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For other locations or objects named Trinity, see Trinity.


Trinity Tower is a location in the Commonwealth in 2287.


Standing at thirty stories tall,[1] Trinity Tower was one of Boston's tallest skyscrapers, located on the south side of Trinity Plaza in West Boston. Trinity Tower was devastated by the Great War but remained standing, and has been damaged further by the subsequent two centuries of exposure to the elements.[2]


Large sections of the building are noticeably absent and the tower is infested by mutant hounds and super mutants. Despite this devastation, some computer terminals and elevators still function. Strong and Rex Goodman can be found at the top of the tower, held captive by the super mutants occupying the tower.

Notable loot

  • Melee bobblehead - found in the cage where Strong and Rex Goodman are being held, at the very top of Trinity Tower.
  • Macbeth script - right next to the bobblehead.
  • Trinity Tower cell key - In a steamer trunk near the prison cell or by passing a speech check with Rex Goodman. Talking to Goodman first will add finding the key as an optional task.
  • Super mutant cowl armor - ground floor, next to the stairs, behind the counter.
  • Super mutant waistcloth - from the ground floor go up the stairs and take the elevator up. When it stops exit and immediately make a hard left, dropping down a level into an inactive elevator car. Exit the elevator and look right to find the waistcloth sitting on top of a safe, behind the counter. One will need to pick an Advanced lock or hack a Novice terminal to leave the room.
  • Super mutant leg guards - from the waistcloth, follow the hallway and go up the collapsed floor. When reaching the top, stop and turn around 180 degrees. There will be a room with stairs. Go up the stairs and turn left. The leg guards are in the back of this room, sitting on a flipped over the refrigerator.
  • Super mutant leg armor - after a second elevator ride, the leg armor will be directly ahead when the elevator doors open, sitting on a counter.
  • Super mutant heavy armor - at the top of the tower, look left and it is sitting on the floor.
  • Agatha's dress or Reginald's suit - reward from the quest Curtain Call, depending on the player character's gender.


  • There is a weapons workbench at the top where Strong and Rex Goodman are held.
  • Upon fighting their way up the tower for the first time, the super mutant leader, Fist, will be heard shouting over the speakers, complimenting the Sole Survivor and saying the super mutants they just fought were the weakest of the group.
  • Trinity Tower is the tallest building in Fallout 4.
  • Sometimes upon entering the topmost area, Fist will be dead. This is most likely caused by a Vertibird killing him.
  • The room that Rex and Strong are held in does not have a radio in it despite Rex saying they left one in there.
  • It is possible to land a vertibird on the roof of Trinity Tower and free Rex and Strong immediately, but the player would be faced with several super mutants (including Fist) before landing.
  • Doing so will result in the characters being non-interactable until you follow Strong down to the first floor, where the second last quest stage will complete.
  • There is a scripted auto-save that triggers at the mid-level of the tower, even in survival mode when auto-saves are normally blocked.
  • A member of the Brotherhood of Steel tried to jump off Trinity Tower, hoping to break the record for highest jump made in a suit of power armor. Unfortunately, he was caught and suspended from his power armor.[3]

Companion comments

  • When at this location companions make comments, which are activated at two locations: the street entrance and on the roof, by the weapons workbench.
Location comments
Character Specific location Comment
Cait Street entrance "Let me guess... you're going to make us climb this entire building. *Sigh*"
Roof "First we go up, now we have to go all the way down. I wish you'd make up your mind."
Codsworth Street entrance "Please tell me we aren't going to the top. I can't imagine what the years have done to this building's stability."
Roof "Oh my. Mum, please tell me we're heading back down." (female)
Roof "Please tell me we're heading back down." (male)
Curie Street entrance "Oh, look. It is so tall."
Roof "The Commonwealth almost looks healthy from up here."
Danse Street entrance "Let's hope that the structural engineers who created this building designed it to last."
Roof "Be careful near the edge, the Brotherhood doesn't want to lose you, soldier."
Deacon Street entrance "I can't believe so many skyscrapers are still standing."
Roof "All right. You got me up here. Let's go down. Now."
John Hancock Street entrance "Sure hope the elevator works."
Roof "You could just drop a bullet from up here and kill someone."
Robert MacCready Street entrance "I can't believe this building hasn't toppled over by now."
Roof "Commonwealth almost looks peaceful from up here."
Nick Valentine Street entrance "But you can bet the view will be killer."
Roof "Hell of a view."
Piper Wright Street entrance "That's a whole lot of building."
Roof "Air seem cleaner up here?"
Preston Garvey Street entrance "It must be a hell of a view from the top of this thing."
Roof "We must be able to see the whole Commonwealth from up here."
X6-88 Street entrance "Trinity Tower. If we're going in there, we should stick to the lower floors. We don't want to get cut off."
Roof "This place doesn't feel steady. I think it's shifting in the wind. We should get back down."


Trinity Tower appears only in Fallout 4. It is also mentioned in a question in the Fallout Shelter weekly quest Game Show Gauntlet.

Behind the scenes

The Trinity Tower is located in the same geographical location as the John Hancock Tower, which is likewise one of the tallest skyscrapers in Boston, Massachusetts.


  • Icon ps4.png If the companion fails to enter the second elevator on the way down, they may get stuck in the path between the two elevators. If the player character accepts Strong into their party at the foot of the tower, the companion will not be able to return to the settlement they're sent to but will stay stuck on that path. To fix that, the player character has to manually retrieve the companion from that spot. (Any companions should be dismissed at the foot of the tower or the problem will be repeated.) [verified]
    • To avoid that bug, the player character should make sure that the companion is actually on the elevator.
  • Icon ps4.png Icon xboxone.png The safe located in the southeast end on the middle level specifies that it is an Expert lock, but may actually require a higher lockpicking skill.[verified]



  1. Nick Valentine: "Trinity Tower. Thirty stories of Super Mutants."
    (Nick Valentine's dialogue)
  2. Fallout 4 Vault Dweller's Survival Guide pp. 450-451: "ZONE 11: NEIGHBORHOOD: BACK BAY
    Back Bay was once known for its numerous brownstones of architectural significance. It is now dominated by the Trinity Tower skyscraper, an immense building constructed close to the old church and public library. Now the streets and alleyways are home to roving bands of Raiders, ferals, and packs of wild dogs. The tower still stands, which is more than can be said for another skyscraper, which has half toppled into the Dartmouth Professional Building. Keep going south to reach a Raider tenement block stronghold of Layton Towers. Super Mutants have a powerful grip on this part of the city, too, decorating the Wilson Atomatoys Corporate HQ and Trinity Tower with meat bags and bloody spikes."

    (Fallout 4 Vault Dweller's Survival Guide)
  3. The Prydwen terminal entries