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{{Infobox character
 
{{Infobox character
|games =FO1
+
|games =FO1, FBGNC
 
|image =Fo1 Tycho.png
 
|image =Fo1 Tycho.png
 
|race =[[Human]]
 
|race =[[Human]]
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|proto ={{proto|210}}
 
|proto ={{proto|210}}
 
|dialogue =[[TYCHO.MSG]]
 
|dialogue =[[TYCHO.MSG]]
}}{{Games|FO1|FO2|FB}}
+
}}{{Games|FO1|FO2|FBGNC|FB}}
   
 
{{Quotation|We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.}}
 
{{Quotation|We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.}}
   
'''Tycho''' is a [[Desert Ranger]] and a [[Fallout companions|recruitable]] [[Fallout characters|NPC]] in ''[[Fallout]]''.
+
'''Tycho''' is a [[Desert Ranger]]<ref name="DesertRanger">Tycho: ''"{173}{}{You gain 300 experience points for recruiting Tycho, the desert ranger.}"''<br />([[TYCHO.MSG]])</ref> and a [[Fallout companions|recruitable]] [[Fallout characters|NPC]] in ''[[Fallout]]''.
   
 
==Background==
 
==Background==
  +
Hailing from Nevada, Tycho is an expert on the wasteland and surviving within it. He comes from a small group of survivalists that avoided nuclear annihilation in the badlands of Nevada. This community taught him a lot about desert survival, weapons training and other related topics.<ref>The [[Vault Dweller]]: ''"{111}{}{How did you survive all the dangers?}"''<br />Tycho: ''"{115}{}{Had some pretty good training, and some good weapons, too. My grandfather was a Ranger way back when, and he taught my father everything he knew. Dad passed it on to me. So I know enough not to drink glowing water, so to speak.}"''<br />The Vault Dweller: ''"{117}{}{Really? Survival's tough these days. You must be pretty knowledgeable.}"''<br />Tycho: ''"{122}{}{Yeah, well, my family taught me everything there is to know about survival. Don't drink water that's totally clear and free of insects and moss, for instance. Only poisonous or radioactive water would be that clean in the wilderness. Lots of other little things to look out for, too.}"''<br />([[TYCHO.MSG]])</ref> Tycho's wanderlust eventually drove him to wander the desert with traders and explorers for several years. He always returned to his home, with news and goods. Eventually, as the range of his travels grew, he signed on with the [[Desert Rangers]] and headed west, towards the coast, as a long-range explorer.<ref name="FOB9">[[Fallout Bible 9#Tycho|Fallout Bible 9]]: ''"Tycho's a nod to the desert rangers of Wasteland. Obviously that "history" didn't wind up in Fallout, so that makes it more of an homage than anything.''<br />''Originally, the idea is that he came from east of California, in the Nevada area. His family comes from people who survived the devastation when WAR happened, likely living among the badlands of Nevada. As I envisaged it, Tycho learned a lot about desert survival and whatnot from his small community, which kept a strong survivalist contingent -- so they still had some small arms and books. They probably had something like the cliff-dwelling Indians going on for their town, though I never fleshed it out.''<br />''Anyway, Tycho took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Most likely he started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west. Eventually he wound up on the west coast as a long-range explorer from a loose group of desert rangers whose actual origins, scope and purpose weren't defined.''<br />''In some ways Tycho is reminiscent of master Yuta from "Nausicaa and the Valley of the Winds." He carries a gas mask just in case, wears hardened leather armor, has a knife, knuckles, canteen, all the usual survival gear. I'd pictured him as this guy in leather armor (Fallout-style) with a gas mask hanging around his neck, goggles (to keep out sand and glare), a sand-colored cloak usable for camouflage and to keep the sun off, and a double-barreled shotgun."''</ref>
A survivalist by trade, Tycho is a veteran of the wastes. He carries a gas mask (just in case), wears hardened [[Leather armor (Fallout)|leather armor]] and carries a [[Shotgun (Fallout)|shotgun]], a [[Knife (Fallout)|knife]], [[Spiked knuckles (Fallout)|spiked knuckles]], and a canteen; all the usual survival gear. Most just see him as a random man in dusty leather armor, with a gas mask hanging around his neck, goggles to keep out sand and glare and a sand-colored trench coat usable for camouflage and to keep the sun off. The double-barreled shotgun slung on his arm further confirms the feel that he's just another mercenary.
 
   
  +
In appearance, he seems like any other wasteland explorer, with leather armor, a gas mask hanging around his neck, goggles to keep out sand and glare, a sand-colored cloak usable for camouflage and sun protection, completed by a double-barreled shotgun.<ref name="FOB9" /><ref>Tycho: ''"{100}{}{You see a man in dusty leather armor with a trenchcoat and gas mask.}"''<br />([[TYCHO.MSG]])</ref> However, as a Ranger, his priority is to make things better, just like the [[Texas Rangers]] did. That's why he studied the art of surviving and combat extensively.<ref>The Vault Dweller: ''"{107}{}{So, what's your story?}"''<br />Tycho: ''"{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"''<br />([[TYCHO.MSG]])</ref><ref>The Vault Dweller: ''"{1001}{}{Rangers}"''<br />Tycho: ''"{1101}{}{We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.}"''<br />([[TYCHO.MSG]])</ref> Around 2162, he stayed at [[Junktown]], catching a little bit of R&R.
However, in reality, Tycho comes from the [[Desert Rangers]], a small, but formidable faction from the [[Mojave Wasteland]] and beyond, experts in survival and self-styled peacekeepers of the wastes. His background gives him immense knowledge about life in the desert. He took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Tycho started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in [[Texas Commonwealth|Texas]] and then headed back west.
 
 
Eventually he wound up on the west coast as a long-range explorer for the Rangers, stopping in [[Junktown]] for some rest and relaxation, just as the [[Vault Dweller]] comes to the settlement to kickstart a small revolution.
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
===Interactions overview===
+
===''Fallout''===
  +
====Interactions overview====
 
{{Interactions FO1
 
{{Interactions FO1
 
|perm companion =yes
 
|perm companion =yes
|temp companion =no
+
|temp companion =
|talking head =no
+
|talking head =
 
|faction hostile =*[[Junktown]] residents
 
|faction hostile =*[[Junktown]] residents
|wares =-
+
|wares =
|restocks =no
+
|restocks =
|items modified =-
+
|items modified =
|heal =no
+
|heal =
|cure radiation =no
+
|cure radiation =
|heal cripple =no
+
|heal cripple =
 
|quests started =*[[Recruit Tycho]]
 
|quests started =*[[Recruit Tycho]]
 
|quests involved =*[[Get Gizmo's confession]]
 
|quests involved =*[[Get Gizmo's confession]]
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}}
 
}}
   
===Effects of player's actions===
+
====Effects of player's actions====
 
If caught stealing [[Neal]]'s [[urn]] from the Skum Pitt (before recruiting), Tycho will turn hostile.
 
If caught stealing [[Neal]]'s [[urn]] from the Skum Pitt (before recruiting), Tycho will turn hostile.
   
===Other interactions===
+
====Other interactions====
To obtain Tycho, the Vault Dweller must head to [[Junktown]] and be at the [[Skum Pitt]] located in the far North Eastern part of the city at 5 o' clock. He will join indefinitely if having taken on Killian's quest to deal with [[Gizmo]]. If Killian is dead, Tycho becomes non-recruitable.
+
To recruit Tycho, the Vault Dweller must head to [[Junktown]] and be at the [[Skum Pitt]] located in the far northeastern part of the city at 5 o'clock. He will join indefinitely if having taken on Killian's quest to deal with [[Gizmo]]. If Killian is dead, Tycho becomes unrecruitable.
   
 
Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 [[Hit Point]]s. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function.
 
Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 [[Hit Point]]s. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function.
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Tycho can also teach some survival skills, raising the [[Outdoorsman]] skill.
 
Tycho can also teach some survival skills, raising the [[Outdoorsman]] skill.
   
===Tell me about===
+
====Tell me about====
 
{| class="va-table collapsible collapsed" style="width: 50%;"
 
{| class="va-table collapsible collapsed" style="width: 50%;"
 
! colspan="2" | Tycho's [[Tell me about|Tell-Me-Abouts]]
 
! colspan="2" | Tycho's [[Tell me about|Tell-Me-Abouts]]
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|Nuclear armageddon was the result of pride and foolishness. Now, we're paying the price.
 
|Nuclear armageddon was the result of pride and foolishness. Now, we're paying the price.
 
|-
 
|-
|Strange
+
|Mutants, Strange
 
|Certainly there are some strange things out there. I've seen [[Radscorpion (Fallout)|mutated
 
|Certainly there are some strange things out there. I've seen [[Radscorpion (Fallout)|mutated
 
scorpions]] and [[Brahmin|cows]], and I've heard that Necropolis is home to ghouls, who seem
 
scorpions]] and [[Brahmin|cows]], and I've heard that Necropolis is home to ghouls, who seem
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|I prefer a good strong stout, or perhaps a [[Nuka-Cola (Fallout)|Nuka-Cola]].
 
|I prefer a good strong stout, or perhaps a [[Nuka-Cola (Fallout)|Nuka-Cola]].
 
|-
 
|-
|[[Chems]]
+
|[[Chems]], Drugs
 
|I'd stay away from chems if I were you. Sure, they can give you a boost, but you always wind up paying for it in the end.
 
|I'd stay away from chems if I were you. Sure, they can give you a boost, but you always wind up paying for it in the end.
 
|-
 
|-
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|Some merchants from the Hub visit Junktown and other cities on a regular basis.
 
|Some merchants from the Hub visit Junktown and other cities on a regular basis.
 
|-
 
|-
|[[Brotherhood of Steel|Brotherhood]], [[Cathedral]], [[Children of the Cathedral|Children]], Exodus, [[Followers of the Apocalypse|Followers]], [[Garl]], [[Master]], [[Unity]], [[Set]], [[Watershed]], [[Hall of the Dead|Hall]], [[Los Angeles Public Library|Library]], [[Vault 13 Overseer|Overseer]], [[Medic (Vault 13)|Medic]], Healing, Initiates, Paladins, Scribes, Vats
+
|[[Brotherhood of Steel|Brotherhood]], [[Cathedral]], [[Children of the Cathedral|Children]], Exodus, [[Followers of the Apocalypse|Followers]], [[Garl Death-Hand|Garl]], [[Master]], [[Unity]], [[Set]], [[Watershed]], [[Hall of the Dead|Hall]], [[Los Angeles Public Library|Library]], [[Vault 13 Overseer|Overseer]], [[Medic (Vault 13)|Medic]], Healing, Initiates, Paladins, Scribes, Vats
 
|"I'm sorry, I can't help you there."
 
|"I'm sorry, I can't help you there."
 
|-
 
|-
 
|}
 
|}
   
===Comments===
+
====Comments====
 
{| class="va-table collapsible collapsed" style="width: 50%;"
 
{| class="va-table collapsible collapsed" style="width: 50%;"
 
! colspan="2" | Tycho's comments
 
! colspan="2" | Tycho's comments
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|A military place like this must have a central command room somewhere. I bet we could get through those force-field generators with a little hot-wiring, or if we could find the force field control computer.
 
|A military place like this must have a central command room somewhere. I bet we could get through those force-field generators with a little hot-wiring, or if we could find the force field control computer.
 
|}
 
|}
  +
  +
===''Fallout: New California''===
  +
{{FBGNC}}
  +
Tycho can be found randomly when taking a card from the loot deck. When exploring with him as the active companion, the [[Fallout: The Board Game player characters|player character]] can exhaust him in to gain two experience points.
  +
  +
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have [[Endurance]], he must be discarded.
  +
{{FBGNC|end}}
   
 
==Inventory==
 
==Inventory==
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==Notes==
 
==Notes==
* He is equipped with the best armor and has the most health of all the NPCs who can join the [[player character]].
+
* He is equipped with the best armor and has the most health of all the NPCs who can join the [[Character#Player character|player character]].
* Although he wears regular leather armor, Desert Rangers seem to have a [[Desert Ranger combat armor|special armor]] issued to the U.S. Marine Corps before the Great War.
+
* Although he wears regular leather armor, Desert Rangers seem to have a [[Desert Ranger combat armor|special armor]] issued to non-power armored units in the U.S. Military, such as 11th Cavalry Division, before the Great War.
 
* He is the first character in the ''Fallout'' series to mention [[New Vegas|Vegas]].
 
* He is the first character in the ''Fallout'' series to mention [[New Vegas|Vegas]].
   
 
==Appearances==
 
==Appearances==
Tycho appears only in ''[[Fallout]]''.
+
Tycho appears in ''[[Fallout]]'' and the ''[[Fallout: The Board Game]]'' add-on ''[[Fallout: New California]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to ''[[wikipedia:Wasteland (video game)|Wasteland]]'', a game from 1988 which is considered to be ''Fallout's'' predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from ''Wasteland''.
 
* Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to ''[[wikipedia:Wasteland (video game)|Wasteland]]'', a game from 1988 which is considered to be ''Fallout's'' predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from ''Wasteland''.
 
* Tycho is not mentioned anywhere in [[Vault Dweller's memoirs]], but [[Tandi]] in the [[Café of Broken Dreams]] mentions him and the Vault Dweller, indicating that they did get together after all.
 
* Tycho is not mentioned anywhere in [[Vault Dweller's memoirs]], but [[Tandi]] in the [[Café of Broken Dreams]] mentions him and the Vault Dweller, indicating that they did get together after all.
* According to lead designer Josh Sawyer<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/223256944075375400 Je.E. Sawyer on Formspring]</ref> Tycho's description in ''[[Fallout]]'' was the inspiration for the [[NCR Ranger combat armor]] and the [[Desert Ranger combat armor]] in ''[[Fallout: New Vegas]]'' as Tycho himself is described as "a man in dusty leather armor with a trench coat and gas mask".
+
* According to lead designer Josh Sawyer<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/223256944075375400 J.E. Sawyer on Formspring]</ref> Tycho's description in ''[[Fallout]]'' was the inspiration for the [[NCR Ranger combat armor]] and the [[Desert Ranger combat armor]] in ''[[Fallout: New Vegas]]'' as Tycho himself is described as "a man in dusty leather armor with a trench coat and gas mask".
  +
  +
==Gallery==
  +
<gallery>
  +
FBGNC Tycho.jpg|Tycho as he appears in ''Fallout: New California''
  +
</gallery>
   
 
==References==
 
==References==
  +
{{References}}
<references/>
 
   
{{Navbox Junktown}}
 
 
{{Navbox companions FO1}}
 
{{Navbox companions FO1}}
  +
{{Navbox characters FBG}}
 
{{Navbox Junktown}}
  +
   
 
[[Category:Fallout human characters]]
 
[[Category:Fallout human characters]]
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[[Category:Fallout 2 human characters]]
 
[[Category:Fallout 2 human characters]]
 
[[Category:Fallout 2 mentioned-only characters]]
 
[[Category:Fallout 2 mentioned-only characters]]
  +
[[Category:Fallout: New California companions]]
 
[[Category:Fallout Bible human characters]]
 
[[Category:Fallout Bible human characters]]
 
[[Category:Junktown characters]]
 
[[Category:Junktown characters]]
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[[hu:Tycho]]
 
[[hu:Tycho]]
 
[[it:Tycho]]
 
[[it:Tycho]]
  +
[[ja:Tycho]]
 
[[pl:Tycho]]
 
[[pl:Tycho]]
 
[[pt:Tycho]]
 
[[pt:Tycho]]
 
[[ru:Тихо]]
 
[[ru:Тихо]]
  +
[[uk:Тайко]]
  +
[[zh:提可]]

Revision as of 22:09, 6 October 2019

 
Gametitle-FO1Gametitle-FO2Gametitle-FBGNCGametitle-FB
Gametitle-FO1Gametitle-FO2Gametitle-FBGNCGametitle-FB
We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.

Tycho is a Desert Ranger[1] and a recruitable NPC in Fallout.

Background

Hailing from Nevada, Tycho is an expert on the wasteland and surviving within it. He comes from a small group of survivalists that avoided nuclear annihilation in the badlands of Nevada. This community taught him a lot about desert survival, weapons training and other related topics.[2] Tycho's wanderlust eventually drove him to wander the desert with traders and explorers for several years. He always returned to his home, with news and goods. Eventually, as the range of his travels grew, he signed on with the Desert Rangers and headed west, towards the coast, as a long-range explorer.[3]

In appearance, he seems like any other wasteland explorer, with leather armor, a gas mask hanging around his neck, goggles to keep out sand and glare, a sand-colored cloak usable for camouflage and sun protection, completed by a double-barreled shotgun.[3][4] However, as a Ranger, his priority is to make things better, just like the Texas Rangers did. That's why he studied the art of surviving and combat extensively.[5][6] Around 2162, he stayed at Junktown, catching a little bit of R&R.

Interactions with the player character

Fallout

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
33 Protector
This character is allied with the following faction(s).

Effects of player's actions

If caught stealing Neal's urn from the Skum Pitt (before recruiting), Tycho will turn hostile.

Other interactions

To recruit Tycho, the Vault Dweller must head to Junktown and be at the Skum Pitt located in the far northeastern part of the city at 5 o'clock. He will join indefinitely if having taken on Killian's quest to deal with Gizmo. If Killian is dead, Tycho becomes unrecruitable.

Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 Hit Points. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function.

Tycho can also teach some survival skills, raising the Outdoorsman skill.

Tell me about

Comments

Fallout: New California

Tycho can be found randomly when taking a card from the loot deck. When exploring with him as the active companion, the player character can exhaust him in to gain two experience points.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Endurance, he must be discarded.

Inventory

Apparel Weapon Other items
Leather armor Shotgun Stimpak x3
12 gauge shell x20
Bottle caps

Notes

  • He is equipped with the best armor and has the most health of all the NPCs who can join the player character.
  • Although he wears regular leather armor, Desert Rangers seem to have a special armor issued to non-power armored units in the U.S. Military, such as 11th Cavalry Division, before the Great War.
  • He is the first character in the Fallout series to mention Vegas.

Appearances

Tycho appears in Fallout and the Fallout: The Board Game add-on Fallout: New California.

Behind the scenes

  • Tycho's grandfather was a Desert Ranger (the Desert Rangers are a reference to Wasteland, a game from 1988 which is considered to be Fallout's predecessor). Tycho also mentions the "fat freak" from Las Vegas, which is a reference to Fat Freddy from Wasteland.
  • Tycho is not mentioned anywhere in Vault Dweller's memoirs, but Tandi in the Café of Broken Dreams mentions him and the Vault Dweller, indicating that they did get together after all.
  • According to lead designer Josh Sawyer[7] Tycho's description in Fallout was the inspiration for the NCR Ranger combat armor and the Desert Ranger combat armor in Fallout: New Vegas as Tycho himself is described as "a man in dusty leather armor with a trench coat and gas mask".

Gallery

References

  1. Tycho: "{173}{}{You gain 300 experience points for recruiting Tycho, the desert ranger.}"
    (TYCHO.MSG)
  2. The Vault Dweller: "{111}{}{How did you survive all the dangers?}"
    Tycho: "{115}{}{Had some pretty good training, and some good weapons, too. My grandfather was a Ranger way back when, and he taught my father everything he knew. Dad passed it on to me. So I know enough not to drink glowing water, so to speak.}"
    The Vault Dweller: "{117}{}{Really? Survival's tough these days. You must be pretty knowledgeable.}"
    Tycho: "{122}{}{Yeah, well, my family taught me everything there is to know about survival. Don't drink water that's totally clear and free of insects and moss, for instance. Only poisonous or radioactive water would be that clean in the wilderness. Lots of other little things to look out for, too.}"
    (TYCHO.MSG)
  3. 3.0 3.1 Fallout Bible 9: "Tycho's a nod to the desert rangers of Wasteland. Obviously that "history" didn't wind up in Fallout, so that makes it more of an homage than anything.
    Originally, the idea is that he came from east of California, in the Nevada area. His family comes from people who survived the devastation when WAR happened, likely living among the badlands of Nevada. As I envisaged it, Tycho learned a lot about desert survival and whatnot from his small community, which kept a strong survivalist contingent -- so they still had some small arms and books. They probably had something like the cliff-dwelling Indians going on for their town, though I never fleshed it out.
    Anyway, Tycho took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Most likely he started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west. Eventually he wound up on the west coast as a long-range explorer from a loose group of desert rangers whose actual origins, scope and purpose weren't defined.
    In some ways Tycho is reminiscent of master Yuta from "Nausicaa and the Valley of the Winds." He carries a gas mask just in case, wears hardened leather armor, has a knife, knuckles, canteen, all the usual survival gear. I'd pictured him as this guy in leather armor (Fallout-style) with a gas mask hanging around his neck, goggles (to keep out sand and glare), a sand-colored cloak usable for camouflage and to keep the sun off, and a double-barreled shotgun."
  4. Tycho: "{100}{}{You see a man in dusty leather armor with a trenchcoat and gas mask.}"
    (TYCHO.MSG)
  5. The Vault Dweller: "{107}{}{So, what's your story?}"
    Tycho: "{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"
    (TYCHO.MSG)
  6. The Vault Dweller: "{1001}{}{Rangers}"
    Tycho: "{1101}{}{We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.}"
    (TYCHO.MSG)
  7. J.E. Sawyer on Formspring
Gametitle-FO1
Gametitle-FO1