Below is a list of over 80 verified power armor locations. The locations are listed by region. The regions are listed from easiest to most challenging.
Power armor chassis with pieces of armor can be found throughout Appalachia. A full set never spawns; there will usually be two or three of the six armor pieces. There are two types of spawn points; the first will spawn with Raider power armor, the second will spawn with T-45 (most common), T-60 (next most common), or T-51 (least common). The armor pieces will all be of the same type and level. The armor pieces at the next spawn at a given location may be for the same set or may be a different level (and/or a different type for T-series armors). The power armor chassis always spawns with a fusion core. Some locations also have a power armor station and/or a nearby extra fusion core. Power armor can be mixed and matched, there is no advantage to a matched set except for the carry bonus on quest related Excavator power armor. Plans for crafting Raider, T-45, T-51, and T-60 power armors are so rare as to be almost non-existent. It is much easier to find the armor pieces than to find the plans.
Power armor has very little scrap or sale value, the chassis cannot be scrapped or sold. Players abandon power armor after finding more desirable pieces and these locations have sometimes been erroneously reported on other websites as spawn points. All locations listed here have been verified by multiple sightings.
Some spawn points are at named locations, some are not and are listed with the nearest named location. The power armor icon on the map images show the actual power armor location or the entrance to the building, mine, cave, or tunnel if the location is inside since the map marker does not move once a player character enters one of those areas.
In a green truck trailer w/skill 3 lock, beside a wooden shed east of the workshop. Opening this lock while another player claims the workshop is no longer considered a crime. This was corrected in Fallout 76 patch 184.108.40.206.
The intelligence base is underneath Mama Dolce's Food Processing and the needed entrance keycard is inside the plant. The power armor is in a locked security cage in the lowest level. It can be opened with a second keycard or from a nearby terminal, skill 1 hack.
Enter the loading dock, use the door on the left and it is in the large room at a power armor station. A fusion core can spawn in a locked security cage through the door to the left of the power armor.
In the basement, in a locked security cage in the room labled "Workroom." The key to the room is found in the main office or the skill 2 lock can be picked. A fusion core can also spawn on the table. One route is to look for the single cooling tower on the left (south). Go in the door closest to the tower, follow signs for "Cooling Tower #3". Go through the cooling tower then follow the hallway to the door labeled "Main Plant". The Workroom is straight ahead.
In a blue truck trailer at the south end of the runway with a skill 2 lock. There can also be a plasma mine under the trailer. Opening this lock while another player claims the workshop is no longer considered a crime. This was corrected in Fallout 76 patch 220.127.116.11.
Behind a skill 1 locked door inside the building. The room is accessible from a catwalk that overlooks the workshop. Note that if the workshop is claimed by another player, picking this lock results in a bounty. This has been reported to Bethesda.
Inside the door labeled "Loading Dock" in the main building. The armor is on the ground floor with two power armor stations straight ahead upon entering. When the plant is populated by super mutants, a player character can face as many as six in the confined space of the loading dock making this one of the tougher fights at a power armor location.
This location is explored during the main quest Key to the Past. It is a difficult and dangerous area to navigate. For the armor, always go to the right. (There is one small dead end room on the right before finding the armor.) The armor is in plain sight in a short side tunnel that ends at the foot of a cliff. There are two bodies on the ground.
At a power armor station on the ground floor in the west end of the large building with rail cars on the tracks running through it. There can be a large number of robots, scorched, or mole miners in this area.
Located behind a locked door halfway down the tunnel that can only be opened with the door key. It is possible to access the locked area without the key by jumping on containers and then onto the catwalk over the tracks. The map image shows the west entrance in the Ash Heap. The tunnel can also be entered from the east in the Cranberry Bog. The two routes have about the same number of scorched.
Once inside, down the stairs, take the hall to the left, down more stairs. It is in the R&D Department at a power armor station. Two power armor pieces can also spawn on the counters in the middle of the room, one is shown in the image. This is also the location for the side quest Miner Miracles which gives plans for Excavator power armor.
Enter the door labeled "Loading Dock" on the southeast side of the main building, go to the left. Armor is at one of the two power armor stations. Another single piece of power armor can spawn on a table in one of the tents in the south part of the power plant yard.
From the back porch of the east-most cabin, look to the southeast. You should see a pickup truck immediately beside the porch and a stump about 18 steps away. Go southeast past the stump and then past the firepit partially hidden in the grass. The armor is just a bit farther down the hill, about 16 steps from the stump.
Entrance to the sewers requires a key card found in the side quest Tracking Unknowns. There are three entrances to the sewers. Any of them can be used but the most convenient is in the building in the southeast corner of the complex. There is a generator with a fusion core further down in the sewers and another between buildings in the middle of the Dyer Chemical complex.
Found in the larger of the two dry areas that are accessible only by swimming. It is in a stub side tunnel standing in very shallow water. If you find the Kerwood Mine key, the armor is in that same dry area.
In the northwest wing, Robotic research. This part of the building has an open plaza under it. Take the elevator in the round red support column to the bottom floor. The power armor is at a power armor station in one of the research bays on the right. Note that there is another bay with an empty power armor station.
There are at least six locations that can spawn T-series pieces around Watoga, most of them not too far from the two local merchants that sell T-type power armor mods too, making the city very good location for hunting the armor. One is in the central square next to a defunct Vertibot.