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Trinity Tower is a location in the Back Bay neighborhood of Boston in 2287.

Background

Standing at thirty stories tall,[1] Trinity Tower was one of Boston's tallest skyscrapers, located on the south side of Trinity Plaza in Back Bay. Trinity Tower was devastated by the Great War but remained standing, though it has been damaged further by the subsequent two centuries of exposure to the elements.[Non-canon 1]

Layout

Large sections of the building are noticeably absent, and the tower is infested by mutant hounds and super mutants. Despite this devastation, some computer terminals and elevators still function. Strong and Rex Goodman can be found at the top of the tower, held captive by the super mutants.

The first four floors are in the exterior zone. Enter the first floor (which features a cooking station) through the north or south doorways, and climb the stairs to the second floor. The third floor, accessed by another set of stairs, and the fourth floor, accessed by a ramp and including a balcony patio, contain only minor loot. Use the elevator on the second floor to ascend to the interior zone of the tower.

The interior zone includes four floors in the middle of the tower, with the elevator arriving on the second of these. The lowest interior floor may be accessed by dropping down the hole in the inactive elevator next to the working elevator; however, this lowest floor can only be exited by unlocking a Novice-locked terminal or picking the Advanced-locked door to the south leading to a ramp returning to the second interior floor. Significant loot containers in the interior zone include an Advanced-locked safe behind a desk near the elevators on the lowest floor, an Expert-locked safe under a desk in the southwest area of the second floor, and an Expert-locked safe in the southeast room on the third floor. An elevator on the fourth floor at the top of the interior zone ascends to the top of the tower in the exterior zone.

The top of the tower includes five floors, with the elevator arriving on the lowest of these. Significant loot containers at the top of the tower include an Expert-locked safe in the southeast room on the third floor and a steamer trunk on the fifth floor at the very top of the tower near the Master-locked cell where Strong and Rex Goodman are held; a weapons workbench is also on the fifth floor near the trunk. A window-washing elevator descends to a lower exterior floor, with a second window-washing elevator on the next floor down finally returning to the balcony patio on the fourth floor of the tower in the initial exterior zone.

Notable loot

  • Super mutant cowl armor - On the first floor in the initial exterior zone, behind the counter next to the stairs.
  • Super mutant waistcloth - On the lowest floor in the interior zone, on top of the Advanced-locked safe behind the counter near the elevators.
  • Super mutant leg guards - On the third floor in the interior zone, on a toppled elevator in the southwest room.
  • Super mutant leg armor - On the lowest floor at the top of the tower, on a counter near the elevator.
  • Super mutant heavy armor - At the very top of the tower, near the steamer trunk and weapons workbench.
  • Trinity Tower cell key - At the very top of the tower, in the steamer trunk. Talking to Rex Goodman first will add finding the key as an optional objective in the Curtain Call quest.
  • Melee bobblehead - At the very top of the tower, in the cell where Strong and Rex Goodman are being held.
  • Macbeth script - At the very top of the tower, in the cell where Strong and Rex Goodman are being held.
  • Agatha's dress or Reginald's suit - Reward from the quest Curtain Call, depending on the player character's gender.

Notes

  • Trinity Tower is the tallest building in Fallout 4.
  • When ascending the tower for the first time, the super mutant leader, Fist, will be heard shouting over the speakers, taunting or complimenting the Sole Survivor depending on their progress.
  • A scripted autosave triggers in the interior zone of the tower, even in Survival mode when auto-saves are normally blocked.
  • Sometimes upon reaching the top of the tower, Fist will be dead. This is most likely caused by a Vertibird killing him.
  • The cell where Rex and Strong are held does not have a radio, despite Rex saying one was left there.
  • It is possible to land a Vertibird on the roof of Trinity Tower and free Rex and Strong immediately, but several super mutants (including Fist) will attack before landing. Freeing the two captives in this way will result in the characters being non-interactable until you follow Strong down to the first floor, where the second-to-last Curtain Call quest stage will complete; talking with Rex will then complete the quest.
  • A member of the Brotherhood of Steel tried to jump off Trinity Tower, hoping to break the record for the highest jump made in a suit of power armor. However, he was caught, and his power armor confiscated.[2]

Companion comments

  • When at this location, companions make comments, which are activated at two locations: the street entrance, and on the roof by the weapons workbench.
Location comments
Character Specific location Comment
Cait Street entrance "Let me guess... you're going to make us climb this entire building. *Sigh*"
Roof "First we go up, now we have to go all the way down. I wish you'd make up your mind."
Codsworth Street entrance "Please tell me we aren't going to the top. I can't imagine what the years have done to this building's stability."
Roof "Oh my. Mum, please tell me we're heading back down." (female)
Roof "Please tell me we're heading back down." (male)
Curie Street entrance "Oh, look. It is so tall."
Roof "The Commonwealth almost looks healthy from up here."
Danse Street entrance "Let's hope that the structural engineers who created this building designed it to last."
Roof "Be careful near the edge, the Brotherhood doesn't want to lose you, soldier."
Deacon Street entrance "I can't believe so many skyscrapers are still standing."
Roof "All right. You got me up here. Let's go down. Now."
John Hancock Street entrance "Sure hope the elevator works."
Roof "You could just drop a bullet from up here and kill someone."
Robert MacCready Street entrance "I can't believe this building hasn't toppled over by now."
Roof "Commonwealth almost looks peaceful from up here."
Nick Valentine Street entrance "But you can bet the view will be killer."
Roof "Hell of a view."
Piper Wright Street entrance "That's a whole lot of building."
Roof "Air seem cleaner up here?"
Preston Garvey Street entrance "It must be a hell of a view from the top of this thing."
Roof "We must be able to see the whole Commonwealth from up here."
X6-88 Street entrance "Trinity Tower. If we're going in there, we should stick to the lower floors. We don't want to get cut off."
Roof "This place doesn't feel steady. I think it's shifting in the wind. We should get back down."

Appearances

Trinity Tower only appears in Fallout 4. It is also mentioned in a question in the Fallout Shelter weekly quest Game Show Gauntlet.

Bugs

  • Playstation 4Playstation 4 If a companion fails to enter the second window-washing elevator on the way down from the top of the tower, they may get stuck on the path between the two elevators. If the player character accepts Strong into their party at the foot of the tower, the previous companion will not be able to return to the settlement they're sent to, but will stay stuck on that path. To fix this, the player character must manually retrieve the companion from that spot. The companion should then be dismissed at the foot of the tower, or the problem will be repeated. To avoid this bug, the player character should ensure the companion is actually on the second elevator.[verified]
  • Playstation 4Playstation 4 Xbox OneXbox One The safe in the southeast room on the third interior floor indicates it has an Expert lock, but may actually require a Master Locksmith skill.[verified]
  • PCPC As with many elevators in the game, sometimes, when one enters one of the two elevators connecting the exterior and interior zones and presses the elevator button, the elevator will close but then run forever. [verified]
    • This may be related to the positioning of the player character and/or their companion when starting the elevator. Having your companion get in first and move to the back of the elevator, then issuing the stay command, may prevent the bug from occurring. Jumping around inside the elevator may also cause it to become "unstuck."

Gallery

References

Non-canon

  1. Fallout 4 Vault Dweller's Survival Guide pp. 450-451: "ZONE 11: NEIGHBORHOOD: BACK BAY
    Back Bay was once known for its numerous brownstones of architectural significance. It is now dominated by the Trinity Tower skyscraper, an immense building constructed close to the old church and public library. Now the streets and alleyways are home to roving bands of Raiders, ferals, and packs of wild dogs. The tower still stands, which is more than can be said for another skyscraper, which has half toppled into the Dartmouth Professional Building. Keep going south to reach a Raider tenement block stronghold of Layton Towers. Super Mutants have a powerful grip on this part of the city, too, decorating the Wilson Atomatoys Corporate HQ and Trinity Tower with meat bags and bloody spikes."

    (Fallout 4 Vault Dweller's Survival Guide)
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