For an overview of laser rifle models, see laser rifle. For the Gun Runners' Arsenal version of this weapon, see Tri-beam laser rifle (GRA). |
The tri-beam laser rifle is a weapon in Fallout: New Vegas.
Characteristics[]
A modified laser rifle with a design mimicking the "sawed-off" archetype, it is missing the tube on the bottom length of the barrel, being rather shorter than other models, and having a new emitter aperture and attached wires. The new emitter fires three laser beams with each shot. While uncommon in the wasteland, it can be readily found in the hands of the Mojave Brotherhood of Steel. It uses 3 microfusion cells when fired. This weapon degrades very quickly and is very expensive to repair. With the Jury Rigging perk it can be repaired with regular laser rifles.
Due to the fact that it fires three beams at once, it can score a critical hit for each beam outside of V.A.T.S. This results in the weapon occasionally dealing huge amounts of damage.
Durability[]
The tri-beam laser rifle degrades rapidly, as it can only fire a total of about 245 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 245 | 31 |
Bulk | 290 | 37 |
Optimized | 223 | 28 |
Over charge | 162 | 21 |
Max charge | 95 | 12 |
Variants[]
- Tri-beam laser rifle (GRA) - the customizable variant added with Gun Runners' Arsenal.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Laser rifle | 22 | 67.8 | 3.08 | x1.5 | 22 | 18 | 1.2 | 0.025 | 24 | 620 | 8 | 800 | 100 | 25 | 3 |
Laser rifle | 31.6 (15.8x2) | 97.4 | 3.08 | x1.5 | 22 | 18 | 1.8 | 0.025 | 24 | 620 | 8 | 3200 | 400 | 25 | 3 |
AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.8 | 0.0225 | 24(12) | 495 | 8.5 | 2200 | 258.8 | 25 | 3 |
Van Graff laser rifle | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.8 | 0.025 | 24 | 270 | 8 | 800 | 100 | 0 | 3 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 66 (22x3) | 180 | 2.73 | x1.5 | 22 | 23 | 2.9 | 0.5 | 24(8) | 245 | 9 | 4800 | 533.3 | 75 | 4 |
Tri-beam laser rifle | 75 (25x3) | 204.5 | 2.73 | x1.5 | 22 | 23 | 3.3 | 0.5 | 48(16) | 495 | 9 | 10600 | 1177.8 | 75 | 4 |
Locations[]
- Brewer's beer bootlegging - One may be found in a Hard locked gun cabinet downstairs (the 2 weapons generated in the locker are random).
- Deathclaw promontory - One can be found on one of the dead prospectors.
- Followers safehouse - One can be found in very poor condition.
- Hidden Valley bunker - Given by Knight Torres after completing Pistol Packing.
- Silver Rush - One can be found on the counter, in poor condition.
- Cliff Briscoe sometimes has one in stock.
- Another may be carried, depending upon the level of the player character, by the Brotherhood execution squad in the quest I Could Make You Care.
- Further into the game, when the Great Khans are encountered in the Mojave Wasteland, the Great Khan armorer will sometimes carry the tri-beam laser rifle.
- In the area where the alien blaster can be found, two of the three aliens are equipped with this weapon. The Wild Wasteland trait is required, otherwise the aliens will be replaced with mercs.
- Several Brotherhood of Steel members carry this weapon.
- Can be wielded by Y-17 trauma override harnesses, including the Y-17 master trauma harness in the X-12 research center.
- Marked men can carry them at moderate levels.
Notes[]
- The tri-beam laser rifle boasts a greater damage per second and critical hit multiplier when compared to its plasma equivalent, the multiplas rifle. However, the tri-beam laser rifle is heavier, and much more expensive to repair.
- As with the multiplas rifle, use of over charge or max charge microfusion cells allows the weapon to overcome its flaws against most armored targets, but the increased degradation effect is also applied for each shot.
- The tri-beam laser rifle is unaffected by the true iron sights setting, and will use the same aim animation regardless.
Bugs[]
- When dropped from your inventory, the rifle may spawn above you and kill you as it falls. [verified]
- The iron sight of the weapon is way too high, blocking nearly the entire screen when firing. [verified]