Fallout tidbits
Fallout tidbits
The Fallout tidbits are a summary of various minor articles and newsbits concerning Fallout games.
If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.

While we all eagerly await more news about the upcoming Fallout: New Vegas add-ons, here's a collection various other Fallout-related bits.

Chris Avellone held a "design a perk" twitter contest recently. You can read the best entries on his blog. Now he has another one for you (inspired by our very own release of the Fallout film treatment):

After 1998 Fallout movie script leak, send a 1 sentence pitch for a Fallout movie plot by 4/15 noon, best one wins FNV T-shirt. #FNV.Chris Avellone, Twitter

The Internet Movie Database lists actress Michelle Bonilla credited for Fallout: New Vegas as a character called "White Legs". Sounds like a tribal name to me. Maybe she'll be one of the Ciphers?

If you still don't have Fallout: New Vegas for some reason, you can now buy it for only $19.99 at GameStop for the PC, PS3 and 360 alike.

The first Fallout: New Vegas add-on, Dead Money, is finally available on Steam for the 1C/Cenega edition of the game, available in Czech Republic, Poland, Russia and some other countries.

Fallout is one of the contenders for the title of best video game franchise at G4TV. In the first two rounds, it defeated Civilization and Gears of War and is now facing a strong opponent in Assassin's Creed.

Gameranx has an article about the Forgotten Revolution of Fallout, taking a close look at what today's RPGs are missing when compared to the original Fallout games.

By contrast, Fallout is only linear in the sense that the sun will always rise in the east, and set in the west. The player will always have to retrieve the Water Chip to save Vault 13, and The Master’s supermutant army will always threaten to overrun the wastes.

But what happens during the day, between the time when the Vault Dweller walks out into the wastes and returns home thereafter is completely up to the player. The player’s footprint has a visible impact in the wasteland sand. In the protagonist’s shoes, your choices are only ever limited by objective reasons within the narrative, which are never arbitrary.

If anything, Fallout is a forgotten revolution, and it’s about time that someone else picked up the torch. After so many false revolutions, the genre deserves a new champion.

Meanwhile, Joystick Division looks at Five Things We Learned from the original Fallout:

Fallout subverts conventional RPG standards in several senses. Instead of the typical sword, shield and spells, you have machineguns and grenades. Instead of orcs and goblins, you face anarchists and irradiated scorpions. But maybe the biggest departure from the norms of past videogames is that Fallout doesn't have a mandatory final boss battle.

And finally, Destructoid writes about Rose of Sharon Cassidy as an unsung hero of New Vegas.

Fallout is fantastical with its post-apocalyptic setting, to say the least. Radioactive reptiles, malfunctioning robots,The Road Warrior gangs and the restarting of modern day politics in a medieval world make it more ‘Weird’ than ‘Wild’ out West. Yet, if you replaced the science-fiction with the aesthetics of the late 1800’s, New Vegas is not that far removed from any Western regularly screened on daytime television.

To make such a concept work, you need believable characters to sell the core principles. New Vegas does so admirably with Rose of Sharon Cassidy and Raul Tejada. Both characters are more concerned with old world values than overgrown killer ants; Raul is particularly haunted by his gunslinger past, while Cass struggles to keep her family business afloat.

So, it’s unsurprising that Cass is probably the first potential companion you meet, dressed like a cowgirl, shotgun holstered on her back and drowning her sorrows in a trading outpost’s watering hole.
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