Icon disambig
For the main game version of this weapon, see Tri-beam laser rifle (Fallout: New Vegas).
Gametitle-FNV GRA
Gametitle-FNV GRA

The tri-beam laser rifle (GRA) is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.


The tri-beam laser rifle (GRA) has the appearance of a "sawn-off" laser rifle, being shorter in length, without the tube underneath the barrel, and with a new emitter aperture and wiring that allows three beams to be fired with each shot.

Although identical in stats and textures to the tri-beam laser rifle, this version is specially constructed by the Gun Runners to accept weapon modifications.


The tri-beam laser rifle (GRA) can fire a total of about 245 times using the standard microfusion cells, the equivalent of 31 reloads, or 16 reloads when modified with the hi-capacity terminal, from full condition before breaking. When equipped with the heavy-duty capacitor, it can fire a total of about 495 times, the equivalent of 62 reloads, or 31 reloads when equipped with both modifications.

Ammunition typeUnmodifiedW/ Hi-cap terminalW/ HD capacitorW/ both mods
Standard2453124516495 6249531
Bulk2903729019584 7358437
Optimized2232822314450 5745029
Over charge1622116211329 4232921
Max charge9512956195 2519513




Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Laser rifle 22
Laser rifle Icon plus 31.6
AER14 prototype 35
Van Graff laser rifle 15
Tri-beam laser rifle 66
Tri-beam laser rifle Gametitle-FNV GRA66
Tri-beam laser rifle Icon plus Gametitle-FNV GRA75



  • Like the standard tri-beam laser rifle, each beam has a chance to score a critical hit, therefore making a Critical Hit relatively more likely due to three discharges each shot.
  • With all possible related damage perks and the focus optics weapon modification, at 100 Energy Weapons skill using max charge ammo, one can reach a maximum single shot (all beams hit) damage of 191, or 263 with the use of Psycho and Slasher.




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