The Fallout tidbits are a summary of various minor articles and newsbits concerning Fallout games. If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
Two of the G4 staffers mention Fallout: New Vegas on their list of most anticipated games of 2010:
“I was late to the party on Fallout 3 , not playing it until about April of this year. However, it quickly became one of my all time favorites. While it’s not being developed by the same team, I’m hoping Obsidian can at least hold par.”
“Fallout 3 is among my favorite video games of all time, and while I realize the semi-sequel has been farmed out to Obsidian as opposed to being developed in-house at Bethesda, I don’t care. I’m still completely looking forward to it.”
Too bad neither of them mentioned that it's actually being developed by some of the creators of Fallout and Fallout 2, which makes some of us much more excited about it than about Bethesda's Fallout 3.
“Never has a title won so many Game of the Year awards and yet split so many gamers down the middle than Fallout 3. Of course, some view Bethesda’s involvement as an indication that what we got in the latest Fallout game isn’t really Fallout at all. Let’s hope Obsidian’s Fallout: New Vegas placates these anal and hard to please people at least to some degree.
We actually know very little about Fallout: New Vegas and hence must extrapolate what the game will be like through inference and association. It’s a Fallout game so we assume it will be apocalyptic. And considering the involvement of RPG mavens Obsidian (creators of Knights of the Old Republic 2: The Sith Lords, Neverwinter Nights as well as the upcoming spy-fest Alpha Protocol) we’re predicting it will be somewhat along the style of KOTOR. We could be way off, of course. It could be like Zelda for all we know. Kinda doubt it though.”
“Bethesda's fantastic RPG escapade through The Capital Wasteland may have released in 2008, but the five pieces of DLC added during 2009 elevated the core experience and enhanced the game like Brotherhood armor. In the case of the third piece of DLC, Broken Steel, it fixed the slapdash original ending (and glaring plot hole with the mutant). Gone was the "that's it?" finale, replaced with a new adventure, a higher level cap and the ability to continue the wanderer's journey. Fallout 3 was a good enough game when it released, but after five pieces of DLC and a year of breathing room, the potential 100-plus hour experience makes it absolutely worth grabbing a copy of the Game of the Year Edition, which includes all the additional content. Also, for me, the best feeling in Fallout was just picking a direction until I found adventure -- and, even in the post-nuclear landscape, there was always a new experience to discover.”
“We have one of these in our office, guarding the front door, and it brings joy to my heart every time I walk in for the day. Currently it's decked out with an embarrassing fanny pack, but you can be way more creative, I'm sure.”
“It is a total conversion mod, so it contains a new storyline, new NPCs, new towns, etc. The action takes place a few years after the events of Fallout 2 in the today's states of Oregon, Washington and Idaho.
You start out as a bartender in a bar called "Vault 13" (hence the outfit), in a boring little town of Duston. Soon enough you're sent on a special mission which will unleash a whole series of events. As is the theme of the majority of Fallout games, the plot will revolve around the basic resources that every human being needs.”
“My goal wasn't to pick out the "best" game of each year, but to pick out a historically significant title, and to try and make sure that most of the big names appear somewhere in the list. It turned out to be harder than I imagined, and I still missed a few big names like Halo and Wolfenstein.”