A tool is a miscellaneous item in Fallout and Fallout 2.
Characteristics[]
A multi-use tool, containing various useful components, including pliers. Its user gains a 20% bonus to Repair when the item is used.[clarification needed]
Uses[]
Tools are worth a lot of money if sold to the right people, and they are quite common. Valerie can be given a set of tools and a wrench in exchange for a super tool kit one day later.
Locations[]
Fallout Demo[]
In the Fallout Demo, the item is called wire cutters[1] (in possession of Skippy) and can be used to disable Scrapheap's power generator. The two gangs then leave town and the demo ends.
Fallout[]
- If Repair is tagged, the Vault Dweller will have one of these at the start.
- Mitch in the Hub's General Store has one.
- Doc Morbid at the Junktown hospital has one on his person.
- One in the Hall of the Dead in Necropolis, in the desk in a room to the west when using the main entrance.
- One in a locker on level one of the Glow.
- Two, in a locker/wall locker on level four of the Glow.
- Two in Morpheus's bookcase in the Tower of Doom.
Fallout 2[]
- Next to the destroyed Mister Handy in Klamath's rat caves.
- One inside a locker in Smitty's shack in the Den.
- One in a locker on level 3 in Vault 8.
- One on a workbench in Skeeter's workshop in Gecko.
- The Professor in Broken Hills has one in his inventory.
- One on a toolboard in a back room in New Reno Arms.
- One in an ice chest in the Railway Station's brewery.
- Hoss in NCR Downtown carries this.
- One in a locker, on Sierra Army Depot's level one.
- One in a desk, on Sierra Army Depot's level two.
Gallery[]
- Fallout
- Fallout 2
References[]
- ↑ Fallout demo game file: {7500}{}{Wire Cutters}
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