The following is based on Creation Club content. |
Tunnel Snakes Rule! is a side quest in the Fallout 4 Creation Club content "Tunnel Snakes Rule!"
Story[]
The Tunnel Snakes are a Vault 101 based greaser gang from Fallout 3. Following the events of Fallout 3, Wally Mack one of the original founders of the gang left Vault 101 and made the journey to the Commonwealth where he wanted to refound the Tunnel Snakes under his rule.
Wally Mack found many eager recruits to work for such a 'cool' gang, and handed out Tunnel Snake jackets to its members. They made their hangout, fittingly, in the underground tunnels of the Fens Way Station. Wally Mack however dismissed the presence of radioactive toxic waste barrels in the tunnels, believing they were actually a benefit that could give the group superpowers. The gang succeeded ambushing a Gunner and seizing a custom 10mm Pistol from them, imprisoning them in their hideout.
The Commonwealth Tunnel Snakes ultimately succumbed to the radiation in the tunnels however, either dying or turning into feral ghouls, with their only link to the surface world being a faint-radio signal of the ghoulified Wally Mack grunting and hacking.
Walkthrough[]
Listen to the faint radio signal to be directed to the Fens Way station. Navigate the area to a door to the subway maintenance access. Enter through a Novice locked door, and through one of two arched doors in the wall to find what appears to be an abandoned camp. Clear this section of the metro tube and continue back right to be ambushed by a feral ghoul who crawls out behind some scaffolding ramps and another feral who appears to be sleeping on a bed.
What remains of Wally Mack, who is now a glowing one, comes down from the top of the scaffolding ramps. once killed, Wally Mack drops Ultimatum, a unique classic 10mm pistol that does 50 radiation damage on top of having a unique model no other weapon or item uses.
Quest stages[]
Bugs[]
- Vault 111, one of several glitches can happen with both this quest and Out of Time active:
- The quest may prohibit Codsworth from searching the neighborhood (Sanctuary Hills), failing to move after the last line of dialogue; it may even prevent him from giving the holotape Hi honey!.[verified]
- Entering through the door to enter the roof of the Museum of Freedom may not be possible.[verification overdue]
- When the Sole Survivor exits onto the roof with the power armor and minigun, Concord does not have any raiders or the deathclaw boss, making it impossible to proceed with the quest to help Garvey and his wards. [verification overdue]
When the Sole Survivor exits - On PC, a workaround for this issue can be to remove the Creation Club content file from the game's Data directory, then return and play through the quests involved (Out of Time and/or When Freedom Calls) before placing the file back in the proper directory. The bug may also be fixed after turning off the radio that plays the faint radio signal in Fens Way Station; depending on platform, mods may also be available to delay the quest's start to fix the issue.