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{{for|an overview of plasma rifle models|Plasma rifle}}
 
{{for|an overview of plasma rifle models|Plasma rifle}}
 
{{Infobox weapon
 
{{Infobox weapon
|game =FO1
+
|games =FO1, FO2
|game2 =FO2
+
|icon =Grnd frame Fo1 flamer.png
|name =Turbo plasma rifle
+
|image =Fo1 turbo plasma rifle.png
|image =Fo1 Turbo Plasma Rifle.png
+
|damage =35 - 70
|damage =35 - 70
+
|damage type =Plasma
  +
|attmode1 =Single (''FO1'')
|damagetype =Plasma
 
|attmode1 =Single (''FO1'')
+
|attmode1 ap =4
  +
|attmode1 range =35
|attmode1ap =4
 
  +
|attmode2 =Single (''FO2'')
|attmode1range =35
 
|attmode2 =Single (''FO2'')
+
|attmode2 ap =5
  +
|attmode2 range =35
|attmode2ap =5
 
 
|ammo type =Microfusion cell (Fallout)
|attmode2range =35
 
  +
|ammo capacity =10
|burstrounds =empty
 
  +
|burst rounds =
|ammotype =Microfusion cell (Fallout)
 
|maxammo =10
+
|strength req =6
|minstrength =6
+
|hands req =2
|hands =2
+
|perk =[[Weapon Long Range]]
|weight =14 pounds
+
|weight =14 pounds
|cost =$10000
+
|value =10000
|proto =233
+
|proto ={{proto|233}}
 
}}{{Games|FO1|FO2}}
 
}}{{Games|FO1|FO2}}
   
 
{{Quotation|A modified winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.|In-game description, ''[[Fallout]]''}}
 
{{Quotation|A modified winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.|In-game description, ''[[Fallout]]''}}
   
The '''Turbo plasma rifle''' is an [[Energy Weapons|energy weapon]] that appears in ''[[Fallout]]'' and ''[[Fallout 2]]''.
+
The '''turbo plasma rifle''' is an [[Energy Weapons|energy weapon]] that appears in ''[[Fallout]]'' and ''[[Fallout 2]]''.
   
 
==Background==
 
==Background==
 
{{main|Plasma rifle}}
 
{{main|Plasma rifle}}
The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. The superheated plasma bolt forms in a special chamber, then sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it.
+
The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. The superheated plasma bolt forms in a special chamber, then is sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it.
   
In this version, the plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.
+
This version has the plasma bolt chamber hot-wired to accelerate the bolt formation process, resulting in an increase in the rate of fire.
   
 
==Characteristics==
 
==Characteristics==
  +
===''Fallout''===
The Turbo plasma rifle is a modified P94 plasma rifle, resulting in an increase in the rate of fire, in ''[[Fallout]]'' this means the weapon can be fired for 1 less AP.
 
  +
At the low action-point cost of only 4 AP for every shot averaging 52.5 [[Hit Points]] of damage, the Winchester P94 turbo plasma rifle is virtually unrivaled in Damage Per Action Point among single-shot weapons. Only the [[Alien blaster (Fallout)|alien blaster]], which has an extremely short range, does more.
* The [[Plasma caster]] from [[Fallout: New Vegas]] is very similar in appearance to this weapon.
 
  +
  +
The Winchester P94 turbo plasma rifle also delivers unparalleled damage for each [[Microfusion cell (Fallout)|microfusion cell]] and has good accuracy at range. That range, though by no means short at 35 hexes, might be considered the weapon's only, if minor, drawback, since the big [[Gatling laser (Fallout)|laser]] [[Laser rifle (Fallout)|weapons]] have 5 to 10 hexes more.
  +
  +
===''Fallout 2''===
  +
In ''Fallout 2'', the Winchester P94 turbo plasma rifle's action point cost was increased to the standard 5 per shot, presumably to keep its combat value from eclipsing that of the game's new [[Pulse rifle (Fallout 2)|high-end energy rifle]]. All its other stats were kept intact.
  +
  +
The turbo plasma rifle is one of the most reliable, well-rounded [[Energy Weapons]] in the game. Though outclassed by some of the new rifles in Damage Per Action Point, it does not suffer from any of their drawbacks. Its range is reasonable, its accuracy good, its ammo type plentiful, and it does decent to good damage against anything the player might encounter, averaging 52.5 HP per shot against soft targets, 24.5 against [[Combat armor (Fallout)|medium-armored]] targets, and 14 against [[Advanced power armor Mk II (Fallout 2)|maximally armored targets]], with the potential to exceed 250 HP with a good critical hit to the eyes.
   
 
==Locations==
 
==Locations==
===Fallout===
+
===''Fallout''===
In ''[[Fallout]]'', the turbo plasma rifle can be obtained from [[Smitty (Fallout)|Smitty]] after completing the [[Fix the hydroponic farms in Adytum]] quest. You must already possess the [[plasma rifle]]. When given the rifle, Smitty hotwires the weapon.
+
In ''[[Fallout]]'', the turbo plasma rifle can be obtained from [[Smitty (Adytum)|Smitty]] after helping [[fix the hydroponic farms in Adytum]]. One must already have a [[Plasma rifle (Fallout)|plasma rifle]]. When given the rifle, Smitty hotwires it.
   
===Fallout 2===
+
===''Fallout 2''===
In ''[[Fallout 2]]'', the plasma rifle can simply be upgraded by anyone who does so (preferably by [[Algernon]] in [[New Reno]]). Take note, that the base AP cost was increased from 4 to more standard 5, effectively nerfing it and making the [[YK42B pulse rifle]] the best energy weapon instead.
+
* The plasma rifle can simply be upgraded by anyone who does so (preferably by [[Algernon]] in [[New Reno]]).
  +
* Used by a member of [[Granite]]'s [[Enclave Control Company|squad]].
  +
* Used by robbers inside caverns.
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
  +
| [[File:PlasmaRifle SingleShot 1.ogg|noicon]]<br />[[File:PlasmaRifle SingleShot 2.ogg|noicon]]
 
| [[File:ReloadVB.png|75x75px]]
 
| [[File:PlasmaRifle Reload.ogg|noicon]]
  +
 
|-
 
|-
|[[File:SingleShotVB.png|95x95px]]
+
| [[File:OutVB.png|85x85px]]
|[[File:FO1 P94 Shot.ogg|noicon]]
+
| [[File:FO1 P94 Out.ogg|noicon]]
|-
 
|[[File:ReloadVB.png|85x85px]]
 
|[[File:FO1 P94 Reload.ogg|noicon]]
 
|-
 
|[[File:OutVB.png|85x85px]]
 
|[[File:FO1 P94 Out.ogg|noicon]]
 
 
|}
 
|}
   
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[[Category:Fallout Energy Weapons skill weapons]]
 
[[Category:Fallout Energy Weapons skill weapons]]
 
[[Category:Fallout 2 Energy Weapons skill weapons]]
 
[[Category:Fallout 2 Energy Weapons skill weapons]]
  +
[[Category:Fallout unique weapons]]
   
 
[[fr:Fusil à turbo-plasma]]
 
[[fr:Fusil à turbo-plasma]]

Revision as of 01:47, 24 March 2020

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
A modified winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.— In-game description, Fallout

The turbo plasma rifle is an energy weapon that appears in Fallout and Fallout 2.

Background

Main article: Plasma rifle

The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. The superheated plasma bolt forms in a special chamber, then is sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it.

This version has the plasma bolt chamber hot-wired to accelerate the bolt formation process, resulting in an increase in the rate of fire.

Characteristics

Fallout

At the low action-point cost of only 4 AP for every shot averaging 52.5 Hit Points of damage, the Winchester P94 turbo plasma rifle is virtually unrivaled in Damage Per Action Point among single-shot weapons. Only the alien blaster, which has an extremely short range, does more.

The Winchester P94 turbo plasma rifle also delivers unparalleled damage for each microfusion cell and has good accuracy at range. That range, though by no means short at 35 hexes, might be considered the weapon's only, if minor, drawback, since the big laser weapons have 5 to 10 hexes more.

Fallout 2

In Fallout 2, the Winchester P94 turbo plasma rifle's action point cost was increased to the standard 5 per shot, presumably to keep its combat value from eclipsing that of the game's new high-end energy rifle. All its other stats were kept intact.

The turbo plasma rifle is one of the most reliable, well-rounded Energy Weapons in the game. Though outclassed by some of the new rifles in Damage Per Action Point, it does not suffer from any of their drawbacks. Its range is reasonable, its accuracy good, its ammo type plentiful, and it does decent to good damage against anything the player might encounter, averaging 52.5 HP per shot against soft targets, 24.5 against medium-armored targets, and 14 against maximally armored targets, with the potential to exceed 250 HP with a good critical hit to the eyes.

Locations

Fallout

In Fallout, the turbo plasma rifle can be obtained from Smitty after helping fix the hydroponic farms in Adytum. One must already have a plasma rifle. When given the rifle, Smitty hotwires it.

Fallout 2

  • The plasma rifle can simply be upgraded by anyone who does so (preferably by Algernon in New Reno).
  • Used by a member of Granite's squad.
  • Used by robbers inside caverns.

Sounds

SingleShotVB
ReloadVB
OutVB