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Gametitle-FO76
Gametitle-FO76

The ultracite power armor is a set of power armor in Fallout 76.

BackgroundEdit

The Ultracite Power armor was developed by the Brotherhood of Steel, after the Great War, by heavily modifying the design of the standard T-51 power armor. The use of ultracite as a key material for the armor allowing for additional armor plating and radiation shielding, at the cost of increased strain on the suit's cooling systems. Primarily developed by the Lost Hills chapter, the plans allowing such modifications were transmitted to the organization's Appalachia chapter by Scribe Hailey Takano. When reviewed by the Appalachian scribes, it was discovered that the suit's schematics had a flaw in it's cooling system, which would cause constant leaking if implemented. Scribe Grant McNamara managed to rectify these problems and sent the updated design to Paladin Taggerdy for review.[1] However, the chapter was unable to produce an example of the suit, due to the difficulty in acquiring necessary components, before being wiped out during their attempts to eradicate the scorchbeasts. The Lost Hills chapter likewise never produced any of these suits, as the communication satellites failed, preventing further communications, and the Ultracite needed for the suit was a resource unique to the Appalachia area.[2]

CharacteristicsEdit

The Ultracite is one of the two most powerful models of power armor in Fallout 76, offering the greatest ballistic protection, with energy and radiation defenses second only to the X-01 power armor. It's the armor of choice for heading into areas dense with the scorched or facing off against Vertibots.

As with all power armor helmets, the helmet protects against contracting waterborne diseases.

Visually it is extremely similar to the T-51 power armor, but modified with additional plating bolted to the pauldrons, a thicker breastplate with added vents, and the muzzle of the helmet lengthening up and splitting the lenses.

Armor partsEdit

Level 50
Image Name DR HP Weight Value Repair Upgrade components Base ID
Icon shield silver Icon electrical Icon radiation
FO76 Ultracite helmet Ultracite helmet 68 59 59  ?? 12 49  ??? N/A  ???
FO76 Ultracite torso Ultracite torso 113 98 98  ??? 20 259  ??? N/A  ???
FO76 Ultracite arm Ultracite left arm 68 59 59  ??? 13 81  ??? N/A  ???
FO76 Ultracite arm Ultracite right arm 68 59 59  ??? 13 81  ??? N/A  ???
FO76 Ultracite leg Ultracite left leg 68 59 59  ??? 15 81  ??? N/A  ???
FO76 Ultracite leg Ultracite right leg 68 59 59  ??? 15 81  ??? N/A  ???
Total 453 393 393  ??? 88 632  ??? N/A

CraftingEdit

Table updated to reflect lowering of requirements in the 1/29/2019 patch. No further changes have been made as of Fallout 76 patch 1.1.0.8 on 03/13/2019.

Model Level Req. Name Aluminum Copper Gear Glass Nuclear material Oil Rubber Screw Silver Spring Ultracite
Ultracite power armor Level 50 Ultracite helmet 15 - - 17 - - 20 15 14 - 10
Ultracite torso 15 - 15 - 10 - 20 15 14 - 10
Ultracite left arm 15 15 15 - - 14 - 15 14 - 10
Ultracite right arm 15 15 15 - - 14 - 15 14 - 10
Ultracite left leg 15 15 - - - 14 - 15 14 15 10
Ultracite right leg 15 15 - - - 14 - 15 14 15 10
Total 90 60 45 17 10 56 40 90 84 30 60

RepairingEdit

Table updated to reflect lowering of requirements in the 1/29/2019 patch. Note that requirements for repairing the helmet were not lowered. It is cheaper to craft one than to repair one until this is corrected. No further changes have been made as of 05/12/2019.

Model Level Req. Name Aluminum Copper Gear Glass Nuclear material Oil Rubber Screw Silver Spring Ultracite
Ultracite power armor Level 50 Ultracite helmet 24 - - 28 - - 32 24 23 - 16
Ultracite torso 9 - 9 - 6 - 12 9 9 - 6
Ultracite left arm 11 11 11 - - 10 - 11 10 - 8
Ultracite right arm 11 11 11 - - 10 - 11 10 - 8
Ultracite left leg 9 9 - - - 9 - 9 9 9 6
Ultracite right leg 9 9 - - - 9 - 9 9 9 6
Total 73 40 31 28 6 38 44 73 70 18 50

ModificationsEdit

Helmet Edit

Mod Effects Crafting
Targeting HUD
  • Visor highlights living targets.
  • Weight: +20%
9 Ultracite

17 Aluminum

14 Circuitry

17 Adhesive

1 Pure Crimson Flux

Internal Database
  • Intelligence: +2
  • Weight: +10%
  • Value: +20%
5 Ultracite

9 Aluminum

6 Crystal

6 Fiber Optics

9 Adhesive

Sensor Array
  • Perception +2
  • Weight: +10%
  • Value: +20%
5 Ultracite

9 Aluminum

6 Fiber Optics

9 Fiberglass

9 Adhesive

Torso Edit

Mod Effects Crafting
Core Assembly
  • Increases Action Point refresh speed.
  • Weight: +15%
  • Value: +60%
7 Ultracite

13 Aluminum

10 Antiseptic

10 Circuitry

13 Adhesive

7 Nuclear Material

1 Pure Yellowcake Flux

Blood Cleanser
  • Reduces chance for addiction from drugs.
  • Weight: +15%
  • Value: +60%
7 Ultracite

13 Aluminum

10 Antiseptic

19 Ceramic

13 Adhesive

16 Rubber

1 Pure Fluorescent Flux

Welded Rebar
  • Enemies take more damage from successful melee attacks.
  • Weight: +15%
  • Value: +60%
7 Ultracite

13 Aluminum

10 Ballistic Fiber

13 Adhesive

19 Steel

Emergency Protocols
  • Below 20% health speed increases 25% and incoming damage is reduced 50%.
  • Weight: +17.5%
  • Value: +80%
8 Ultracite

15 Aluminum

12 Circuitry

15 Adhesive

8 Nuclear Material

1 Pure Violet Flux

Kinetic Dynamo
  • Taking damage recharges Action Points.
  • Weight: +15%
  • Value: +60%
7 Ultracite

13 Aluminum

10 Antiseptic

19 Ceramic

13 Adhesive

16 Rubber

1 Pure Cobalt Flux

Medic Pump
  • Detects hits during combat and automatically uses a Stimpak when health is low.
  • Weight: +12.5%
  • Value: +40%
6 Ultracite

11 Aluminum

8 Antiseptic

8 Circuitry

11 Adhesive

Reactive Plates
  • Reflects 50% of melee damage back on attacker.
  • Value: +100%
  • Weight: +20%
9 Ultracite

17 Aluminum

14 Asbestos

17 Adhesive

9 Nuclear Material

1 Pure Fluorescent Flux

Motion-Assist Servos
  • Strength +2
  • Weight: +10%
  • Value: +20%
5 Ultracite

9 Aluminum

9 Adhesive

12 Rubber

9 Spring

Tesla Coils
  • Deals Energy damage to nearby enemies.
  • Weight: +20%
9 Ultracite

17 Aluminum

17 Copper

14 Fiber Optics

17 Adhesive

20 Rubber

1 Pure Yellowcake Flux

Arms Edit

Mod Effects Crafting
Rusty Knuckles
  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%
6 Ultracite

11 Aluminum

16 Ceramic

11 Adhesive

16 Steel

Optimized Bracers
  • Reduces Action Point cost for Power Attacks.
  • Weight: +10%
  • Value: +20%
5 Ultracite

9 Aluminum

13 Ceramic

9 Adhesive

12 Rubber

Hydraulic Bracers
  • Increases Unarmed Damage.
  • Weight: +12.5%
  • Value: +40%
6 Ultracite

11 Aluminum

11 Adhesive

11 Oil

16 Steel

Legs Edit

Mod Effects Crafting
Kinetic Servos
  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%
7 Ultracite

13 Aluminum

10 Antiseptic

13 Adhesive

7 Nuclear Material

1 Pure Fluorescent Flux

Calibrated Shocks
  • Carry weight: +50
  • Weight: +20%
9 Ultracite

17 Aluminum

1 Fiberglass

17 Adhesive

1 Pure Violet Flux

Explosive Vent
  • Increases damage radius for impact landing
  • Weight: +10%
  • Value: +20%
5 Ultracite

9 Aluminum

6 Asbestos

9 Adhesive

5 Nuclear Material

Optimized Servos
  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%
8 Ultracite

15 Aluminum

15 Fiberglass

15 Adhesive

15 Spring

1 Pure Cobalt Flux

Overdrive Servos
  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%
8 Ultracite

15 Aluminum

15 Fiberglass

15 Adhesive

8 Nuclear Material

1 Pure Crimson Flux

MaterialEdit

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
Name Appearance Description
Ultracite Prototype Paint

Conquer the Wasteland in the original prototype of the Ultracite Armor.

VariantEdit

LocationsEdit

Blueprints
Quest rewards
  • Belly of the Beast: A full set is awarded after completing the Brotherhood of Steel quest. No crafting required.

GalleryEdit

ReferencesEdit

  1. Fort Defiance terminal entries: Ultracite Power Armor
  2. Fort Defiance terminal entries: Satellite is Down
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