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Gametitle-FO76
Gametitle-FO76

The ultracite power armor is a set of power armor in Fallout 76.

BackgroundEdit

The Ultracite Power armor was developed by the Brotherhood of Steel, after the Great War, by heavily modifying the design of the standard T-51 power armor. The use of ultracite as a key material for the armor allowing for additional armor plating and radiation shielding, at the cost of increased strain on the suit's cooling systems. Primarily developed by the Lost Hills chapter, the plans allowing such modifications were transmitted to the organization's Appalachia chapter by Scribe Hailey Takano. When reviewed by the Appalachian scribes, it was discovered that the suit's schematics had a flaw in it's cooling system, which would cause constant leaking if implemented. Scribe Grant McNamara managed to rectify these problems and sent the updated design to Paladin Taggerdy for review.[1] However, the chapter was unable to produce an example of the suit, due to the difficulty in acquiring necessary components, before being wiped out during their attempts to eradicate the scorchbeasts. The Lost Hills chapter likewise never produced any of these suits, as the communication satellites failed, preventing further communications, and the Ultracite needed for the suit was a resource unique to the Appalachia area.[2]

CharacteristicsEdit

The Ultracite is one of the two most powerful models of power armor in Fallout 76, offering the greatest ballistic protection, with energy and radiation defenses second only to the X-01 power armor. It's the armor of choice for heading into areas dense with the Scorched or facing off against Vertibots.

As with all power armor helmets, the helmet protects against contracting waterborne diseases.

Visually it is extremely similar to the T-51 power armor, but modified with additional plating bolted to the pauldrons, a thicker breastplate with added vents, and the muzzle of the helmet lengthening up and splitting the lenses.

Armor partsEdit

Level 50
Image Name DR HP Weight Value Repair Upgrade components Base ID
Icon shield silver Icon electrical Icon radiation
FO76 Ultracite helmet Ultracite helmet 68 59 59  ?? 12 49  ??? N/A  ???
FO76 Ultracite torso Ultracite torso 113 98 98  ??? 20 259  ??? N/A  ???
FO76 Ultracite arm Ultracite left arm 68 59 59  ??? 13 81  ??? N/A  ???
FO76 Ultracite arm Ultracite right arm 68 59 59  ??? 13 81  ??? N/A  ???
FO76 Ultracite leg Ultracite left leg 68 59 59  ??? 15 81  ??? N/A  ???
FO76 Ultracite leg Ultracite right leg 68 59 59  ??? 15 81  ??? N/A  ???
Total 453 393 393  ??? 88 632  ??? N/A

CraftingEdit

Table updated to reflect lowering of requirements in the 1/29/2019 patch. No further changes have been made as of Fallout 76 patch 1.1.0.8 on 03/13/2019.

Model Level Req. Name Aluminum Copper Gear Glass Nuclear material Oil Rubber Screw Silver Spring Ultracite
Ultracite power armor Level 50 Ultracite helmet 15 - - 17 - - 20 15 14 - 10
Ultracite torso 15 - 15 - 10 - 20 15 14 - 10
Ultracite left arm 15 15 15 - - 14 - 15 14 - 10
Ultracite right arm 15 15 15 - - 14 - 15 14 - 10
Ultracite left leg 15 15 - - - 14 - 15 14 15 10
Ultracite right leg 15 15 - - - 14 - 15 14 15 10
Total 90 60 45 17 10 56 40 90 84 30 60

RepairingEdit

Table updated to reflect lowering of requirements in the 1/29/2019 patch. Note that requirements for repairing the helmet were not lowered. It is cheaper to craft one than to repair one until this is corrected. No further changes have been made as of 05/12/2019.

Model Level Req. Name Aluminum Copper Gear Glass Nuclear material Oil Rubber Screw Silver Spring Ultracite
Ultracite power armor Level 50 Ultracite helmet 24 - - 28 - - 32 24 23 - 16
Ultracite torso 9 - 9 - 6 - 12 9 9 - 6
Ultracite left arm 11 11 11 - - 10 - 11 10 - 8
Ultracite right arm 11 11 11 - - 10 - 11 10 - 8
Ultracite left leg 9 9 - - - 9 - 9 9 9 6
Ultracite right leg 9 9 - - - 9 - 9 9 9 6
Total 73 40 31 28 6 38 44 73 70 18 50

Armor modificationsEdit

HelmetEdit

Mod Effects Crafting
Targeting HUD
  • Visor highlights living targets.
  • Weight: +20%
Ultracite

17 Aluminum
14 Circuitry
17 Adhesive
Stable crimson flux

Internal Database
  • Intelligence: +2
  • Weight: +10%
  • Value: +20%
Ultracite

Aluminum
Crystal
Fiber optics
Adhesive

Sensor Array
  • Perception +2
  • Weight: +10%
  • Value: +20%
Ultracite

Aluminum
Fiber optics
Fiberglass
Adhesive

TorsoEdit

Mod Effects Crafting
Core Assembly
  • Increases Action Point refresh speed.
  • Weight: +15%
  • Value: +60%
Ultracite

13 Aluminum
10 Antiseptic
10 Circuitry
13 Adhesive
Nuclear material
Stable yellowcake flux

Blood Cleanser
  • Reduces chance for addiction from drugs.
  • Weight: +15%
  • Value: +60%
Ultracite

13 Aluminum
10 Antiseptic
19 Ceramic
13 Adhesive
16 Rubber
Stable fluorescent flux

Welded Rebar
  • Enemies take more damage from successful melee attacks.
  • Weight: +15%
  • Value: +60%
Ultracite

13 Aluminum
10 Ballistic fiber
13 Adhesive
19 Steel

Emergency Protocols
  • Below 20% health speed increases 25% and incoming damage is reduced 50%.
  • Weight: +17.5%
  • Value: +80%
Ultracite

15 Aluminum
12 Circuitry
15 Adhesive
Nuclear material
Stable violet flux

Kinetic Dynamo
  • Taking damage recharges Action Points.
  • Weight: +15%
  • Value: +60%
Ultracite

13 Aluminum
10 Antiseptic
19 Ceramic
13 Adhesive
16 Rubber
Stable cobalt flux

Medic Pump
  • Detects hits during combat and automatically uses a Stimpak when health is low.
  • Weight: +12.5%
  • Value: +40%
Ultracite

11 Aluminum
Antiseptic
Circuitry
11 Adhesive

Reactive Plates
  • Reflects 50% of melee damage back on attacker.
  • Value: +100%
  • Weight: +20%
Ultracite

17 Aluminum
14 Asbestos
17 Adhesive
Nuclear material
Stable fluorescent flux

Motion-Assist Servos
  • Strength +2
  • Weight: +10%
  • Value: +20%
Ultracite

Aluminum
Adhesive
12 Rubber
Spring

Tesla Coils
  • Deals Energy damage to nearby enemies.
  • Weight: +20%
Ultracite

17 Aluminum
17 Copper
14 Fiber optics
17 Adhesive
20 Rubber
Stable yellowcake flux

ArmsEdit

Mod Effects Crafting
Rusty Knuckles
  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%
Ultracite

11 Aluminum
16 Ceramic
11 Adhesive
16 Steel

Optimized Bracers
  • Reduces Action Point cost for Power Attacks.
  • Weight: +10%
  • Value: +20%
Ultracite

Aluminum
13 Ceramic
Adhesive
12 Rubber

Hydraulic Bracers
  • Increases Unarmed Damage.
  • Weight: +12.5%
  • Value: +40%
Ultracite

11 Aluminum
11 Adhesive
11 Oil
16 Steel

LegsEdit

Mod Effects Crafting
Kinetic Servos
  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%
Ultracite

13 Aluminum
10 Antiseptic
13 Adhesive
Nuclear material
Stable fluorescent flux

Calibrated Shocks
  • Carry weight: +50
  • Weight: +20%
Ultracite

17 Aluminum
Fiberglass
17 Adhesive
Stable violet flux

Explosive Vent
  • Increases damage radius for impact landing
  • Weight: +10%
  • Value: +20%
Ultracite

Aluminum
Asbestos
Adhesive
Nuclear material

Optimized Servos
  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%
Ultracite

15 Aluminum
15 Fiberglass
15 Adhesive
15 Spring
Stable cobalt flux

Overdrive Servos
  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%
Ultracite

15 Aluminum
15 Fiberglass
15 Adhesive
Nuclear material
Stable crimson flux

MaterialEdit

Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.

Name Appearance Description
Ultracite
Prototype Paint

Conquer the Wasteland in the original prototype of the Ultracite
Armor.

VariantEdit

LocationsEdit

ReferencesEdit

  1. Fort Defiance terminal entries: Ultracite Power Armor
  2. Fort Defiance terminal entries: Satellite is Down
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