Fallout Wiki
Fallout Wiki

YoDsanklai YoDsanklai 6 January 2016
4

About FO4 quest types... again

Back on the subject of the Fallout 4 quest types, the current denomination is suboptimal and can induce confusion. This is done within the Fallout Wiki:Fallout 4 quests project. You can find below a comparaison between what we have and what I want us to have.


  • 1 Current available types
  • 2 Suggested types
  • 3 Notable mentions
  • 4 Decision



  • Faction radiant quest is not an explicit term. It does not translate properly to other languages and there are simpler words to convey the same idea.
  • There is 2 available types for a faction-dependent repeatable miscellaneous quest.
  • There is only 1 available type for non-faction-dependent repeatable and non-repeatable unmarked quests.



  • Suspected Synth will still be considered an unmarked quest since there is no mention on its…






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YoDsanklai YoDsanklai 28 December 2015
3

About FO4 quest types

I'm thinking of using new quest types to differentiate more accurately the different quests available. The exact names are up to discussion but I can't see how I can reduce or expand the number of types. The point is to help the visitors to see if the quest is tied to a faction or not, i.e. if completing X quest requires being friends with a particular faction or not. Here is the list I would like to use :

  • Main questline acts 1 & 2 : unaligned main quests
  • Main questline factions : faction main quests
  • Independant side quests : side quests
  • Faction side quests : faction side quests
  • Miscellaneous : miscellaneous quests
  • Unmarked : unmarked quests
  • Companion : companion quests

The types we currently use are :

  • Main questline (acts 1&2 + factions) : main qu…
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YoDsanklai YoDsanklai 26 November 2015
2

Adding a "Crafting" section to Fallout4 locations

I would like to add a "Crafting" section in some of the location descriptions since I think it would be a practical addition to some maps. There is no need to add this section on the settlement maps since you can build your own crafting stations there.

I would really like the point of view of a moderator or a link to a page telling me I should or should not do this kind of addition.


  • Categories are easier to read than walls of text. It is also clearer.
  • Crafting is an important part of the game. It allows you to extract mods and recycle some weapons you otherwise would not care about carrying all the way back to your settlement.


  • Too many categories make the already existing categories less visible.


  • Andrew station
  • Libertalia
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