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The trapper's shack is a shack with a basement in Point Lookout in 2277. It is inhabited by around half a dozen swampfolk.

Background[]

The trapper's shack is the northernmost point in the middle of the "Trapper's Triangle," which stretches between here, the grower's shack in the west, and the Lil' Tyke Playhouse to the southeast.[Non-game 1] The shack itself is full of traps.

The trapper who lives here entertains himself by capturing mutated creatures in cages, and pitting them against one another in the basement.[Non-game 1] Two large cells have been set up, with an electronically-controlled door between them.

Layout[]

The main section of the shack has a similar layout to other shacks in Point Lookout, but highly cluttered. There are many traps laying out in the open. Many of the swampfolk's "bone-tree" and doll-based totems have been constructed inside, some of them in flowerpots. The bathtub is full of whiskey bottles and moonshine-related items.

The shack's cellar is accessible through a door on the back of the building. There are two connected cages here. One cell holds six swamp ghouls, and the other imprisons a swamplurk. They are hostile towards each other. An electric switch on the table will open the door between the cages. There is also a workbench off to the left.

Notable loot[]

Notes[]

  • Inside the house, the cabinet to the right of the refrigerator contains a grenade bundle trap. Opening the cabinet will drop three live frag grenades on the player character unless it is quickly disarmed upon opening the door. There are also bear traps strewn about all over the shack's floor, and an open one on the counter.
  • The swamplurk is leveled and may be a swamplurk queen at higher levels; if so, it will quickly mow down the ghouls with its acid attack.
  • Upon leaving the cellar, the player will be ambushed by a party consisting of approximately four swampfolk. They have also set frag mines in a semi-circle around the door while the player was inside.
  • In the cellar, a pair of coolers can be found. One contains the only deathclaw hand in Point Lookout, in addition to many pieces of mole rat meat and dog meat, and the strange meat pie mentioned above. The other cooler holds the only radscorpion poison gland in Point Lookout, as well as a clutch of mirelurk eggs.
  • Rugs fashioned from the hides of mole rats serve as welcome mats in both rooms.
  • The shack has a workbench as well as the materials to make several constructed weapons, including the deathclaw gauntlet.
  • Though a character called "the Trapper" is said to live here in the text of Fallout 3 Game of the Year Edition Tour of Point Lookout,[Non-game 1] no specific character is identified as such in-game. The location is inhabited by normal, undifferentiated swampfolk enemies.

Appearances[]

The trapper's shack appears only in the Fallout 3 add-on Point Lookout.

Behind the scenes[]

The swampfolk ambush at this location was likely inspired by a bug that occurred in development, which similarly caused swampfolk to gather outside of interiors while the player was exploring.[Non-game 2]

Gallery[]

References[]

Non-game

  1. 1.0 1.1 1.2 Fallout 3 Official Game Guide Game of the Year Edition p.663: "1.05: TRAPPER'S SHACK (LAT 04 / LONG 03)
    This is the northernmost point in the middle of the "Trapper's Triangle," which stretches from the Grower's Shack [1.03] in the west to the Trapper's Shack to the north [1.05] to the Lil' Tyke Playhouse to the southeast [1.07]. Not only are there Swampfolk to fear, but the entire place is a gigantic trap, with Frag Mines and Bear Traps dotted about the perimeter of the house. The north side of the shack has a ground trapdoor entrance to the cellar. The south side has a covered porch and a table with a Double-Barreled Shotgun on it. Take this, watch out for the Bear Trap, and enter.
    Living Room
    Find scattered skeletons, a caged skeleton near a Bear Trap (careful), and access to the Vittles Station and Tirlet.
    Captured Ghouls and Swampfolk
    This is where the Trapper gets his jollies by pitting captured mutations against each other! At the moment, six Swamp Ghouls are caged in one area, and a Swamplurk in the other. Flick the Electrical Switch to start the fight. Mop up any survivors, then open the door to reach the Swamplurk's cell with two Safes and a Quantum to gather."
    (Fallout 3 Game of the Year Edition Tour of Point Lookout)
  2. Fallout 4 Point Lookout Mod with Joel Burgess and Nate Purkeypile (46:34)
    Nathan Purkeypile: "My favorite is when they would spawn forever, like hundreds of them."
    Zanthir: "We actually ran into that exact issue, is when after you loaded an area that had one, that spawned, when you entered an interior, then they would just spawn infinitely while you were in the interior. So when you came out, there were just thousands of them and your FPS just tanked down to nothing."
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