|This is an overview article, focusing on background information and cross-game comparisons.|
Turrets are automated, unmanned machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong, or whomever programmed them.
They are employed by technologically advanced organizations, such as the Enclave, or the Brotherhood of Steel, and historic sites for security detail, such as the Museum of History, though in the latter case their former operators had been long since dead. In one case, a raider gang near the Arlington Library has reprogrammed turrets to protect their camp and chem lab.
Automated turrets can rest on the floor or be mounted onto the ceiling. The ceiling turrets generally use bullet-based weaponry, whereas the ground turrets are usually equipped with lasers. Some ground mounted bullet-based turrets were built, as well as laser-based ceiling models. Both variants have unlimited ammunition.
The auto-cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored. They are usually part of an automated defense system.
The gun turret is equipped with twin plasma cannons and is heavily armored.
Alien turrets (simply called "turret" in-game) are the alien equivalent of automated turrets, encountered on board Mothership Zeta. In contrast to the Captal Wasteland's automated turrets, only ceiling-mounted versions of this turret exist.
The hall monitor is a unique ground type automated turret. It is a fairly weak turret that makes up an amount of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test.
The laser turret is a turret with a single-barrel laser cannon which will lower down after a few seconds for cover. It cannot fire while in cover.