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Problem is, it turns out that giving convicts a bunch of dynamite and blasting powder isn't the best idea.

Trudy is the owner of the Prospector Saloon and the informal mayor of the town of Goodsprings in 2281.

BackgroundEdit

Trudy is the easy going, well mannered woman running the local bar in Goodsprings. She has run the bar for the past seven years[1] and became, essentially, the town's mother.[2] However, those who would mistake that for weakness are in for a nasty surprise. Trudy is assertive and knows how to hold her own against even the hardiest of wastelanders. She did, after all, manage to make a band of Great Khans and a New Vegas boy pay their tab. Afterward one of the Great Khans "accidentally" broke her radio.[3]

Interactions with the player characterEdit

Interactions overviewEdit

FriendlyFoe
This character is a temporary companion.
Barter
This character is a merchant. Caps: 10-360
Sells: skill magazines, liquor
GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

QuestsEdit

InventoryEdit

Apparel Weapon Other items On death
Caravaneer outfit Single shotgun*
* Single shotgun equipped during and after Run Goodsprings Run or Ghost Town Gunfight

NotesEdit

Once the Courier achieves at least Accepted status in Goodsprings, Trudy will offer a "special discount" which is truly unique: she will both buy and sell at precisely the listed value of the item regardless of the Courier's Barter ability, and will accept stolen objects even from her own saloon.

Notable quotesEdit

  • "That whole area's overrun with the kind of critters that just get mad if you shoot 'em. Merchants avoid that whole stretch of I-15 like it's radioactive. Which it could be for all I know."
  • "I'm pretty sure the NCR wants to hold onto the Dam because it's one of the few places around that can make electricity. The Legion are a bunch of savages, though. No idea why they'd want the Dam. Probably plan on destroying it or something."
  • "Problem is, it turns out that giving convicts a bunch of dynamite and blasting powder isn't the best idea."

AppearancesEdit

Trudy appears only in Fallout: New Vegas.

Behind the scenesEdit

BugsEdit

  • Xbox 360Icon xbox360 If Trudy is not spoken to before finishing "They Went That-a-Way", she will not display the proper dialogue option to initiate the unmarked quest, Trudy's Radio Repair.[verified]
  • Playstation 3Icon ps3 Trudy can sometimes wander off from Goodsprings and walk to Hidden Valley. The reason for this may be killing Sunny or Ringo while still maintaining a higher than neutral reputation with Goodsprings.[verified]

GalleryEdit

ReferencesEdit

  1. The Courier: "How long has he been in Goodsprings?"
    Trudy: "It was here when I took over the saloon seven years ago. Some people have said its owner lived here, but no one knows who it was."
    (Trudy's dialogue)
  2. Sunny Smiles: "Hey, that's not bad! See? All it takes to make a recipe is the right ingredients and the right know-how. Sometimes it won't be a campfire you need. Might need to do some work on your guns and ammo, maybe. Important thing to get is it's all the same idea. You just need to find the right place to set up shop. Workbench or... a reloading bench, whatever. Well, I hope that's enough to get you started. I'm heading back now. Hope I didn't miss anything good on the jukebox. Cheyenne would never forgive me. Hey, do me a favor. Trudy - she's the bartender up at the Prospector, kind of the town mom - she likes to meet newcomers. She'd be cross with me if I didn't ask you to poke your head in and say hi."
    (Sunny Smiles' dialogue)
  3. The Courier: "I'm trying to track down the people who attacked me. Know anything about them?"
    Trudy: "Not much, other than they're a bunch of freeloaders who expected a few rounds on the house. I was able to get them to pay up, though. Of course, one of the Great Khans did knock my radio to the floor "by accident," and it hasn't been working since."
    (Trudy's dialogue)
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