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FO4 Minutemen Flag
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Total 2,393
Article 1,185
Talk 4
User 700
User talk 22
Fallout Wiki 0
Fallout Wiki talk 0
File 68
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Template 104
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Module 0
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Category 192
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My favorite pagesEdit

Fallout 1 Full Ending

Fallout 1 Full Ending

Fallout 2( RP2.3.2 ) Perfect Good Ending Ver

Fallout 2( RP2.3.2 ) Perfect Good Ending Ver.2

Fallout 3 GotY - Good Karma - Fawkes Savior Ending

Fallout 3 GotY - Good Karma - Fawkes Savior Ending

Fallout NV - Dead Money Perfect Good Ending (Full)

Fallout NV - Dead Money Perfect Good Ending (Full)

Honest Hearts 09 - Crush the White Legs - Plus Reflections - Fallout New Vegas Lore

Honest Hearts 09 - Crush the White Legs - Plus Reflections - Fallout New Vegas Lore

Fallout New Vegas Old World Blues - Perfect Complete Ending

Fallout New Vegas Old World Blues - Perfect Complete Ending

Fallout New Vegas Lonesome Road DLC PERFECT ending

Fallout New Vegas Lonesome Road DLC PERFECT ending

Why I Chose to Side with the NCR - Fallout New Vegas

Why I Chose to Side with the NCR - Fallout New Vegas

Fallout New Vegas Ending NCR Complete Good All Quests Factions Companions' Slides Conditions

Fallout New Vegas Ending NCR Complete Good All Quests Factions Companions' Slides Conditions

Fallout 4 Builds - The Silver Shroud - Superhero Build

Fallout 4 Builds - The Silver Shroud - Superhero Build

Why the Minutemen are the Commonwealth's Best Hope - Fallout 4 Lore

Why the Minutemen are the Commonwealth's Best Hope - Fallout 4 Lore

Fallout 4 Conversations after Peaceful Minutemen Ending with Three Factions

Fallout 4 Conversations after Peaceful Minutemen Ending with Three Factions

Fallout 4 - Become Sentinel of the BoS in the Minutemen Ending (Cut Content)

Fallout 4 - Become Sentinel of the BoS in the Minutemen Ending (Cut Content)

THE INSTITUTE IS NOT DEAD!!! (Fallout 4 after the Minutemen ending)

THE INSTITUTE IS NOT DEAD!!! (Fallout 4 after the Minutemen ending)

Vault-Tec Workshop - Experiments, Good option

Vault-Tec Workshop - Experiments, Good option

Fallout 4 Sanctuary settlement build

Fallout 4 Sanctuary settlement build

The Castle "Lived-in" Settlement Build - Fallout 4 Settlements

The Castle "Lived-in" Settlement Build - Fallout 4 Settlements

Red Rocket Truck Stop "Lived-In" Settlement Build - Fallout 4 Settlements

Red Rocket Truck Stop "Lived-In" Settlement Build - Fallout 4 Settlements

Home Plate "Lived-in" Build - Fallout 4 Player Home

Home Plate "Lived-in" Build - Fallout 4 Player Home

Hangman's Alley "Lived-in" Settlement Build - Fallout 4 Settlements

Hangman's Alley "Lived-in" Settlement Build - Fallout 4 Settlements

Covenant Efficiency Build - Fallout 4 Settlements

Covenant Efficiency Build - Fallout 4 Settlements

Spectacle Island "Lived-In" Settlement Build - Fallout 4

Spectacle Island "Lived-In" Settlement Build - Fallout 4

Vault 88 "Lived-In" Settlement Build - A Tour of My Vault

Vault 88 "Lived-In" Settlement Build - A Tour of My Vault

Starlight Drive-In Revisited - "Lived-In" Settlement Build - Fallout 4

Starlight Drive-In Revisited - "Lived-In" Settlement Build - Fallout 4

Oberland Station Revisited - "Lived-in" Settlement Build - Fallout 4

Oberland Station Revisited - "Lived-in" Settlement Build - Fallout 4

Nuka World Red Rocket "Lived-In" Settlement Build - Fallout 4 Nuka World DLC

Nuka World Red Rocket "Lived-In" Settlement Build - Fallout 4 Nuka World DLC

Fallout Tactics Good Ending

Fallout Tactics Good Ending


User boxesEdit

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Gametitle-FO1This user is knowledgeable about the original Fallout.
Lucky userLuck be a lady, who is in love with this user.
01 Vault 101 Citizenship AwardThis user has a Pip-boy.
36 Ambassador of PeaceThis user just might be your Savior.
Mysterious-StrangerIf this user is lucky maybe a friend of theirs will show up.
NUKACOLAYeah, another tasty bottle of Nuka-Cola! This user wonders why, but this user just likes it. This user likes it a bit too much and got addicted.
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This user regenerates crippled limbs in the nurturing glow of radiation!
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Fallout frontierThis user loves to play player created content.
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Generalized Occupational Aptitude TestEdit

Here are the questions, the answers, and which skill each counts towards tagging.

Question 1Edit

FO3 loading goatslide01

You are approached by a frenzied Vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?

  1. "But doctor, wouldn't that cause a parabolic destabilization of the fission singularity?" - Science
  2. "Yeah? Up yours too, buddy!" - Speech
  3. Say nothing, grab a nearby pipe and hit the scientist in the head to knock him out. For all you knew, he was planning to blow up the vault. - Melee
  4. Say nothing, but slip away before the scientist can continue his rant. - Sneak

Question 2Edit

FO3 loading goatslide02

While working as an intern in the Clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do?

  1. Amputate the foot before the infection spreads - Melee
  2. Scream for help - Speech
  3. Medicate the infected area to the best of your abilities - Medicine
  4. Restrain the patient, and merely observe as the infection spreads - Science

Question 3Edit

FO3 loading goatslide03

You discover a young boy lost in the lower levels of the Vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?

  1. Give the boy a hug and tell him everything will be okay - Speech
  2. Confiscate the property by force, and leave him there as punishment - Unarmed
  3. Pick the boy's pocket to take the stolen property for yourself, and leave the boy to his fate - Sneak
  4. Lead the boy to safety, then turn him over to the overseer - Nothing

Question 4Edit

FO3 loading goatslide04

Congratulations! You made one of the Vault 101 baseball teams! Which position do you prefer?

  1. Pitcher - Explosives
  2. Catcher - Big Guns
  3. Designated Hitter - Melee
  4. None, you wish the vault had a soccer team - Unarmed

Question 5Edit

FO3 loading goatslide05

Your grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another Vault resident. What do you do?

  1. Obey your elder and kill the Vault resident with the pistol. - Small Guns
  2. Offer your most prized possession for the resident's life. - Barter
  3. Ask granny for a minigun instead. After all, you don't want to miss. - Big Guns
  4. Throw your tea in granny's face. - Explosives

Question 6Edit

FO3 loading goatslide06

Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed?

  1. Use a bobby pin to pick the lock on the door. - Lockpick
  2. Trade a Vault hoodlum for his cherry bomb and blow open the lock. - Explosives and Barter
  3. Go to the armory, retrieve a laser pistol, and blow the lock off. - Energy Weapons
  4. Walk away, and let the old coot rot. - Repair

Question 7Edit

FO3 loading goatslide07

Oh, no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment?

  1. A bullet to the brain - Small guns
  2. Large doses of anti-mutagen agent - Medicine
  3. Prayer. Maybe God will spare you in exchange for a life of pious devotion. - Barter
  4. Removal of the mutated tissue with a precision laser - Energy Weapons

Question 8Edit

FO3 loading goatslide08

A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it?

  1. Trade the comic book for one of your own valuable possessions - Barter
  2. Steal the comic book at gunpoint - Small guns
  3. Sneak into the resident's quarters, and steal the comic book from his desk - Sneak
  4. Slip some knock out drops into the resident's Nuka-Cola, and take the comic book when he's unconscious. - Medicine

Question 9Edit

FO3 loading goatslide09

You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and....

  1. Loosen some bolts on some pipes. When the sink is turned on, the room will flood. - Repair
  2. Put a firecracker in the toilet. That's sure to cause some chaos - Explosives
  3. Break into the locked medicine cabinet and replace his high blood pressure medication with sugar pills - Medicine
  4. Manipulate the power wattage on his razor, so he'll get an electric shock next time he shaves - Lockpick

Question 10Edit

FO3 loading goatslide10

Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?

  1. The Overseer
  2. The Overseer
  3. The Overseer
  4. The Overseer

This question has no effect on your skills.

The version that appears on the Prepare for the Future website (Channel 5) only has questions #2, #5, and #7.

ResultsEdit

The results are determined by a very simple formula: Each of the above questions (excluding #10) adds 1 "point" towards the skill it represents. The skill with the most "points" at the end of the test is the final result. If two or even all three skills tie, the "job" associated will be determined from the first tagged skill in alphabetical order.

The results are as follows:

Marriage counselorEdit

Wow. Wow. Says here you're going to be the vault's Marriage Counselor. Almost makes me want to get married, just to be able to avail myself of your services.Edwin Brotch
  • Prevalent skill: Speech

Psychological evaluationEdit

Here are the questions, the answers, and which skill each counts towards tagging:

Word associationEdit

All right. I'm going to say a word. I want you to say the first thing that comes to mind.Doc Mitchell

Question 1Edit

"Dog"

  • Cat. - Sneak
  • Feed. - Medicine
  • Newspaper. - Melee
  • Train. - Speech
  • Kick. - Unarmed
  • Dinner. - Survival

Question 2Edit

"House"

  • Shelter. - Survival
  • Burglarize. - Lockpick
  • Renovate. - Repair
  • Target. - Guns & Energy Weapons
  • Investment. - Barter
  • Demolish. - Explosives

Question 3Edit

"Night"

  • Campfire. - Survival
  • Dream. - Science
  • Shroud. - Sneak
  • Sleep. - Medicine
  • Treasure. - Lockpick
  • Silencer. - Guns

Question 4Edit

"Bandit"

  • Bribe. - Barter
  • Crush. - Unarmed
  • Stab. - Melee
  • Swiss Cheese. - Guns
  • Vaporize. - Energy Weapons
  • Reasonable. - Speech

Question 5Edit

"Light"

  • Dark. - Sneak
  • Heavy. - Unarmed
  • Beam. - Energy Weapons
  • Flash. - Explosives
  • Inspiration. - Science
  • Torch. - Repair

Question 6Edit

"Mother"

  • Caretaker. - Medicine
  • Genes. - Science
  • Cookie Jar. - Lockpick
  • Tantrum - Barter
  • Tattle. - Speech
  • Regret. - Repair
  • Human Shield. - Guns & Energy Weapons & Explosives

Personality profileEdit

Okay. Now I've got a few statements. I want you to tell me how much they sound like something you'd say.Doc Mitchell

Difference between strongly and regular is strongly gets 2 points toward determining Tag Skills regular gets only 1 point

Question 1Edit

PsychologicalEvaluationVaultBoy1

First one. "Conflict just ain't in my nature."

  • Strongly Agree - Sneak & Speech & Barter
  • Agree - Sneak & Speech & Barter
  • No Opinion
  • Disagree - Guns & Energy Weapons & Explosives
  • Strongly Disagree - Guns & Energy Weapons & Explosives

Question 2Edit

"I ain't given to relying on others for support."

  • Strongly Agree - Survival & Medicine & Repair
  • Agree - Survival & Medicine & Repair
  • No Opinion
  • Disagree - Barter & Speech & Science
  • Strongly Disagree - Barter & Speech & Science

Question 3Edit

"I'm always fixing to be the center of attention."

  • Strongly Agree - Explosives & Speech
  • Agree - Explosives & Speech
  • No Opinion
  • Disagree - Sneak & Melee & Guns
  • Strongly Disagree - Sneak & Melee & Guns

Question 4Edit

"I'm slow to embrace new ideas."

  • Strongly Agree - Survival & Unarmed & Melee
  • Agree - Survival & Unarmed & Melee
  • No Opinion
  • Disagree - Science & Energy Weapons
  • Strongly Disagree - Science & Energy Weapons

Question 5Edit

"I charge in to deal with my problems head-on."

  • Strongly Agree - Unarmed & Melee
  • Agree - Unarmed & Melee
  • No Opinion
  • Disagree - Guns & Energy Weapons & Explosives
  • Strongly Disagree - Guns & Energy Weapons & Explosives

Rorschach testEdit

Almost done here. What do you say you have a look at this? Tell me what you see.Doc Mitchell

Inkblot 1Edit

Rorschach1
- Rorschach test Card 7
  • A broken chain. - Repair
  • A chemical reaction. - Science
  • A shadow in a doorframe. - Sneak
  • An oozing wound. - Medicine
  • An angry two-headed ant. - Survival

Inkblot 2Edit

Rorschach2
- Rorschach test Card 6
  • I see a priceless work of art. - Barter
  • It's some piece of space-age technology. - Energy Weapons
  • A ship at sea. - Survival
  • I'm too embarrassed to say what it looks like. - Speech

Inkblot 3Edit

Rorschach3
- Rorschach test Card 2
  • A light in the darkness. - Science
  • A bearded man. - Survival
  • A mushroom cloud. - Explosives
  • Two bears high-fiving. - Sneak

Interactions with the player characterEdit

Fallout/Fallout 2Edit

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
Medicine
This character is a doctor.


Barter
This character is a merchant. Sells: items
Hand Loader
This character can modify weapons.

See below

GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.
OpticsEnhancer
This character has a talking head.

QuestsEdit

Upgrade listEdit

Can upgrade the following:

Base Weapon Upgrade Type
Cattle prod Increased electrical discharge,
Increased damage
"Big Frigger" power fist Upgraded servomotors,
Increased damage
Wattz 1000 laser pistol Magnetic field targeting system,
Increased penetration
Glock 86 plasma pistol Realigned magnetic housing chamber,
+16 battery capacity
Desert Eagle .44 Expanded magazine,
+12 magazine capacity
.44 Magnum revolver Speed loader,
Reload speed halved
Hunting rifle All-weather scope,
Increased long-range accuracy
Colt Rangemaster hunting rifle All-weather scope,
Increased long-range accuracy
AK-112 assault rifle Assault rifle (exp. mag.),
+76 magazine capacity
FN FAL Low-light scope,
Increased nighttime accuracy
Wattz 2000 laser rifle Upgraded recharging system, recycling chip,
+12 magazine capacity
P94 plasma rifle Hotwired plasma bolt chamber,
Increased damage
Flamer Mixture modification,
Upgraded fuel
Flamethrower fuel Mixture modification,
Upgraded fuel

Tell me aboutEdit

Fallout 3Edit

Interactions overviewEdit

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
Icon severed ear
This character drops an ear when killed (Contract Killer).
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
Medicine
This character is a doctor.
Barter
This character is a merchant. Caps: 46500
Sells: weapons, apparel, aid, miscellaneous, ammunition and house improvements
Fullmaintenance
This character can repair items. Repair cap: 100
Deep Sleep
This character rents beds. Cost: 0 caps.
GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

QuestsEdit

Other interactionsEdit

Can be recruited as a follower as long as the player has Good or Neutral Karma.

Merchant itemsEdit

Ammo Armor and clothing Drugs and edibles Weapons Misc

Fallout: New VegasEdit

Interactions overviewEdit

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion. They grant the Spotter perk.
Medicine
This character is a doctor.
Barter
This character is a merchant. Caps: 46500
Sells: ammunition, armor, cards, chems, explosives, magazines, misc, weapons and weapon mods
Fullmaintenance
This character can repair items. Repair cap: 100
Deep Sleep
This character rents beds. Cost: 0 caps.
ProbabilityCalculator
This character plays Caravan. They can bid 0 caps.
GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

QuestsEdit

Fallout 4Edit

Interactions overviewEdit

General Services Quests
Essential: Icon check
  • Always
Companion: Icon check
  • Permanent
  • Temporary
Perk: Icon check
Merchant: Icon check
Doctor: Icon check
Rents bed/room: Icon check
  • Rents bed/room for 0 caps
Starts quests: Icon check
Involved in quests: Icon check

QuestsEdit

Effects of player's actionsEdit

At maximum affinity awards the Combat Medic perk, which heals the Sole Survivor for 100 Hit Points once a day when falling below 10% health.

Range of interestsEdit

Fallout TacticsEdit

Interactions overviewEdit

General Services Location
Recruit: Icon check
During the training missions
Merchant: Icon check
Replenish: Icon check
  • All items
Missions involved: Icon check
Training missions
Locations: Icon check
Bunker Alpha, Bunker Beta, Bunker Gamma, Bunker Delta, Bunker Epsilon

Van BurenEdit

Interactions overviewEdit

General Services Quests
Companion: Icon check
  • Permanent
  • Temporary
New Plague Carrier: Icon cross
Merchant: Icon check
Doctor: Icon check
  • Restores HP
Starts quests: Icon check
Involved in quests: Icon check

InventoryEdit

Fallout
Fallout 2
Fallout 3
Fallout: New Vegas
Fallout 4
Fallout 76
Fallout Tactics
Fallout Shelter
Van Buren
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