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===Interviews about ''Fallout 4''===
 
===Interviews about ''Fallout 4''===
 
* February 18, 2014: [http://www.rockpapershotgun.com/2014/02/18/apparently-we-wont-hear-about-fallout-4-for-a-while/ Discussion about early development with RockPaperShotgun].
 
* February 18, 2014: [http://www.rockpapershotgun.com/2014/02/18/apparently-we-wont-hear-about-fallout-4-for-a-while/ Discussion about early development with RockPaperShotgun].
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== Gallery ==
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<gallery>
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FoS Todd Howard.png|Drawing from the ''[[Fallout Shelter]]''
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</gallery>
   
 
{{Copyright Wikipedia|Todd Howard (video game designer)}}
 
{{Copyright Wikipedia|Todd Howard (video game designer)}}

Revision as of 13:41, 4 September 2019

 
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Todd Howard is the executive producer and game director at Bethesda Softworks. He led the development of Fallout 3, Fallout 4, Fallout 76 and Fallout Shelter.

Career

Todd Howard has spent over two decades in the video game industry. Having been educated at the College of William and Mary in Virginia, he joined the fledgling Bethesda game development studio in 1994. One of Howard's first assignments was to work on the first Elder Scrolls game, The Elder Scrolls: Arena by making porting the game from its original floppy disk media to the new CD format. Over the years, he continued to contribute to various titles, and is currently Executive Producer of the Elder Scrolls series, and all of the most recent games in the Fallout series developed by Bethesda Softworks, including the mobile management spin-off Fallout Shelter. Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda's games, especially Oblivion, something that he admits has happened in the past - saying that despite the fact each game is the previous one's sequel, total reinvention is the prerogative.

His major credits include being project leader and designer of Morrowind, designer on Daggerfall, and producer and designer of The Terminator: Future Shock and SkyNET. He was also the project leader and designer of The Elder Scrolls Adventures: Redguard.

Employment history

FromToCompanyRole
1994PresentBethesda SoftworksGame Director and Executive Producer

Credits

Fallout series

YearTitleCredited as/for
2008Fallout 3Game Director and Executive Producer
2010Fallout: New VegasSpecial Thanks
2015Fallout ShelterExecutive Producer
2015Fallout 4Game Director and Executive Producer
2018Fallout 76Executive Producer

Other work

YearTitleCredited as/for
1995PBA BowlingSpecial Thanks
1996-2016The Elder Scrolls seriesGame Director, Executive Producer, Project Leader, Designer, Writer, Additional Writer, Quest Design, Additional Design, Special Thanks
1996SkyNETProducer/Designer
1999ProtectorExecutive Producer
2000Sea DogsSpecial Thanks
2003Pirates of the CarribeanSpecial Thanks
2011BrinkSpecial Thanks
2014Minecraft: Playstation 4 Edition (The Elder Scrolls V: Skyrim Pack)Music Credits
2016DoomSpecial Thanks

See also

External links

Interviews about Fallout 3

Interviews about Fallout 4

Gallery

CopyrightThe contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Todd Howard (video game designer)."