For a cross-game overview of this skill, see Unarmed. |
Unarmed is a skill in Fallout 3. It determines the "effectiveness" of Unarmed attacks (while this is never explained, there is no evidence it means anything other than dealing more damage).
Initial level[]
Example: A starting Endurance of 5 and Luck of 5.
Description[]
In Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 point per every 2 levels (+5 Unarmed at 9-10 Luck). Unarmed Damage is derived from the Unarmed skill and unaffected by Strength.
The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.
It is not possible to target individual body parts in V.A.T.S. while using unarmed or melee weapons. Targeting with the crosshair outside of V.A.T.S enables one to select body locations in an attempt to cripple and/or disarm. It is possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Paralyzing Palm perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.
Ways to increase Unarmed[]
- Permanent
- Leveling up (10+INT (+3 with Educated perk))
- Bobblehead - Unarmed (+10)
- Pugilism Illustrated (+1 or +2 with Comprehension)
- Tag! (+15)
- Iron Fist (+5 Unarmed Damage with each rank, max 3 ranks)
- Temporary
- Note: Only items adding +5 or more are included.
- Buffout (+2-6 depending on Endurance, a perfect Endurance of 10 will see no benefit)
- Vault 77 jumpsuit (+5)
- Hockey mask (+5)
- Metal Master armor (+10)
Affected weapons[]
Perks that require Unarmed skill[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Paralyzing Palm | Unarmed 70 | 18 | - |
Notable Unarmed skilled non-player characters[]
- Argyle, former ghoul manservant of Herbert Dashwood.
Bugs[]
Attacking in V.A.T.S. can cause the Lone Wanderer to "teleport" several yards to attack their enemy.