(Importing from The Vault.) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 17: | Line 17: | ||
{{Quotation|We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.}} |
{{Quotation|We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.}} |
||
− | '''Tycho''' is a [[Desert Ranger]]<ref name="DesertRanger">Tycho: ''"{173}{}{You gain 300 experience points for recruiting Tycho, the desert ranger.}"''<br/>([[TYCHO.MSG]])</ref> and a [[Fallout companions|recruitable]] [[Fallout characters|NPC]] in ''[[Fallout]]''. |
+ | '''Tycho''' is a [[Desert Ranger]]<ref name="DesertRanger">Tycho: ''"{173}{}{You gain 300 experience points for recruiting Tycho, the desert ranger.}"''<br />([[TYCHO.MSG]])</ref> and a [[Fallout companions|recruitable]] [[Fallout characters|NPC]] in ''[[Fallout]]''. |
==Background== |
==Background== |
||
− | Hailing from Nevada, Tycho is an expert on the wasteland and surviving within it. He comes from a small group of survivalists that avoided nuclear annihilation in the badlands of Nevada. This community taught him a lot about desert survival, weapons training |
+ | Hailing from Nevada, Tycho is an expert on the wasteland and surviving within it. He comes from a small group of survivalists that avoided nuclear annihilation in the badlands of Nevada. This community taught him a lot about desert survival, weapons training and other related topics.<ref>The [[Vault Dweller]]: ''"{111}{}{How did you survive all the dangers?}"''<br />Tycho: ''"{115}{}{Had some pretty good training, and some good weapons, too. My grandfather was a Ranger way back when, and he taught my father everything he knew. Dad passed it on to me. So I know enough not to drink glowing water, so to speak.}"''<br />The Vault Dweller: ''"{117}{}{Really? Survival's tough these days. You must be pretty knowledgeable.}"''<br />Tycho: ''"{122}{}{Yeah, well, my family taught me everything there is to know about survival. Don't drink water that's totally clear and free of insects and moss, for instance. Only poisonous or radioactive water would be that clean in the wilderness. Lots of other little things to look out for, too.}"''<br />([[TYCHO.MSG]])</ref> Tycho's wanderlust eventually drove him to wander the desert with traders and explorers for several years. He always returned to his home, with news and goods. Eventually, as the range of his travels grew, he signed on with the [[Desert Rangers]] and headed west, towards the coast, as a long-range explorer.<ref name="FOB9">[[Fallout Bible 9#Tycho|Fallout Bible 9]]: ''"Tycho's a nod to the desert rangers of Wasteland. Obviously that "history" didn't wind up in Fallout, so that makes it more of an homage than anything.''<br />''Originally, the idea is that he came from east of California, in the Nevada area. His family comes from people who survived the devastation when WAR happened, likely living among the badlands of Nevada. As I envisaged it, Tycho learned a lot about desert survival and whatnot from his small community, which kept a strong survivalist contingent -- so they still had some small arms and books. They probably had something like the cliff-dwelling Indians going on for their town, though I never fleshed it out.''<br />''Anyway, Tycho took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Most likely he started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west. Eventually he wound up on the west coast as a long-range explorer from a loose group of desert rangers whose actual origins, scope and purpose weren't defined.''<br />''In some ways Tycho is reminiscent of master Yuta from "Nausicaa and the Valley of the Winds." He carries a gas mask just in case, wears hardened leather armor, has a knife, knuckles, canteen, all the usual survival gear. I'd pictured him as this guy in leather armor (Fallout-style) with a gas mask hanging around his neck, goggles (to keep out sand and glare), a sand-colored cloak usable for camouflage and to keep the sun off, and a double-barreled shotgun."''</ref> |
− | In appearance, he seems like any other wasteland explorer, with |
+ | In appearance, he seems like any other wasteland explorer, with leather armor, a gas mask hanging around his neck, goggles to keep out sand and glare, a sand-colored cloak usable for camouflage and sun protection, completed by a double-barreled shotgun.<ref name="FOB9" /><ref>Tycho: ''"{100}{}{You see a man in dusty leather armor with a trenchcoat and gas mask.}"''<br />([[TYCHO.MSG]])</ref> However, as a Ranger, his priority is to make things better, just like the [[Texas Rangers]] did. That's why he studied the art of surviving and combat extensively.<ref>The Vault Dweller: ''"{107}{}{So, what's your story?}"''<br />Tycho: ''"{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"''<br />([[TYCHO.MSG]])</ref><ref>The Vault Dweller: ''"{1001}{}{Rangers}"''<br />Tycho: ''"{1101}{}{We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.}"''<br />([[TYCHO.MSG]])</ref> Around 2162, he stayed at [[Junktown]], catching a little bit of R&R. |
==Interactions with the player character== |
==Interactions with the player character== |
||
Line 47: | Line 47: | ||
====Other interactions==== |
====Other interactions==== |
||
− | To |
+ | To recruit Tycho, the Vault Dweller must head to [[Junktown]] and be at the [[Skum Pitt]] located in the far northeastern part of the city at 5 o'clock. He will join indefinitely if having taken on Killian's quest to deal with [[Gizmo]]. If Killian is dead, Tycho becomes unrecruitable. |
Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 [[Hit Point]]s. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function. |
Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 [[Hit Point]]s. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function. |
||
Line 179: | Line 179: | ||
==Behind the scenes== |
==Behind the scenes== |
||
− | {{quote|Tycho's a nod to the desert rangers of Wasteland. Obviously that "history" didn't wind up in Fallout, so that makes it more of an homage than anything. |
||
− | |||
− | Originally, the idea is that he came from east of California, in the Nevada area. His family comes from people who survived the devastation when WAR happened, likely living among the badlands of Nevada. As I envisaged it, Tycho learned a lot about desert survival and whatnot from his small community, which kept a strong survivalist contingent -- so they still had some small arms and books. They probably had something like the cliff-dwelling Indians going on for their town, though I never fleshed it out. |
||
− | |||
− | Anyway, Tycho took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Most likely he started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west. Eventually he wound up on the west coast as a long-range explorer from a loose group of desert rangers whose actual origins, scope and purpose weren't defined. |
||
− | |||
− | In some ways Tycho is reminiscent of master Yuta from "Nausicaa and the Valley of the Winds." He carries a gas mask just in case, wears hardened leather armor, has a knife, knuckles, canteen, all the usual survival gear. I'd pictured him as this guy in leather armor (Fallout-style) with a gas mask hanging around his neck, goggles (to keep out sand and glare), a sand-colored cloak usable for camouflage and to keep the sun off, and a double-barreled shotgun.|[[Jess Heinig]], [[Fallout Bible 9]]}} |
||
* Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to ''[[wikipedia:Wasteland (video game)|Wasteland]]'', a game from 1988 which is considered to be ''Fallout's'' predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from ''Wasteland''. |
* Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to ''[[wikipedia:Wasteland (video game)|Wasteland]]'', a game from 1988 which is considered to be ''Fallout's'' predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from ''Wasteland''. |
||
* Tycho is not mentioned anywhere in [[Vault Dweller's memoirs]], but [[Tandi]] in the [[Café of Broken Dreams]] mentions him and the Vault Dweller, indicating that they did get together after all. |
* Tycho is not mentioned anywhere in [[Vault Dweller's memoirs]], but [[Tandi]] in the [[Café of Broken Dreams]] mentions him and the Vault Dweller, indicating that they did get together after all. |
Revision as of 22:09, 6 October 2019
Tycho is a Desert Ranger[1] and a recruitable NPC in Fallout.
Background
Hailing from Nevada, Tycho is an expert on the wasteland and surviving within it. He comes from a small group of survivalists that avoided nuclear annihilation in the badlands of Nevada. This community taught him a lot about desert survival, weapons training and other related topics.[2] Tycho's wanderlust eventually drove him to wander the desert with traders and explorers for several years. He always returned to his home, with news and goods. Eventually, as the range of his travels grew, he signed on with the Desert Rangers and headed west, towards the coast, as a long-range explorer.[3]
In appearance, he seems like any other wasteland explorer, with leather armor, a gas mask hanging around his neck, goggles to keep out sand and glare, a sand-colored cloak usable for camouflage and sun protection, completed by a double-barreled shotgun.[3][4] However, as a Ranger, his priority is to make things better, just like the Texas Rangers did. That's why he studied the art of surviving and combat extensively.[5][6] Around 2162, he stayed at Junktown, catching a little bit of R&R.
Interactions with the player character
Fallout
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character is allied with the following faction(s). |
|
Effects of player's actions
If caught stealing Neal's urn from the Skum Pitt (before recruiting), Tycho will turn hostile.
Other interactions
To recruit Tycho, the Vault Dweller must head to Junktown and be at the Skum Pitt located in the far northeastern part of the city at 5 o'clock. He will join indefinitely if having taken on Killian's quest to deal with Gizmo. If Killian is dead, Tycho becomes unrecruitable.
Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 Hit Points. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function.
Tycho can also teach some survival skills, raising the Outdoorsman skill.
Tell me about
Tycho's Tell-Me-Abouts | |
---|---|
Query | Response |
Junktown | Well, Junktown's not really home, but it's an interesting city. It has potential, although I don't know that building out of the refuse of the past is the best way to construct the future. |
Rangers | We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and
combat skills in order to go out into the world and have a chance of surviving and making things better. |
Chip | I haven't seen a relic of old technology like a water chip for a long time. Personally, you're better off depending on yourself, not on some piece of
tech that you can't fix. |
War | The War was a testament to human greed and insanity. Let's hope that we have learned enough to never repeat such folly. |
Wastes | The wastes are hostile and dangerous, even to the wary traveler. Radiation and strange creatures will take their toll. Tread with caution, and
remember that everything you see and hear is a clue. |
Necropolis | The City of Death is well named. It lies in what used to be the little town of Bakersfield. Now, though, it's home to ghouls and worse. |
Vault | I've heard of the great underground Vaults. I don't know much about them, though. |
Killian Darkwater | Killian's a good man doing a difficult job. |
Gizmo | Gizmo is . . . well, he strikes me as a crook. He'll get his in the end. |
Boneyard | The Boneyard? I'm told it's a place of gangs and hard life, near the coast. |
The Hub | The Hub's a giant mercantile community, just a short ways south of Junktown. |
Casino | Gizmo's casino is probably one of the last places I'd want to go, unless I were going to step on Gizmo's neck. Not that I could get a foot past
all the blubber. |
Store | Killian has a decent general store in Junktown. |
Deathclaw | Heard some tales about something faster, bigger, and meaner than any living creature has a right to be. Not too many, though, which means that
it doesn't leave many survivors. Big claws, ferocious disposition. |
Military Base |
The military had several secret bases scattered about, I know. I just don't know where. |
Apocalypse | Nuclear armageddon was the result of pride and foolishness. Now, we're paying the price. |
Mutants, Strange | Certainly there are some strange things out there. I've seen mutated
scorpions and cows, and I've heard that Necropolis is home to ghouls, who seem
human but are far different. |
Booze | I prefer a good strong stout, or perhaps a Nuka-Cola. |
Chems, Drugs | I'd stay away from chems if I were you. Sure, they can give you a boost, but you always wind up paying for it in the end. |
Psychics | You mean telepathetics? Heh . . . seriously, I don't buy it. |
Merchants | Some merchants from the Hub visit Junktown and other cities on a regular basis. |
Brotherhood, Cathedral, Children, Exodus, Followers, Garl, Master, Unity, Set, Watershed, Hall, Library, Overseer, Medic, Healing, Initiates, Paladins, Scribes, Vats | "I'm sorry, I can't help you there." |
Comments
Tycho's comments | |
---|---|
Location | Comment |
Deathclaw's lair | Note the lack of any animal life for quite a distance. And the piles of bones. Whatever lives here is a real beast. Keep your weapon handy. |
Necropolis | There are many strange tales about Necropolis, the city of the dead. Stay alert, because it could get dangerous really fast. |
The Glow | Watch out for radioactive hot spots. This place obviously sustained a direct nuclear strike, and secondary cascade radiation may be bad. I'd recommend avoiding this place completely if we can. |
Mariposa Military Base | A military place like this must have a central command room somewhere. I bet we could get through those force-field generators with a little hot-wiring, or if we could find the force field control computer. |
Fallout: New California
The following is based on information from Fallout: New California. |
Tycho can be found randomly when taking a card from the loot deck. When exploring with him as the active companion, the player character can exhaust him in to gain two experience points.
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Endurance, he must be discarded.
End of information based on information from Fallout: New California |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather armor | Shotgun | Stimpak x3 12 gauge shell x20 Bottle caps |
Notes
- He is equipped with the best armor and has the most health of all the NPCs who can join the player character.
- Although he wears regular leather armor, Desert Rangers seem to have a special armor issued to non-power armored units in the U.S. Military, such as 11th Cavalry Division, before the Great War.
- He is the first character in the Fallout series to mention Vegas.
Appearances
Tycho appears in Fallout and the Fallout: The Board Game add-on Fallout: New California.
Behind the scenes
- Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to Wasteland, a game from 1988 which is considered to be Fallout's predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from Wasteland.
- Tycho is not mentioned anywhere in Vault Dweller's memoirs, but Tandi in the Café of Broken Dreams mentions him and the Vault Dweller, indicating that they did get together after all.
- According to lead designer Josh Sawyer[7] Tycho's description in Fallout was the inspiration for the NCR Ranger combat armor and the Desert Ranger combat armor in Fallout: New Vegas as Tycho himself is described as "a man in dusty leather armor with a trench coat and gas mask".
Gallery
References
- ↑ Tycho: "{173}{}{You gain 300 experience points for recruiting Tycho, the desert ranger.}"
(TYCHO.MSG) - ↑ The Vault Dweller: "{111}{}{How did you survive all the dangers?}"
Tycho: "{115}{}{Had some pretty good training, and some good weapons, too. My grandfather was a Ranger way back when, and he taught my father everything he knew. Dad passed it on to me. So I know enough not to drink glowing water, so to speak.}"
The Vault Dweller: "{117}{}{Really? Survival's tough these days. You must be pretty knowledgeable.}"
Tycho: "{122}{}{Yeah, well, my family taught me everything there is to know about survival. Don't drink water that's totally clear and free of insects and moss, for instance. Only poisonous or radioactive water would be that clean in the wilderness. Lots of other little things to look out for, too.}"
(TYCHO.MSG) - ↑ 3.0 3.1 Fallout Bible 9: "Tycho's a nod to the desert rangers of Wasteland. Obviously that "history" didn't wind up in Fallout, so that makes it more of an homage than anything.
Originally, the idea is that he came from east of California, in the Nevada area. His family comes from people who survived the devastation when WAR happened, likely living among the badlands of Nevada. As I envisaged it, Tycho learned a lot about desert survival and whatnot from his small community, which kept a strong survivalist contingent -- so they still had some small arms and books. They probably had something like the cliff-dwelling Indians going on for their town, though I never fleshed it out.
Anyway, Tycho took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Most likely he started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west. Eventually he wound up on the west coast as a long-range explorer from a loose group of desert rangers whose actual origins, scope and purpose weren't defined.
In some ways Tycho is reminiscent of master Yuta from "Nausicaa and the Valley of the Winds." He carries a gas mask just in case, wears hardened leather armor, has a knife, knuckles, canteen, all the usual survival gear. I'd pictured him as this guy in leather armor (Fallout-style) with a gas mask hanging around his neck, goggles (to keep out sand and glare), a sand-colored cloak usable for camouflage and to keep the sun off, and a double-barreled shotgun." - ↑ Tycho: "{100}{}{You see a man in dusty leather armor with a trenchcoat and gas mask.}"
(TYCHO.MSG) - ↑ The Vault Dweller: "{107}{}{So, what's your story?}"
Tycho: "{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"
(TYCHO.MSG) - ↑ The Vault Dweller: "{1001}{}{Rangers}"
Tycho: "{1101}{}{We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.}"
(TYCHO.MSG) - ↑ J.E. Sawyer on Formspring
|
|
|