# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
1 | 002SavoldiRailroadScene_01_Intro | | {Grousing} I'm half-tempted to join the Railroad. With all this shit. | TonySavoldi: I don't know. People got to do something, Dad. | A1a |
2 | TonySavoldi: I'm half-tempted to join the Railroad. With all this shit. | {A little angry} I don't know. People got to do something, Dad. | JoeSavoldi: When did you start to care about synths? | A1a |
3 | JoeSavoldi: When did you start to care about synths? | {Defensive, then getting a little heated} It's not that. The Railroad is the only one standing up to the Institute. | TonySavoldi: So Gary's wife's... kidnapped. That settlement Lucas Miller was talking about... wiped out. | A1a |
4 | TonySavoldi: It's not that. The Railroad is the only one standing up to the Institute. | {Making points - punch "kidnapped" and "wiped out" - feels strongly} So Gary's wife's... kidnapped. That settlement Lucas Miller was talking about... wiped out. | | A1a |
5 | 002SavoldiRailroadScene_02_Core | Player Default: What's the Railroad? | {Admiration / Defiant} They're freedom fighters. Willing to risk their lives for synths. | | Y1a |
6 | | {Admiration / Defiant} And that means they fight the Institute. Only ones that do. | JoeSavoldi: What? You think that's noble or some bullshit? That just makes them idiots. | Y1b |
7 | Player Default: What's the Railroad? | {A little uncertain - they are scary / Defiant} Synthetic people made by the Institute. Looks so human you can't tell them from us. | JoeSavoldi: What? You think that's noble or some bullshit? That just makes them idiots. | Y2a |
8 | JoeSavoldi: They're monster is what they really are. | {Indignant / Irritated} And how do you know that? Have you ever met one? | | Y1a |
9 | | {Trying to sound certain himself / Irritated} If you can't tell who's a synth or not, they can't be all that bad. | Player Default: It's always good to help people. | Y1b |
10 | JoeSavoldi: They're monster is what they really are. | {Bitter - the no offense is said to a customer} All I do here is help crusty old caravan hands, no offense, go blind off rotgut. | | A1a |
11 | | {Defiant} At least the Railroad's fighting the Institute. And why not save synths? | JoeSavoldi: Might as well go off and join the "Deathclaw Preservation Society." | A1b |
12 | Player Default: Trying to save synths sounds noble to me. | {Defiant} I'm not alone in this, Dad. | JoeSavoldi: Enough. We got customers. | A1a |
13 | Player Default: Synths are weapons built by the Institute. | {Uncertain, trying not to sound that way / Worried} You don't know that. | JoeSavoldi: You see, boy, now stop this nonsense. We got customers. | B1a |
14 | Player Default: What did the Institute do to you? | {Compassionate / Sad} Ah, Gary. He is, well was, one of Cricket's hired guns. He hits the roads and comes back to find his wife missing. | JoeSavoldi: Yeah, so the Institute kidnaps people. I'm not saying I like it. But the world's a dangerous place. | Y1a |
15 | JoeQuestScene | | Dad, you're not going to send him on that same wild goose chase? | JoeSavoldi: Hey, he brought it up, not me. As I was saying. | A1a |
16 | TonyServiceScene | Player Default: I'll take it. | No caps, no room. | | A1a |
17 | Player Default: I'll take it. | Pa won't allow me to barter for the room. | | A2a |
18 | Player Default: I'll take it. | You need caps hit up dad or Deb. They'll buy whatever salvage you're carrying. | | A3a |
19 | Player Default: I'll take it. | Any vermin you find is yours. No extra charge. | | A4a |
20 | Player Default: I'll take it. | No gunfire after midnight. House rules. | | A5a |
21 | Player Default: I'll take it. | Stockton snores. You've been warned. | | A6a |
22 | Player Default: I'll take it. | Sleep lightly, the raiders don't always play by the rules. | | A7a |
23 | Player Default: I'll take it. | No extra charge for the dog. | | A8a |
24 | Player Default: Not interested. | Eh. Someone will grab the room. Someone always does. | | B1a |
25 | Player Default: Not interested. | Might want to hit pa for a drink before you go. | | B2a |
26 | Player Default: Not interested. | You won't get a better deal. This is the only flophouse in town. | | B3a |
27 | Player Default: Let me think about it. | It's first come for the room. | | X1a |
28 | Player Default: Let me think about it. | That room goes fast. | | X2a |
29 | Player Default: Let me think about it. | Whatever. | | X3a |
30 | Player Default: This some kind of motel? | I prefer the term "flophouse," but don't tell my pa that. Gets him mad. | | Y1a |
31 | | When caravans pull into town, they need a place to sleep, so we rent out all the beds we can. | | Y1b |
32 | | So, did you want one? | Player Default: I'll take it. | Y1c |
33 | Player Default: How many caravans come through here? | All of 'em. They kind of own the whole town, but money still has to change hands, so they know which caravan owes what. | | Y2a |
34 | | Bunker Hill is one big "money makes the world go 'round" kind of place. Raider problem? Pay 'em off. Supply problem? Buy more, charge more. | | Y2b |
35 | | Hey, weren't we talking about you renting a room? You need one? | Player Default: I'll take it. | Y2c |
36 | Player Default: So Bunker Hill just buys it's way out of problems? | It's all they know. Caravan folk are money folk. And all the people who settled here retired from the caravans. | | Y3a |
37 | | Now that doesn't mean a Bunker Hill Boy doesn't know how to sling a gun, but why waste the bullets if you can buy your way out of trouble for less? | | Y3b |
38 | | Hey, did you want that room or not? | Player Default: I'll take it. | Y3c |
39 | | Finally my dead can stop belly-aching about great-grandpappy. Thanks. Need a room? | Player Default: I'll take it. | A |
40 | | Fine place to sleep right here. Reasonable rate. | Player Default: I'll take it. | A |
41 | | Need a roof over your head? Only place in town. | Player Default: I'll take it. | A |
42 | | Need a place to stay? Grab it before someone else does. | Player Default: I'll take it. | A |
43 | - | | Having great-grandpappy's hat back. Who'd of thought I'd give a damn? | | |
44 | | Another day on the Hill. | | |