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Uncle Jim is one of the "traitor" salvagers in Denver in 2253.

Background

Uncle Jim is an older, friendly man with a grand-fatherly charm who is still useful because of his mechanical skill. He is timid and prefers not to get involved in conflicts. Uncle Jim is one of the traitors, but isn't a bad guy. He is content to remain in Denver, but is torn between loyalty to Porter and the chance of a big steal from the Box.[1] That said, he still spurs on Hardin's unpredictable nature.[2]

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -

Effects of the player's actions

  • Not dealing with the traitor Salvagers before attempting to explore the Box will, in a cut scene, result in a violent conflict as the traitors turn up looking to take it for themselves. If Bombay Jack also wasn't dealt with it will include him detonating the bombs in his base in an attempt to take everyone else out with him. The Prisoner and any companions will be scattered around the rubble alive but severely injured.[3]
  • If the Prisoner puts off exploring the Box for long enough, the traitor Salvagers will go ahead with their plan to strike it. The Prisoner will hear their interactions over a radio and may be able to get their before the showdown if he is quick. If not, he will reach the Box only to find that Jack was able to snipe or bomb all of them and will already be stripping their corpses, he will already have done this too if the Prisoner puts off investigation even longer.[4]
  • While Jim is willing to fight as part of a team he is more likely to flee or surrender than take on the Prisoner alone.[1]

Inventory

Apparel Weapon Other items
- 5 Molotov cocktails -

Appearances

Uncle Jim was to appear only in Van Buren, the canceled Fallout 3 by Black Isle Studios.

References

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