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A variety of trading posts can be constructed after developing a settlement through Minutemen quests or by clearing out occupied settlements, and reaching level 2 in the Local Leader perk. Assigning settlers to some trading stands will increase settlement happiness and produce a profit of caps based on population size. Caps can be collected from the settlement's inventory by accessing the workbench under Misc.

Types of storesEdit

Trading post store

There are a total of 6 types of stores in the settlement build mode each selling different items. There are 3 levels of each type, requiring an increasing amount of caps, materials, and perk levels to build, but also yielding more caps and having a wider selection of goods in stock.

StoresEdit

Store Type Materials Perk Req. Level 4 Trader Business Hours Caps Medical Aid Ammo Apparel Misc Weapons Junk Happiness bonus
Trading stand 5 wood, 3 steel, 300 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm 226 Icon cross Icon cross Icon cross Icon cross Icon cross Icon check Icon check 10
Trading shop 5 wood, 3 steel, 600 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm 258 Icon cross Icon cross Icon check Icon cross Icon cross Icon cross Icon check 10
Trading emporium 5 wood, 3 steel, 1500 bottlecap, 1 settler Local Leader 2, Cap Collector 2 Vault-Tec rep, Tina De Luca, Trader Rylee 8 am - 8 pm 239 Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon check 15
Armor stand 5 wood, 3 steel, 500 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm Icon cross Icon cross Icon cross Icon check Icon cross Icon cross Icon cross 0
Armor shop 5 wood, 3 steel, 1000 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm 390 Icon cross Icon cross Icon cross Icon check Icon cross Icon cross Icon cross 0
Armor emporium 5 wood, 3 steel, 3000 bottlecap, 1 settler Local Leader 2, Cap Collector 2 The Scribe 8am - 8pm 344 Icon cross Icon cross Icon cross Icon check Icon cross Icon cross Icon cross 0
Weapons stand 5 wood, 3 steel, 500 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm 254 Icon cross Icon cross Icon check Icon check Icon check Icon check Icon check 0
Weapons shop 5 wood, 3 steel, 1000 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm Icon cross Icon check Icon check Icon check Icon check Icon check Icon check 0
Weapons emporium 5 Wood, 3 steel, 3000 bottlecap, 1 Settler Local Leader 2, Cap Collector 2 Smiling Larry 24hrs 347 Icon cross Icon check Icon check Icon check Icon cross Icon check Icon cross 0
Drink stand 5 wood, 3 steel, 250 bottlecap, 1 settler Local Leader 2 N/A 8am - 10pm 242 Icon cross Icon check Icon check Icon check Icon check Icon check Icon check 15
Bar 5 wood, 3 steel, 500 bottlecap, 1 settler Local Leader 2 N/A 8am - 10pm 240 Icon cross Icon check Icon check Icon check Icon check Icon check Icon check 20
Restaurant 5 wood, 3 steel, 1500 bottlecap, 1 settler Local Leader 2, Cap Collector 2 Ron Staples 8am - 10pm 128 Icon cross Icon check Icon cross Icon check Icon check Icon cross Icon check 40
First aid station 5 Wood, 3 steel, 600 bottlecap, 1 settler Local Leader 2, Medic 1 N/A 8am - 8pm 522 Icon check Icon check Icon cross Icon cross Icon cross Icon cross Icon cross 10
Clinic 5 wood, 3 steel, 1200 bottlecap, 1 settler Local Leader 2, Medic 1 N/A 8am - 8pm 243 Icon cross Icon check Icon check Icon check Icon cross Icon check Icon check 20
Surgery center 5 wood, 3 steel, 1800 bottlecap, 1 settler Local Leader 2, Medic 1 Doc Anderson 8am - 8pm 352 Icon cross Icon cross Icon check Icon check Icon check Icon check Icon check 30
Clothing stand 5 wood, 3 steel, 200 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm 251 Icon cross Icon cross Icon cross Icon check Icon cross Icon check Icon check 8
Clothing shop 5 wood, 3 steel, 400 bottlecap, 1 settler Local Leader 2 N/A 8am - 8pm 131 Icon cross Icon check Icon cross Icon cross Icon cross Icon cross Icon cross 10
Clothing emporium 5 wood, 3 steel, 1000 bottlecap, 1 settler Local Leader 2, Cap Collector 2 Anne Hargraves 8am - 8pm 141 Icon cross Icon check Icon cross Icon cross Icon cross Icon cross Icon cross 15

NotesEdit

  • These stores not only provide extra income and settlement happiness, but the Sole Survivor can also buy and sell items here. Higher levels of stores provide a wider selection of higher level and more rare items. Each store provides some certain happiness bonus which is divided by the number of settlers in the settlement.
  • If one has any food store in the settlement, all your settlers (except guards and barmen) will gather around it every evening for dinner. If there are any chairs near the store, settlers will use them. If there is a workbench near it (for example, a cooking station), settlers will randomly use it during their supper time. To get such an effect one should build objects not far from the store (the store has its invisible active zone around it, similar to conduits and power pylons).
  • Multiple stores of the same tier and type (e.g. Level 3 weapon stores) within one settlement appear to share the same inventory.
  • Assigning companion-possible people/robots to the stores will make it harder to choose to barter, if at all.
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