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* They are counted as "abominations"
 
* They are counted as "abominations"
 
* They will flee when a flare is shot.
 
* They will flee when a flare is shot.
  +
* Bug: Sometimes, when if the fight starts and not all of the Tunnelers have emerged, the un-emerged Tunnelers will not be graphically loaded, so aiming at them simply will not work. (Targeted in VATS with unarmed weapon and killed it)
 
  +
==Bugs==
 
* Sometimes, when if the fight starts and not all of the Tunnelers have emerged, the un-emerged Tunnelers will not be graphically loaded, so aiming at them simply will not work. (Targeted in VATS with unarmed weapon and killed it).{{Verify}}
   
 
==Appearances==
 
==Appearances==

Revision as of 01:46, 3 October 2011

 
Gametitle-FNV LR
Gametitle-FNV LR
They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave. Once they draw blood... Seen them tear apart deathclaws... Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds.Ulysses, Lonesome Road

Tunnelers are creatures found in the Divide in 2281.

Background

Tunnelers were the pre-War inhabitants of Hopeville who have taken refuge underground during the Great War.[1] After, they were heavily mutated by radiation of the Divide with a particular mutation adapted for underground life. They are predators, making their nests and living beneath the ground in the Divide. They lived underground all the time and had no knowledge of the surface world, until atomic warheads detonated when the Courier unintentionally brought a package from Navarro containing a copy of ED-E, that activated several of the nuclear warheads that were still underground in their silos since the Great War, causing great earthquakes and storms, and split open the ground, revealing the world to them. Despite that, they don't like natural light and try to keep beyond the reach of the sun by staying in tunnels and low brightness areas.

By 2281, the tunnelers may pose a threat to the wasteland and the Mojave wasteland in the near future, they can spread across the wasteland by underground tunnels, and form nests in years. Tunnelers reproduce quickly and hunt in large packs, enough to become a threat far greater than any other creature. When they are in packs, they can easily tear apart a deathclaw.

Characteristics

Biology

The tunneler appear to be humanoid lizard-like creatures with dark, scaly skin, large bio-luminescent eyes and chitinous spikes protruding from their shoulders and heads. Tunnelers are found underground, as their name implies, and are noted to be afraid of bright lights and loud noises. Every now and then they will flee from combat and head back underground. This can be seen easily by throwing a flash bang or firing a flare gun at a tunneler. Their over-large eyes appear to be an adaptation to the conditions of their preferred habitat and may be sensitive to light, which would explain their extreme aversion to weapons like flash bangs and flare guns.

Gameplay attributes

Tunnelers will flee from a multitude of things such as:

  • Flash bangs- These will startle them and cause them to run away and become paralyzed, however they must detonate at a close proximity to take effect.
  • Flare Gun- Tunnelers will only be frightened by the flare gun if they are hit. When hit they will flee as long as they are on fire, but if you miss and the shot lands at their feet they are less likely to.
  • Flamer- Although not directly damaging them with anything other then fire damage, firing a flamer at them will usually cause them to burrow and resurface in another location.

Variants

Tunneler

Tunneler


Name (Form ID)StatisticsBehaviorAbilitiesItems
Tunneler
xx00AD03
Level
20
Experience Points
?
Perception
3
Hit Points
75
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
empty

Hulking tunneler

Tunneler

If a hulking tunneler hits you, there is a good chance you will be knocked down.


Name (Form ID)StatisticsBehaviorAbilitiesItems
Hulking tunneler
xx0086CC
Level
20
Experience Points
?
Perception
3
Hit Points
125
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (35 Damage)
Attack
empty

Tunneler queen

Tunneler


Name (Form ID)StatisticsBehaviorAbilitiesItems
Tunneler queen
xx0086DC
Level
45
Experience Points
?
Perception
3
Hit Points
475
Damage Threshold
10
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (175 Damage)
Attack
empty

Venomous tunneler

Tunneler

As their name suggests, they are venomous.


Name (Form ID)StatisticsBehaviorAbilitiesItems
Venomous tunneler
xx0086D4
Level
20
Experience Points
?
Perception
3
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (15 Damage)
Attack
empty

Notes

  • The tunneler appears to have some form of bioluminescence.
  • They are counted as "abominations"
  • They will flee when a flare is shot.

Bugs

  • Sometimes, when if the fight starts and not all of the Tunnelers have emerged, the un-emerged Tunnelers will not be graphically loaded, so aiming at them simply will not work. (Targeted in VATS with unarmed weapon and killed it).[verification needed]

Appearances

Tunnelers appear in the Fallout: New Vegas add-on Lonesome Road.

Gallery

References

  1. Dialogue with Ulysses.