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Gametitle-FO3
Gametitle-FO3
Hello, stranger. I'm Tinker Joe, premier supplier of robotic parts and service throughout the DC Wasteland.

Tinker Joe is a merchant patrolling near the RobCo facility in 2277.

Background

This wandering merchant sells a variety of junk, equipment, and weaponry, but also dabbles in scavenging and selling robot parts. He's built a good rapport with wastelanders, and Sheriff Simms of Megaton is particularly happy with his purchase of Deputies Steel and Weld. He can currently be seen wandering the wastes with his robotic entourage, which includes an old Mister Gutsy army unit named Sergeant RL-3.[1]

Daily schedule

Tinker Joe moves between the following locations:

  • Northwest of the RobCo facility.
  • The parking area south of the RobCo facility (around 8 in the morning).
  • The crossroad east of Tenpenny Tower, south of the RobCo facility.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap 10-90
Sells: miscellaneous
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Other interactions

  • Joe sells Sergeant RL-3, a robot companion, for the price of 1000 bottle caps (500 with a Barter skill of 70) if the player has a neutral Karma. If he is dead, Sergeant RL-3 will no longer be available for recruitment as a companion.

Inventory

Apparel Weapon Other items On death
Roving trader outfit AEP7 laser pistol Scrap metal
Other random tools
-

Notes

  • The southwest corner of the RobCo Facility is also the southern terminus of a "Type B" random encounter patrol route and one of its spawn points.
  • Tinker Joe sells the highest number of scrap metal after Karl in the Meresti Metro station.
  • Tinker Joe refuses to sell Sergeant RL-3 to the Lone Wanderer unless they have neutral Karma saying that he "doesn't like the look of you."
  • Sometimes after the player character has bought Sergeant RL-3 and chosen him as a follower, Tinker Joe and his protectron will randomly spawn with you after fast travel or entering a location then run away, most of the time resulting in his death.
  • After reverse pickpocketing items onto Tinker Joe it may take up to three days before he'll equip the new items; entering and exiting nearby locations such as the RobCo Facility or Tenpenny Tower will not speed the process.
  • He will sometimes equip gear that you sell him, such as raider armor.
  • Tinker Joe says the other two robots are reserved for delivery, but he never leaves the vicinity of the Robco Facility.

Appearances

Tinker Joe appears only in Fallout 3.

Bugs

Xbox 360Xbox 360 It is possible that Tinker Joe will be stuck with the protectron and the Mister Handy in one spot. Interaction will not be possible. Killing any of them will result in them disappearing. [verified]

Gallery

References

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