan is looking into it now. Turns out this guy somehow has made it where his secondary account redirects to his primary account. The bans still persist on the secondary account, but his primary account successfully circumvents any bans as his ban-logs remain clean. Not sure how exactly he has done this, but that is the reason why he was wanting to remove the ban notice since that was the only thing linking him to the other account (and also the blog he created which brought attention to his little scheme). ForGaroux.png Some Assembly Required! 17:40, April 16, 2014 (UTC)

Winner Thursday(II) - Week 26[edit source]

Ranger helmet.png
You have been given a Veteran Ranger Helmet.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
An iconic piece of headgear, I'm sure it'll discorage any legionaries. Congrats on figuring out one of the locations Helena visited this week. --MountHail (talk) 20:27, April 17, 2014 (UTC)

Images[edit source]

Good point, forgot to check lighting and didn't notice it while working on them, I'll redo them. - Greets Peace'n Hugs (talk) (blog) 22:48, April 19, 2014 (UTC)

Freeside businesses[edit source]

Thanks for already adding the maps, was planning on doing that tonight, the other stuff you put (cellname etc.) I'm not really capable of doing; so even more glad you did that already. one more thing i was wondering is about Kingman's BBQ, i noticed you called it a liquor store based on a G.E.C.K. thing. However, the building is the same model as the Cherry Liquor stores, maybe that's where the name of the building in the G.E.CK. is coming from? - Greets Peace'n Hugs (talk) (blog) 14:46, April 20, 2014 (UTC)

Ghouls[edit source]

Hm, there is a need to create an article for ghouls in Fallout Tactics, the one existing lists them as creatures. Should that article be converted as a character, or should I create articles like "Kansas City ghoul"? Energy X 15:39, April 20, 2014 (UTC)

Star icon[edit source]

I'd have to agree with you. We're still waiting on some final icons. I was leaving it up to Gunny or someone else, as my photo editing skills are poor, but I'll see what I can come up with. -TwoBearsHigh-Fiving Intercom01.png 16:46, April 20, 2014 (UTC)

Tragic The Garnering[edit source]

Hey! I am almost done with the TtG program I will be introducing to the Moose soon, and I am finishing up the starting box-set. Once I am finished, I will be starting on the expansion set, which will feature our users both here and at The Vault as cards. Been talking about it in chat, and after thinking up a card for Ausir, it got me to thinking what I should make your card into. I figure you will be an artifact card, but I am drawing blanks on good ideas that are balanced. Ever been familiar with Magic the Gathering, and would you be interested in helping out with creating your card? :3

Right now, this is what I have, but is not currently balanced:

-Name: Jspoelstra
-Type: Artifact creature
-Cost: 1 colourless
-Attack/Defense: 1/1
-Ability: For each artifact card you play, Jspoelstra gains +1/+1. Jspoelstra does not un-tap during your upkeep until both attack and defense have been raised to 5.

ForGaroux.png Some Assembly Required! 01:52, April 21, 2014 (UTC)

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