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A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.— In-game description

Unarmed is a skill in Fallout 3. It determines the effectiveness by Unarmed attacks.

Initial level

"When words fail, there's always fists."

Example: A starting Endurance of 5 and Luck of 5.


In Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 point per every 2 levels (+5 Unarmed at 9-10 Luck). Unarmed Damage is derived from the Unarmed skill and unaffected by Strength.

The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

It is not possible to target individual body parts in V.A.T.S. while using unarmed or melee weapons. Targeting with the crosshair outside of V.A.T.S enables one to select body locations in an attempt to cripple and/or disarm. It is possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Paralyzing Palm perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.

Ways to increase Unarmed

Note: Only items adding +5 or more are included.

Affected weapons

Perks that require Unarmed skill

Perk Requirement Level Additional Requirements
Paralyzing Palm Unarmed 70 18 -

Notable Unarmed skilled non-player characters

  • Argyle, former ghoul manservant of Herbert Dashwood.


Attacking in V.A.T.S. can cause the Lone Wanderer to "teleport" several yards to attack their enemy.