We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers.

Tycho is a Desert Ranger[1] and a recruitable NPC in Fallout.

Background[edit | edit source]

Hailing from Nevada, Tycho is an expert on the wasteland and surviving within it. He comes from a small group of survivalists that avoided nuclear annihilation in the badlands of Nevada. This community taught him a lot about desert survival, weapons training and other related topics.[2] Tycho's wanderlust soon drove him to wander the desert with traders and explorers for several years. He always returned to his home, with news and goods. Eventually, the range of his travels grew as far as the Gulf of Mexico in Texas. He later signed on with the Desert Rangers and headed west towards the coast, as a member of a loose grouping of long-range Rangers explorers.[Non-game 1]

In appearance, he seems like any other wasteland explorer, with leather armor, a gas mask hanging around his neck, goggles to keep out sand and glare, a sand-colored cloak usable for camouflage and sun protection, completed by a double-barreled shotgun.[3][Non-game 1] However, as a Ranger, his priority is to make things better, just like the Texas Rangers did.[4] That's why he studied the art of surviving and combat extensively. Around 2162, he decided to stay at Junktown for a rest from his travels. He believes that the settlement shows promise should someone clean up the less than savory business of the town (Gizmo, whom reminds him of a different "fat freak" that his father told him about from Las Vegas). He doesn't believe that to be him, instead believing it to be Killian Darkwater when he is able.[5]

Interactions with the player character[edit | edit source]

Fallout[edit | edit source]

Interactions overview[edit | edit source]

Paving the Way.png
This character is a permanent companion.
25 Strictly Business.png
This character starts quests.
10 Rescue from Paradise.png
This character is involved in quests.
Terrifying Presence.png
This character is allied with the following faction(s).

Effects of player's actions[edit | edit source]

If caught stealing Neal's urn from the Skum Pitt (before recruiting), Tycho will turn hostile.

Other interactions[edit | edit source]

  • To recruit Tycho, the Vault Dweller must head to Junktown and be at the Skum Pitt located in the far northeastern part of the city at 5 o'clock. He will join indefinitely if having taken on Killian's quest to deal with Gizmo. If Killian is dead, Tycho becomes unrecruitable.
  • Due to sprite limitations, he can only use rifles, shotguns, small handguns and spears. He has 60 Hit Points. It is unwise to give him anything with a burst function; he wastes ammo and can accidentally cause friendly fire (to civilians, including companions) if they are near his target when he uses the burst function.
  • Tycho can also teach some survival skills, raising the Outdoorsman skill.

Tell me about[edit | edit source]

Comments[edit | edit source]

Fallout: New California[edit | edit source]

Canonbox default.pngThe following is based on content from Fallout: New California.

Tycho can be found randomly when taking a card from the loot deck. When exploring with him as the active companion, the player character can exhaust him in to gain two experience points.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Endurance, he must be discarded.

Canonbox default.pngEnd of information based on content from Fallout: New California.

Inventory[edit | edit source]

Apparel Weapon Other items
Leather armor Shotgun Stimpak x3
12 gauge shell x20
Bottle caps

Notes[edit | edit source]

  • Tycho is equipped with the best armor and has the most health of all the NPCs who can join the player character.
  • Although he wears regular leather armor, Desert Rangers seem to have a special armor issued to non-power armored units in the U.S. Military, such as 11th Cavalry Division, before the Great War.
  • Tycho is the first character in the Fallout series to mention Vegas.
  • In the Bridge Keeper encounter, the Bridgekeeper may ask "Which non-player character from Fallout 1 survived to appear in the sequel?" Tycho is one of the wrong answers.[6]

Appearances[edit | edit source]

Tycho appears in Fallout and the Fallout: The Board Game expansion Fallout: New California. He is also mentioned in Fallout 2.

Behind the scenes[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. Tycho: "{173}{}{You gain 300 experience points for recruiting Tycho, the desert ranger.}"
  2. The Vault Dweller: "{111}{}{How did you survive all the dangers?}"
    Tycho: "{115}{}{Had some pretty good training, and some good weapons, too. My grandfather was a Ranger way back when, and he taught my father everything he knew. Dad passed it on to me. So I know enough not to drink glowing water, so to speak.}"
    The Vault Dweller: "{117}{}{Really? Survival's tough these days. You must be pretty knowledgeable.}"
    Tycho: "{122}{}{Yeah, well, my family taught me everything there is to know about survival. Don't drink water that's totally clear and free of insects and moss, for instance. Only poisonous or radioactive water would be that clean in the wilderness. Lots of other little things to look out for, too.}"
    (Tycho's dialogue)
  3. Tycho's character description: "{100}{}{You see a man in dusty leather armor with a trenchcoat and gas mask.}"
  4. The Vault Dweller: "{1001}{}{Rangers}"
    Tycho: "{1101}{}{We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.}"
  5. 5.0 5.1 The Vault Dweller: "{107}{}{So, what's your story?}"
    Tycho: "{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"
    The Vault Dweller: "{110}{}{That's a pretty long trip.}"
    "{112}{}{Yeah, it was. Decided to take it easy for a while. This place shows some promise, just as soon as someone cleans up some of the scum.}"
    The Vault Dweller: "{113}{}{Why don't you?}"
    "{118}{}{Not my place. I'd rather not cross Killian, after all. He'll clean up this town when he gets around to it. A good man, mark my words. But watch out for that fellow Gizmo. Reminds me of another fat freak my father told me about back in Las Vegas.}"
  6. Bridgekeeper: " {134}{}{Which non-player character from Fallout 1 survived to appear in the sequel?}"
    The Chosen One: " {142}{}{Uh...Tycho?}"
    (Bridgekeeper's dialogue)
  7. Tandi: " {109}{}{ you and Tycho still keep in touch?}"
    (Tandi's dialogue)

Non-game sources[edit | edit source]

  1. 1.0 1.1 1.2 Fallout Bible 9: "Tycho's a nod to the desert rangers of Wasteland. Obviously that "history" didn't wind up in Fallout, so that makes it more of an homage than anything.
    Originally, the idea is that he came from east of California, in the Nevada area. His family comes from people who survived the devastation when WAR happened, likely living among the badlands of Nevada. As I envisaged it, Tycho learned a lot about desert survival and whatnot from his small community, which kept a strong survivalist contingent -- so they still had some small arms and books. They probably had something like the cliff-dwelling Indians going on for their town, though I never fleshed it out.
    Anyway, Tycho took off to wandering the desert with traders and explorers for several years, returning from time to time with goods or maps. Most likely he started with small trips and went further abroad as he became more experienced. He went as far as the Gulf of Mexico in Texas and then headed back west. Eventually he wound up on the west coast as a long-range explorer from a loose group of desert rangers whose actual origins, scope and purpose weren't defined.
    In some ways Tycho is reminiscent of master Yuta from "Nausicaa and the Valley of the Winds." He carries a gas mask just in case, wears hardened leather armor, has a knife, knuckles, canteen, all the usual survival gear. I'd pictured him as this guy in leather armor (Fallout-style) with a gas mask hanging around his neck, goggles (to keep out sand and glare), a sand-colored cloak usable for camouflage and to keep the sun off, and a double-barreled shotgun."
  2. J.E. Sawyer on Formspring
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