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|games =FO4
 
|games =FO4
 
|type =misc
 
|type =misc
|icon =
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|icon =icon Fo4 side quest.png
 
|image =Deb.png
 
|image =Deb.png
 
|image desc =Deb as seen in Bunker Hill
 
|image desc =Deb as seen in Bunker Hill
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* At the time the quest is given, the Sole Survivor can bargain up to three times for more caps.
 
* At the time the quest is given, the Sole Survivor can bargain up to three times for more caps.
 
* If the Sole Survivor bargains for more caps and then afterwards chooses the option that says they've already cleared the area, the bargained amount won't be given past a maximum of 175 caps.
 
* If the Sole Survivor bargains for more caps and then afterwards chooses the option that says they've already cleared the area, the bargained amount won't be given past a maximum of 175 caps.
* Objectives in some other quests, e.g. [[The Lost Patrol]], [[The Silver Shroud]], and [[Ghoul Problem]] at [[County Crossing]], may send the player to the National Guard training yard. This quest only requires the outside and the first building interior to be cleared, while the second building, and namely the glowing one "leader" of the feral ghouls, are only tied to any other quests requiring the location to be cleared. It is not required to clear the location to complete the objectives in The Lost Patrol and The Silver Shroud, but it is highly likely the player will have to kill the ghouls in the first building anyway to complete those objectives uninterrupted.
+
* Objectives in some other quests, e.g. [[The Lost Patrol]], [[The Silver Shroud]], and [[Ghoul Problem]] at [[County crossing]], may send the player to the National Guard training yard. This quest only requires the outside and the first building interior to be cleared, while the second building, and namely the glowing one "leader" of the feral ghouls, are only tied to any other quests requiring the location to be cleared. It is not required to clear the location to complete the objectives in The Lost Patrol and The Silver Shroud, but it is highly likely the player will have to kill the ghouls in the first building anyway to complete those objectives uninterrupted.
   
 
==Bugs==
 
==Bugs==
{{platforms|pc}} If you previously cleared the training yard without getting this quest, it may be unavailable to accept or turn-in, blocking [[Prep School]]. (Despite the in-game console showing it at stage 200, which is "Report back to [[Deb]]") {{Verify|type=bug|verified}}
+
{{platforms|pc}} If you previously cleared the training yard without getting this quest, it may be unavailable to accept or turn-in, blocking ''[[Prep School]]''. (Despite the in-game console showing it at stage 200, which is "Report back to [[Deb]]") {{Verify|type=bug|verified}}
 
* On PC, you can solve this by manually setting the quest stage to 100 using the command {{console|SetStage 00122221 100}}. The relevant misc quest entries will be added to the Quests panel. If the first step is not working another option is to advance the quest to the next step by using the command {{console|SetStage 00122221 200}}, the next conversation with [[Deb]] will turn the quest in.
 
* On PC, you can solve this by manually setting the quest stage to 100 using the command {{console|SetStage 00122221 100}}. The relevant misc quest entries will be added to the Quests panel. If the first step is not working another option is to advance the quest to the next step by using the command {{console|SetStage 00122221 200}}, the next conversation with [[Deb]] will turn the quest in.
   

Revision as of 20:24, 28 January 2017

 
Gametitle-FO4
Gametitle-FO4

Traffic Jam is a miscellaneous quest in Fallout 4.

Quick walkthrough

Miscellaneous Quest: Traffic Jam 
Ask Deb at Bunker Hill for a job. 
Go to the National Guard training yard.
Remove the local feral ghouls
Report to Deb. 
Reward: 300 XP
200/400 caps 
Leads to: Prep School 

Detailed walkthrough

Ask Deb at Bunker Hill for a job. She'll inform the Sole Survivor that some nearby feral ghouls pose a threat to Bunker Hill and that they need to be removed. Go to the National Guard training yard and kill the feral ghouls, and then return to Deb to collect your reward.

When the first building is entered, the player will most likely encounter a few ferals, along with Brotherhood of Steel Knight Astlin, who is dead, starting the quest The Lost Patrol.

In the second building there will be more ferals, along with a glowing one, sometimes legendary, depending on difficulty.

If the area had already been cleared previously then the Sole Survivor can directly ask for the reward in the same conversation.

The quest is only offered during the day.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
100 Clear the training yard.Trade in Bunker Hill isn't flowing quite the way it should because there's a "horde" of feral ghouls near the National Guard Training Yard. Deb will pay well if I deal with it.
200 Report back to Deb.I don't know if they were a "horde", but there certainly were a lot of ferals I put down at the National Guard Training Yard. Now I need to see Deb about the reward.
300Quest finishedDeb was true to her word and rewarded me handsomely for dealing with the ferals at National Guard Training Yard.
9000Quest failedFail Quest

Notes

  • At the time the quest is given, the Sole Survivor can bargain up to three times for more caps.
  • If the Sole Survivor bargains for more caps and then afterwards chooses the option that says they've already cleared the area, the bargained amount won't be given past a maximum of 175 caps.
  • Objectives in some other quests, e.g. The Lost Patrol, The Silver Shroud, and Ghoul Problem at County crossing, may send the player to the National Guard training yard. This quest only requires the outside and the first building interior to be cleared, while the second building, and namely the glowing one "leader" of the feral ghouls, are only tied to any other quests requiring the location to be cleared. It is not required to clear the location to complete the objectives in The Lost Patrol and The Silver Shroud, but it is highly likely the player will have to kill the ghouls in the first building anyway to complete those objectives uninterrupted.

Bugs

PCPC If you previously cleared the training yard without getting this quest, it may be unavailable to accept or turn-in, blocking Prep School. (Despite the in-game console showing it at stage 200, which is "Report back to Deb") [verified]

  • On PC, you can solve this by manually setting the quest stage to 100 using the command SetStage 00122221 100. The relevant misc quest entries will be added to the Quests panel. If the first step is not working another option is to advance the quest to the next step by using the command SetStage 00122221 200, the next conversation with Deb will turn the quest in.