They usually have a companion mercenary as a bodyguard, who is armed with decent firepower. There is also usually one brahmin per merchant to carry their baggage and inventory. Occasionally, two traveling merchants will travel together, each with his own merc and pack brahmin. Heavily trafficked areas for the merchants include the Mojave Outpost, Novac, Freeside's north gate and near the Crimson Caravan Company.
Interactions with the player character
|This character is a merchant.||Sells: weapons, armor, ammunition|
9mm submachine gun
|Various aid and food items|
- Mojave Outpost has a merchant who never wanders far from the location. If they are not at the outpost, they can be found at the bottom of the hill to the east, at the intersection of I-15 and Nevada State Route 164.
- One merchant with no mercenary guard will appear in Boulder City near the train station the first time that location is visited. He will travel south to Novac, where he will remain at a fixed position at the gate entrance to the gas station. His inventory does not replenish (see bugs below).
- Northeast of Wolfhorn ranch, two traveling merchants plus brahmin and mercenaries will spawn on the overpass bridge should the player character approach it from the west. They will try to reach Novac but the Legion ambushes, Viper gunslingers, and wasteland creatures along the path may result in their death. If the caravan reaches Novac, they will stop for a while, then continue on to REPCONN headquarters, Grub n' Gulp rest stop, and Crimson Caravan Company, and subsequently, the attacks against them cease.
- The Crimson Caravan Company will often have a merchant who remains near the location permanently.
- Another Crimson Caravan merchant will periodically travel between the Crimson Caravan and Camp McCarran.
- Traveling merchants do not offer reputation discounts, but prices are affected by one's Barter.
- Caesar's Legion members are hostile to traveling merchants and will attack both them and their guards.
- Traveling with a merchant and their mercenary can provide player characters protection from the dangers of the road.
- The Courier can happen upon the remains of a traveling merchant, their guard, and a pack brahmin near the El Dorado dry lake. The brahmin is a normal corpse able to be looted, but the merchant and guard are static objects and appear as mauled corpses.
- The merchant who frequents the area around El Dorado dry lake may be killed by the giant ants or Viper gunslingers in the area.
- Traveling merchants may carry items from the Gun Runners' Arsenal add-on.
- The merchant that stops in Novac will wear any better armor pieces that are sold to him, including Legion armor.
- The traveling merchants do not enter the Strip.
Traveling merchants appear in Fallout: New Vegas.
- A merchant that has been killed by a plasma weapon turns into a goo pile that can be used to initiate a conversation once the merchant has respawned. The merchant can be quite a distance away but the conversation zooms in and initiates anyways. [verified]
- cowboy repeater and lacking a mercenary escort. This merchant will buy and sell goods, but his stock consists only of what he is carrying and does not change periodically, as with a normal merchant. Furthermore, he will travel from Boulder City to Novac only once and will remain in Novac for the rest of the game. [verified] A single traveling merchant can be initially encountered just outside Boulder City, armed with a
- At least two traveling merchants' inventories are not set to change periodically (or "update") as they should be: the merchant found outside the Mojave Outpost, and a merchant located near the Strip. These merchants will still buy and sell goods, but aside from changes due to sales, their inventories will remain the same over the course of the game. This is true even if they are killed and later respawn. [verified]
- One traveling merchant may stop near the Poseidon gas station in Novac and remain there for the whole game. [verified]