• With the Finnesse perk, you gain an additional +5% chance to score a crititcal hit on an opponenet in combat.
  • You can run faster with your weapon holstered.
  • With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.
  • Once you have the Contract Killer perk, any Good human or Ghoul character you kill will have an ear on their corpse, which can be sold or traded to a certain Evil character...
  • The Cybork perk adds 10 points to your Damage, Poison and Radiation Resistances, and 10 points to your Energy Weapons skill.
  • A weapon's DAM indicates its approximate damage, and is modified by factors like the weapon's condition, and your associated skill.
  • With the paralyzing Pal perk, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds.
  • At the center or Megaton's crater sits an undetonated atomic bomb, a remnant of the great conflict that destroyed the world.
  • The sturdy Protectron model of robot was created before the great war, and served as a security automaton in both the private and business sectors.
  • A high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills.
  • With the Mister Sandman perk, you can perform a special move that instantly kills any sleeping character, and will gain bonus XP for doing so.
  • With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.
  • With the Scrounger perk, you'll find considerably more ammounition in containers than you normally would.
  • The Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share.
  • Press and hold your Pip-Boy button to turn the Pip-Boy light off and on.
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