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===Interviews about ''Fallout 4''=== |
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* February 18, 2014: [http://www.rockpapershotgun.com/2014/02/18/apparently-we-wont-hear-about-fallout-4-for-a-while/ Discussion about early development with RockPaperShotgun]. |
* February 18, 2014: [http://www.rockpapershotgun.com/2014/02/18/apparently-we-wont-hear-about-fallout-4-for-a-while/ Discussion about early development with RockPaperShotgun]. |
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+ | == Gallery == |
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+ | FoS Todd Howard.png|Drawing from the ''[[Fallout Shelter]]'' |
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{{Copyright Wikipedia|Todd Howard (video game designer)}} |
{{Copyright Wikipedia|Todd Howard (video game designer)}} |
Revision as of 13:41, 4 September 2019
Todd Howard is the executive producer and game director at Bethesda Softworks. He led the development of Fallout 3, Fallout 4, Fallout 76 and Fallout Shelter.
Career
Todd Howard has spent over two decades in the video game industry. Having been educated at the College of William and Mary in Virginia, he joined the fledgling Bethesda game development studio in 1994. One of Howard's first assignments was to work on the first Elder Scrolls game, The Elder Scrolls: Arena by making porting the game from its original floppy disk media to the new CD format. Over the years, he continued to contribute to various titles, and is currently Executive Producer of the Elder Scrolls series, and all of the most recent games in the Fallout series developed by Bethesda Softworks, including the mobile management spin-off Fallout Shelter. Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda's games, especially Oblivion, something that he admits has happened in the past - saying that despite the fact each game is the previous one's sequel, total reinvention is the prerogative.
His major credits include being project leader and designer of Morrowind, designer on Daggerfall, and producer and designer of The Terminator: Future Shock and SkyNET. He was also the project leader and designer of The Elder Scrolls Adventures: Redguard.
Employment history
From | To | Company | Role |
---|---|---|---|
1994 | Present | Bethesda Softworks | Game Director and Executive Producer |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Game Director and Executive Producer |
2010 | Fallout: New Vegas | Special Thanks |
2015 | Fallout Shelter | Executive Producer |
2015 | Fallout 4 | Game Director and Executive Producer |
2018 | Fallout 76 | Executive Producer |
Other work
Year | Title | Credited as/for |
---|---|---|
1995 | PBA Bowling | Special Thanks |
1996-2016 | The Elder Scrolls series | Game Director, Executive Producer, Project Leader, Designer, Writer, Additional Writer, Quest Design, Additional Design, Special Thanks |
1996 | SkyNET | Producer/Designer |
1999 | Protector | Executive Producer |
2000 | Sea Dogs | Special Thanks |
2003 | Pirates of the Carribean | Special Thanks |
2011 | Brink | Special Thanks |
2014 | Minecraft: Playstation 4 Edition (The Elder Scrolls V: Skyrim Pack) | Music Credits |
2016 | Doom | Special Thanks |
See also
External links
Interviews about Fallout 3
- February 4, 2005: interview at Duck and Cover
- July 13, 2004: interview at Gamespot
Interviews about Fallout 4
- February 18, 2014: Discussion about early development with RockPaperShotgun.
Gallery
The contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Todd Howard (video game designer)." |