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DB-Aquila

This week in Gizmo's workshop, I'll be going off on a bit of a tangent and reviewing a heap of armour/weapon mods in one. My reasoning for this is that this bunch of mods are ones I've picked up quite recently that caught me attention, whether this is my attraction to shiny things or the fact that I like installing a whole bunch of seemingly random mods just for the hell of it, playing on PC opens up many doors and new ways to just muck around. Overall, these mods follow a particular theme in that they are all related to Warhammer 40k.

For those of you who don't know, Warhammer 40,000 is a tabletop wargame played with miniature figurines. Even though it's not something I play myself, I find the lore and universe to be pretty interesting. It's a world in the far and grim future with continent spanning churches, people clad in stupidly massive suits of armour, an emperor who's breakfast routine isn't complete if a whole bunch of people haven't been sacrificed IN HIS NAME, FOR THE GOD-EMPER-... *cough*... do excuse me.

Either way I was pleasantly surprised when I came across the Warhammer mods I'll be showing you today, and I must say, if they've done one thing right of the bat it's making the weapons and armours cosmetically brilliant. I'll only be focusing on my two favourites in this edition, as if I included everything I found I'd be here for ages.

DB-Tau1


For those of you already acquainted with 40k and it's universe the name Tau should already be known to you. For those of you who don't know the name, then the Tau and their empire are a race of alien spacefarers in the 40k universe, and when compared to the other established factions, are relatively young. Nevertheless, they have joined in the fight like all the others.

This mod as it's name implies adds in a variety of Tau related items and weapons, included an NPC that can provide the player with ammunition for these various weapons. The weapons it actually adds in (along with a couple that are downloaded seperately fit this mod are as follows.

  • Tau Firewarrior Armour and Helmet (pictured armour)
  • Tau Pulse Rifle (weapon in 1st picture)
  • Tau Rail Rifle (downloaded seperately but is found along with these items)
  • Tau Pulse Carbine/Grenade Launcher (2nd and 3rd pictures)

Obviously I can't speak for anyone else but I find the cosmetics for these items to be brilliant. Even though you can't neccessarily see it that well on the screenshots I have taken, the weapons have a clean finish, with solid textures that certainly contribute to it's looks. Along with this, the weapons share unique sounds, and even the small touches like the custom scope view on the Pulse Rifle and Rail Rifle certainly give it an air of proffessionality, and not a haphazard-made-in-a-couple-of-minutes air that some mods tend to give off.

DB-Tau

If one looks at the first image in this particular segment then you can see the drones hovering behind my character. At the top of the Mojave is a tent that serves as the location for the Warhammer mods by the author of the Tau Armour pack, and within this tent are 5 Tau drones floating around the tent. With an approriate science check of 60, the player can reprogram these drones to follow you, and with this, comes a simple companion interface that includes the "Wait" and "Return to tent" options. I don't expect a fancy-smancy interface with these as they essentially just drones, they follow and shoot, and I did certainly find that at long ranges, these drones along with my weapons meant that enemies struggled to get remotely close to me without dying a pulse round related death. Like the weapons and armour, the textures are smooth and they also come with a hovering visual effect which I am fairly certain is totally unique, and uniqueness is always a plus.

DB-Tau4

Conclusion Points

  • Icon check - Is visually fabulous with work put into letting the weapon's look crisp.
  • Icon check - Is not OP right from the start, but with a low EW skill the weapons are obviously not as effective.
  • Icon neutral - Is obviously not true to established lore and canon because the Tau have never existed in the Fallout universe.
  • Icon cross - Ammo is not freely found in the wastes, all ammo must either be spawned with the console or given by the Tau Ammo Vendor added in by an extra mod.
  • Icon cross - Items are weak for a character who does not specialise in energy weapons.

Another faction's armaments featured in a mod are the Imperial Guardsmen. The Imperial Guard is the primary fighting force of the Imperium of Man, humanity's faction in the 40k universe, and are more conventional soldiers compared to the armour-clad, hammer-toting Space Marines.

Like the Tau mods, this mod adds in various weapons and sets of armour wielded by Imperial Guardsmen on their deployments. This includes

  • Various variants of Guardsmen armour itself, including Flak, Carapace, and Officer variants. Also included are two different backpacks, and various headgear.
  • Weapons wielded by Guardsmen, including the Lasgun, the Lasrifle, and laster/plasma pistols. Also included is a melee power sword.

Like the Tau sets, the weapons and suits included within this mod are for the most part unique, the weapons themselves have unique looks and as you can see from the pictures, use new models. The sounds however are shared by those used by vanilla weapons, as well the projectiles being shared by vanilla weapons. All of the weapons excluding the Power Sword are energy weapons, and as you can therefore expect, are great at purging mutants when one has a high enough Energy Weapons skill. The actual rifle weapons as well are able to be modified with "Purity Seals", which increase the damage they can do.

However, what they use as ammunition is a new form added in by this mod. This unfortunately does mean that you will need to add in more ammunition using the console if you were ever to go around and use these weapons. Conclusion Points

  • Icon check - Is visually fabulous with work put into letting the weapon's look crisp.
  • Icon check - Is not OP right from the start, but with a low EW skill the weapons are obviously not as effective.
  • Icon check - Good for your campaign against Mojave mutants.
  • Icon neutral - Is obviously not true to established lore and canon because the Imperium of Man does not exist in the Fallout universe.
  • Icon cross - Console commands are the only way of obtaining more ammunition for the weapons included here, little ammo is included with the weapons as it is.
  • Icon cross - Items are weak for a character who does not specialise in energy weapons.

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