The Trappers were a gang of raiders located in Appalachia.
Background[]
The Trappers were one of the five raider groups in Appalachia. They differed from their counterparts in that they preferred hunting and camping, and enjoyed setting traps,[2] particularly favoring explosive bait. This bait, invented by Chuck, was effective in stopping the Responders' tracker dogs from following their trail after raids.[3]
The Trappers decided to build their camp near the Devil's Backbone, a rock formation just outside the pre-War town of Huntersville. They chose this rural location so they could watch over any traffic on a nearby road[2] - preying on travelers coming from the East - yet still having access to plentiful game to hunt.[4]
For a long time, the group avoided Huntersville due to fears of the quarantined town and its contaminated water. However, at some point, the group began to hear a lot of noise coming from the town. To determine the source of the noise, the gang's leader, Walter Griswold, sent a scout. The scout soon returned, reporting of "some big 'ol green 'uns" occupying the town. In disbelief, Griswold ordered the scout to accompany him to the town, so he could see for himself. They arrived in time to see the Brotherhood of Steel advancing on the town and attacking the super mutants that occupied it. Eventually, Griswold believed the Brotherhood was losing the battle, and he and the scout fled back to their camp.[4]
Griswold began to record himself, explaining what happened in the town, and asking the Cutthroats' gang leader David Thorpe for assistance. Before he could finish recording, the Trappers' camp was attacked by super mutants.[4] This attack was ultimately repelled, and the Trappers began to plan for a counterattack on the super mutants in Huntersville, though they waited for reinforcements from the other raider gangs. These reinforcements never arrived,[1] either because Thorpe never received Griswold's call for help (Rose claims she and the Cutthroats never heard what happened to the Trappers) or because the other raider groups were already spread too thin and were unable to provide assistance.[2]
The Trappers were attacked again by the super mutants. This time, however, the raid was more damaging to the gang: Griswold, as well as other members of the Trappers, were abducted and brought back to Huntersville. Chuck and other survivors of the raid felt betrayed by the lack of reinforcements from the raider alliance, and ultimately fled the area.[1]
Locations[]
Members[]
Interactions with the player character[]
Quests[]
- Flavors of Mayhem: The Trappers devised a way to create explosive bait. The Vault Dweller must make one and use it to kill an enemy.
- Key to the Past: The Trappers key fragment is one of the five fragments that must be found. It is located on the body of Walter Griswold in Huntersville.
Gallery[]
Appearances[]
The Trappers are mentioned only in Fallout 76.
References[]
- ↑ 1.0 1.1 1.2 Trappers note
- ↑ 2.0 2.1 2.2 Rose: "Hey, you're back! I guess you found it huh? I'm just going to assume ya did and move on. Let's check with the Trappers next. They had a camp out near the Devil's Backbone so they could keep an eye out along the road from the southeast. We never did find out what happened to them. We were spread pretty thin by the time they disappeared. Someone, or something, probably got to them. Maybe they left a note behind or some other clue. They were real outdoorsy types. Liked camping and hunting. Be careful searching the camp for their piece of the key. If it wasn't obvious, they were really into traps."
(Rose's dialogue) - ↑ Rose: "This one time, Chuck-he was the guy who came up with this crazy idea-laid out explosive bait along the trail after a raid. When the Responders came looking for us with their tracking dogs, well...Let's just say the hounds lost their scent. You know, because their heads were blown off. Ah whatever, you get what I'm saying."
(Rose's dialogue) - ↑ 4.0 4.1 4.2 Trappers' warning
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