|For other locations or objects named Trinity, see Trinity.|
There are two entrances to the church. One is through the main doors on the western side of the building, the other is through a metal gate and stairs leading to the basement of the church, on the northeastern side of the building.
The church consists of an entry foyer, a main room, some small rooms upstairs and a basement. In the main room, the floor has caved in, making it difficult to access the back of the church without jumping or taking an alternate path. A group of super mutants occupy the rear area of the church across the chasm on the main floor, and can easily spot the Sole Survivor upon entering the church. Several narrow stairwells link the upper and lower sections of the church together, offering several paths between the upper, lower and main levels. There is a cellar door exit in the back of the church.
- Astoundingly Awesome Tales issue #4 - In the choir on the first floor, on the lectern by the steamer trunk.
- Four overdue books – One on a shelf located in a small room that can be found by going down the stairs at the east end of the main floor of Trinity Church. The second on the shelves in the basement dining/drinking area. The third is downstairs next to a broken computer. The fourth is standing in the table on the same room.
- Super mutant wrist wraps - Behind an Expert lock on the uppermost non-attic floor.
- Vault-Tec lunchbox - In the nursery opposite of the podium, on the basement level.
- Flux sensor - In the choir on the ground floor, inside the steamer trunk. This item only appears during the Quartermastery quests.
- Cleansing the Commonwealth: The Sole Survivor is tasked with eliminating the local super mutants.
- Diamond City's Most Wanted: The citizens of Diamond City need help clearing out the super mutants.
- Leading by Example: Set out on an objective with a Brotherhood squire in tow.
- Quartermastery: A flux sensor can be recovered in the steamer trunk that is in the choir chancel.
- Randolph Safehouse: One is contacted by Mister Tims to help clear the way for a new Railroad safehouse.
When at this location companions make comments, which are activated at the theatrical rigging and basement nursery.
|Curie||theatrical rigging||"I wonder what they did up here?"|
|nursery||"The population of the Commonwealth is a tiny fraction of what it was. The humans left should focus on reproduction."|
|Deacon||theatrical rigging||"The Railroad lives in places like this. Always behind the curtain."|
|nursery||"When you're done here, I'd like to leave."|
|Nick Valentine||theatrical rigging||""|
|Preston Garvey||theatrical rigging||""|
Trinity Church appears only in Fallout 4.
Behind the scenes
Locksmith level 3 to open.[verified]A locked door in the uppermost non-attic level (mentioned above, which contains super mutant wrist wraps) reads as having an "Expert" lock when moused over, however, it seems to actually be a Master lock and requires