Here's a bunch of Chris Taylor quotes about Fallout Online from the official Interplay forum:

Single-player Fallout from Interplay?

We don't have the rights to make a single-player game in the same format as Fallout 1 and 2. We can only make the massively-multiplayer version. We are trying to keep the spirit of FO1/2. We think those were great games, and we want to bring the things that made them great into the MMO arena.


We are not going to use the same engine as FO1/FO2. The camera perspective will be more flexible. You will be able to look up at the sky, for example.

One big server vs. sharding:

The intent is to have multiple shards. For gameplay reasons, it's very important there are multiple shards.


The only platform we've even sort of announced is Windows-based PC.


We're using a modified version of the SPECIAL system from Fallout. So there will be levels, XP, skills, perks, traits, stats, derived stats, [deleted] and so on. There are logical changes from the system as presented in FO1/FO2 to update it a little bit and make it work in an MMO, but it's still recognizably the SPECIAL system.

Interplay investor orionquest also reports that Bethesda has filed court paperwork requesting a trial by jury from the judge presiding over the Bethesda v. Interplay case over the rights to Fallout Online, as well as Fallout, Fallout 2 and Fallout Tactics. We'll let you know when we know more.

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