|For the statistic which influences hand-to-hand combat in Fallout, Fallout 2 and Fallout Tactics, see Melee Damage.|
Unarmed Damage affects only damage done with unarmed weapons and fists. This damage is added to the damage value of unarmed weapons, in the case of using fists this is the only damage inflicted on an opponent.
Unarmed Damage is governed directly by the Unarmed skill.
Unarmed skill itself can be expanded in terms of Fallout 3 SPECIAL attributes, giving the following:
Example: An Unarmed skill of 90.
Fallout: New Vegas
- The equation from Fallout 3 is used.
- The official Prima strategy guide incorrectly gives the Unarmed Damage value as one quarter of the Unarmed Skill.
- Similar to Melee Damage, unarmed attacks in V.A.T.S double weapons' base damage. Bonus damage from your Unarmed skill is not doubled, though.
Behind the scenes
|The following is based on Fallout cut content.|
In the original Fallout games, Unarmed Damage was to be another statistic used to measure bonus damage done. It went unused in-game, however.
|End of information based on Fallout cut content.|