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The Turtledove Detention camp was built near Point Lookout because of its isolated location.Fallout 3 loading screen, Point Lookout

Turtledove Detention Camp or Camp Turtledove is a pre-War United States Armed Forces military prison facility located in Point Lookout in 2277.[1][Non-canon 1][Non-canon 2]


During the Sino-American War, this location was used to detain and interrogate those suspected of being Chinese agents.[Non-canon 1] Prisoners were kept in abysmal conditions, with outhouses being the only sanitary facilities available and bunk beds crammed into wooden houses serving as living quarters.[2] Watchtowers with searchlights were erected at the perimeter while many security robots patrolled the base.[Non-canon 3]

All dead bodies were stored in the morgue, beneath the administration building. The morgue also contained a small crematorium, where bodies were disposed of. Several prisoners' remains are found in the morgue drainage channel, and several more in the bunkhouse. The morgue contains the corpses of Wan Yang (TD-0181), Ashley Cheng (TD-0831) and Mei Shen (TD-0204). Around the skeletons are several makeshift weapons and barricades.


The detention camp is composed of six constructs including four wooden buildings (bunkhouse A and B, and two interrogation rooms), a concrete administration building and an underground morgue. There is a metal barrel south of Interrogation Room A with a skeleton inside of it. Inside the morgue, there is a waste tunnel that leads to the outside. The camp is fenced and several guard towers are located at the corners of the fence, as well as at the entrance.

Many hostile feral ghouls and sentry bots can be found in and around the camp. A group of three to four smugglers may spawn here as well. In addition, there are sentry bots as well as turrets mounted under the guard towers. The radioactive environment is the home of several ghouls. Even after the area is cleared out, new ghouls will continue to migrate to the camp.

The camp's back area has a mound of waste barrels and detritus, near the western perimeter. This toxic waste has permeated the swampy ground, and has resulted in the sludge in and around the camp, resulting in the entire area having varying levels of radioactivity. The toxins are particularly concentrated in a few areas, such as a large chemical pool in the camp's center. Here, the chemicals bubble and churn, giving off a gas that is irradiated and cannot be drank.

Occasionally, the chemicals cause large bubbles to form and pop, releasing the gas. Bubbles may break free of the surface and bounce for a few seconds before popping. These bubbles can be manipulated by the Lone Wanderer, but are highly volatile. They will explode if shot with energy or incendiary weapons.

Notable loot

  • Mini nuke - On the shelf in the administration's armory.
  • Stealth Boy - In the bunkhouse A's locker in front of the player on the shelf.
  • Submarine self-destruct codes - By opening the cadaver compartment that houses the remains of Wan Yang in the morgue underneath the Turtledove Detention Camp.
  • Toy knife - Can be found directly south of Turtledove Detention Camp, close to the yellow entryway sign. Past the sign, one will see a long line of bushes to the west/northwest. Behind these bushes is the toy knife sitting next to a hockey mask on a crate.

Related quests


  • There are already a number of ghouls around the camp when approaching, but once entering the actual camp, another wave of ghouls will approach from all directions. Depending on the player character's level and the game difficulty, these ghouls can include any number of swamp ghouls, feral ghoul roamers, glowing ones and feral ghoul reavers.
  • Turrets and sentry bots patrolling the area will kill all encroaching ghouls except reavers in the vicinity.
  • From outside, the doors of the two interrogation rooms appear right on the corner of the buildings. From the interior, however, the doors have multiple feet of space between the door and either interior corner.
  • On the C.O.'s terminal in the administration building, Wan Yang's death and transfer to the morgue prompts the author to state that the morgue is filling up quickly and the bodies will need to be disposed of earlier than scheduled, but the morgue only has 3 out of 15 lockers occupied.


Turtledove Detention Camp appears only in the Fallout 3 add-on Point Lookout.

Behind the scenes



  1. Turtledove Detention Camp terminal entries; Terminal
  2. Turtledove Detention Camp terminal entries; Terminal, Doe, John (submariner): "Hunter requested method B interrogation clearance, so I'm putting through to Quantico for that in the morning."


  1. 1.0 1.1 Fallout 3 Game of the Year Edition Tour of Point Lookout p. 667, TURTLEDOVE DETENTION CAMP (LAT 09 / LONG 01): "This lonely detention camp in the northern border of this zone was once used by the U.S. military to "detain" those suspected of being Chinese espionage agents, and a fair amount of interrogation work occurred here. Robotic guards, usually Robobrains, Mister Gutsy models, and Sentry Bots, still patrol the exterior courtyard, and can be attacked or coaxed into a battle with nearby Ghouls. Evidence of torture, detailed administrative information and a secret sewer pipe to an exit out in the swamps are all available to those who infiltrate this military stronghold."
  2. Fallout 3 Game of the Year Edition Tour of Point Lookout p. 669, DETENTION CAMP PERIMETER SIGN AND COFFIN SWAMP (LAT 07 / LONG 02): "This is one of the boundary markers letting you know you're close to the Turtledove Detention Camp [2.10]. The sign reads "Warning: Military Clearance Alpha: Trespassers will be shot." Take no notice; the military perished here a couple of centuries ago. Trace a line between here and 2.D to see the camp's other perimeter signs. Floating (and empty) coffins in the water nearby suggest that someone has been robbing graves."
  3. Fallout 3 Game of the Year Edition Tour of Point Lookout p. 666, Zone 2: Northern Marshes: "Not quite as wet as the northwestern swamplands, the wilderness to the north of Point Lookout Township is still a dank and dangerous place. Although Ghouls roam the northern parts, sometimes battling the robotic guardians of the Turtledove Detention Camp (the largest Primary Location in this zone), the main swampland is wooded, and the realm of the Swampfolk. When you're not battling inbred yokels, you'll be looking at their strange totems and doll fetishes, finding a hidden route into the Detention Camp, exploring a wrecked truck, and dealing with Smugglers on the western road. There's even an old Moonshiner's Shack with a lady named Marguerite inside, and you can to help here brew a strange concoction. This area doesn't have a trail, so follow the path of the river, or note the Secondary Locations so you don't get lost, Don't forget to check out Haley's Hardware too; Haley's the most skilled Repairer in Point Lookout."