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For a series overview of trogs, see Trog. |
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Trogs are creatures encountered by the Lone Wanderer in the Pitt in the Fallout 3 add-on The Pitt.
Background[]
A trog is the common name for humans that have reached the final stage of infection with the Troglodyte Degeneration Contagion (TDC). Due to the contagion being endemic to the town, approximately 20% of the populace of the Pitt are highly likely to transform into these feral monstrosities,[1] roaming the ruined streets and wrecked buildings while hiding in darkness and attacking any non-trog entities on sight. Studies by Sandra Kundanika have shown that children born in TDC-active areas virtually have a 100% degeneration rate and become feral within weeks of birth.[1] The severely impacted mental state caused by the contagion has resulted in trogs attacking their former friends and family without mercy.[2]
Despite their severe mutations and degenerated physical state, trogs have been observed retaining a limited degree of their former speech, saying short phrases like "Kill it!", "Meat!", "Hungry!" and "Food!" when attacking, and "Hurts!", "Pain!" and "Why?" upon being injured. Some can even be heard muttering "...peace..." or "Thank you..." right before being killed.[3]
Characteristics[]
When roaming the Pitt, one will only ever encounter trogs in the steelyard, power plant and abandoned apartments; they are kept from entering other well-lit places such as Uptown by an array of spotlights maintained by the raiders.
Physically, trogs are weaker than the average human; a basic trog is on par with a basic feral ghoul, and even the powerful trog brutes and savages are still only on par with standard raiders in terms of health. Instead, their threat comes from being much faster than humans, having fairly powerful melee attacks and rarely hunting alone.
Variants[]
Trog fledgling[]
These trogs are the smallest and weakest of the trog family. This type of trog will be encountered primarily at level 7 and below.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Trog fledgling xx00AA38 |
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Trog[]
Regular trogs are much larger and stronger than trog fledglings but are still vulnerable to headshots from high-powered weapons.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Trog xx00A7C3 |
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Trog brute[]
Trog brutes are slightly larger than regular trogs but have almost double the health. Their attack is twice as powerful as their standard variants.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Trog brute xx00AA36 |
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Trog savage[]
These trogs are the strongest and most powerful trogs in the Pitt. They are encountered rarely but are essentially trog brutes with slightly more health. Although only slightly tougher than trog brutes, trog savages have powerful melee attacks similar in damage potential to those of a giant radscorpion or mirelurk hunter.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Trog savage xx00AA37 |
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Locations[]
Notable trogs[]
Notes[]
- Most trogs carry exactly one item. Bobby pins are very common, as well as single doses of chems and various miscellaneous items.
- When talking to Midea in her quarters for the first time, the Lone Wanderer can ask either what a trog is or imply that it is a fish. They can also ask if they are like a super mutant, to which Midea will question what a super mutant is.
- When shooting a trog in the head, only the top half of their skull gets blown off as opposed to their whole head flying off or exploding, similar to the abomination, bruiser, super mutant overlord and super mutant behemoth.
Appearances[]
Trogs appear only in the Fallout 3 add-on The Pitt.
Behind the scenes[]
- The model for the trogs was created by Ben Carnow. They were the first creature he had ever designed for a game.[Non-game 1][Non-game 2]
- spore carriers in Fallout: New Vegas and for the tunnelers in that game's add-on Lonesome Road.[Non-game 3] The trog animation rig was reused for the
Bugs[]
It seems that headshots do not work on all types of trogs, doing the same amount of damage as a shot anywhere else on its body. [verified]
Gallery[]
References[]
- ↑ 1.0 1.1 Haven terminal entries; research computer, Trog studies
- ↑ John-John: "Billy."
Billy: "<Growl>"
John-John: "Billy, it's me, your brother John-John. You remember me. Don't you, Billy?"
Billy: "<Growl>"
John-John: "Billy?"
Billy: "<Growl> <Ferocious growl>"
John-John: "Help me!"
(Billy and John-John's dialogue) - ↑ The Lone Wanderer: "What happens to people who get sick?"
Wernher: "It's hard to describe. It's nasty. And it affects everyone a little differently. But the longer you're there, the more it gets you. Some just get sick and die. Others go crazy, completely psycho. They live out in the city. We call 'em 'Wildmen'. And the worst... well... just hope you never have to see 'em. They turn into animals. They forget who they are. They just eat, sleep, fuck, and kill. But this cure, maybe it can stop all that."
(Wernher's dialogue)
Non-game
- ↑ Ben Carnow on Twitter: Love that my Trog babies and that rig/anim set got more use. The Trogs were the first creature I ever got to make for a game.
- ↑ Jonah Lobe on Reddit: I don't know much about [trogs], but they were modeled by Ben Carnow!
- ↑ Joshua Sawyer on Twitter
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