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For an overview of robot override programs in Fallout 4, see override program.

 
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The turret override program is a holotape in Fallout 4. It is created when the magazine Total Hack Control Turrets is read.

Location

This can be found at Wildwood Cemetery under the large tree in the center.

Transcript

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=== .//READ_THIS ===
         ..// TURR3T 0VERL0RD v3.1 \\..
- load holotape (must have hardline turret\s)
- SCRAMBLE will target all (you too sucker!)
- OVERRIDE will make you admin. Smite all foes!
- SABOTAGE will cause self-destruct upon firing
- let chaos reign!!


              +-+-+-+-+-+-+-+-+


             

Scramble Targeting Parameters

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>>Accessing maintenance procedures..
ERROR: All workers are required clearance to cl..::OVERRIDE::
..%
ERROR: No new targeting parameters present reseting to ma..:OVERRIDE::
..%
>>Targeting parameters cleared..
NOTICE: Workers should exercise caution when cleaning and updating live turrets.
Per our contractual obligation we remind you that in the event of any damages or injury during maintenance hours you agree to hold the company harmle::OVERRIDE::

Override Targeting Parameters

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>>Accessing maintenance procedures..
ERROR: All workers are required clearance to cl..::OVERRIDE::
..%
>>New targeting parameters accepted..
::ADMIN_USER_GROUP::<Token.Name=Faction>
>>Targeting parameters cleared..
Targeting parameters <Token.Name=Faction> initialized..
NOTICE: Workers should exercise caution when cleaning and updating live turrets.
Per our contractual obligation we remind you that in the event of any damages or injury during maintenance hours you agree to hold the company harmle::OVERRIDE::

Sabotage Firing Mechanism

Transcript.png

>>Accessing maintenance procedures..
>>Initiating receiver exchange calibration..
ERROR: No new receiver calibration data present, reverting to defau..::OVERRIDE::
..%
>>Receiver exchange calibration complete: Set to : NULL


             *************


            * !! ALERT !! *


             *************


! ! DO NOT ALLOW WEAPON TO FIRE ! !
! ! CATASTROPHIC UNIT DAMAGE LIKELY ! !

Hidden Subroutines

Remote Targeting Functions

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"Accessing hidden subroutines..."

* Scan/Fire Order: [Precariously placed explosives]
Hello, Hostage Negotiator !!
>>Scanning for possible explosive devices..
..
..
WARNING: Possible hostages detected: Parameters not set: Revert to.::OVERRIDE::
..%
>>Executing order: Detonation Thank you for using our state of the art Hostage Negotiation protocols. We pride ourselves on being the safest way to deal with todays terrorist threats. If you'd like to tell us how we are doing please fill out the survey aft..::OVERRIDE::

* Scan/Fire Order: [Inconvenient Door Hindrances]
Hello, Evacuation Officer !!
>>Scanning for possible evacuation impedances..
..
..
>>Attempting to remove any and all threats to evacuation procedures..
Upon removal please be sure to make way to the nearest exit. Evacuation response teams will be there to assist you shor..:ERROR NO OUTGOING SIGNAL::..tly. Have a nice day.

* Scan/Fire Order: [No Targets Located]
No targets currently meet remote targeting parameters.

Terminals that allow turrets to remotely target nearby explosives are exceedingly rare in vanilla Fallout 4, with the conning tower terminal on the Wreck of the FMS Northern Star being the only known example. Enabling the "Holds Holotape" flag for otherwise unmodified turret control terminals like the one inside Weston water treatment plant allows these additional options to become visible/usable.

Cut subroutines

Override Ammo Loadout

Transcript.png

A separate sub-menu entry named "hackerTurretAmmoHolotapeSubMenu" in the Creation Kit shows options to select:

* Incendiary Loadout
* Cryo Loadout
* Explosive Loadout
* Atomic Loadout

Selecting any of these entries would return the text:

>>New loadout procedure accepted

..

..

..

>>Initializing new loadout..

..

..

>>Loadout initialized.

Unlike Remote Targeting above, this separate sub-menu entry is visible in the game code but is not associated with the turret control holotape and is effectively orphaned.

Notes

  • This can be played on any terminal or your Pip-Boy but will only affect turrets with a "hardline" to the terminal you are using. For example, in the Corvega assembly plant you can only hack the turrets from Jared's terminal, which will only affect the internal turrets.
  • Some terminals are unable to load holotapes, meaning connected turrets cannot be hacked. At least one terminal, at the bridge east of Greenetech Genetics, can load the holotape but cannot find any connected turrets.
  • In the test map Terminals & holotapes, o my! you can find the Turret override.exe holotape, which operates identical to the turret override program, but has a more clean and polished interface, looking more like a professionally made program rather than a hacker's custom program.

See also

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