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{{Infobox person
 
{{Infobox person
|type =developer
+
|type =developer
|image =Tim Cain 2008.jpg
+
|image =Tim Cain 2008.jpg
|image desc =Tim Cain in 2008
+
|image desc =Tim Cain in 2008
|other names =Tim Cain
+
|other names =Tim Cain
|date of birth =August 25, 1965
+
|date of birth =August 25, 1965
|games =FO1, FO2
+
|games =FO1, FO2
|homepage =
+
|imdb =nm1809014
|wikipedia =Tim Cain
+
|homepage =
  +
|wikipedia =Tim Cain
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,2720/
 
|other links =[http://www.facebook.com/timothycain Facebook Profile]
+
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,2720/
 
}}{{Games|FO1|FO2}}
 
}}{{Games|FO1|FO2}}
   
{{quotation|My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.|Tim Cain}}
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{{quotation|My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.|Tim Cain on [[Fallout Tactics]]}}
   
 
'''Timothy Cain''' is the original creator of the [[Fallout series|''Fallout'' series]] and setting. He was the lead programmer on ''[[Fallout]]'' and one of the six people responsible for the game's original design.
 
'''Timothy Cain''' is the original creator of the [[Fallout series|''Fallout'' series]] and setting. He was the lead programmer on ''[[Fallout]]'' and one of the six people responsible for the game's original design.
   
 
==Career==
 
==Career==
===Interplay Entertainment (August 1991 January 1998)===
+
===Interplay Entertainment (August 1991 - January 1998)===
 
Initially, he was the only one working on [[Interplay]]'s [[GURPS]] project, creating the game's engine. Later the team grew and he went from lead programmer to producer when Tom Decker left the project.
 
Initially, he was the only one working on [[Interplay]]'s [[GURPS]] project, creating the game's engine. Later the team grew and he went from lead programmer to producer when Tom Decker left the project.
   
 
After completing ''[[Fallout]]'' Cain went on to do some pre-production work on ''[[Fallout 2]]'' before leaving [[Interplay]].
 
After completing ''[[Fallout]]'' Cain went on to do some pre-production work on ''[[Fallout 2]]'' before leaving [[Interplay]].
   
===Troika Games (April 1998 February 2005)===
+
===Troika Games (April 1998 - February 2005)===
 
After leaving Interplay, he set up [[Troika Games]] with [[Leonard Boyarsky (developer)|Leonard Boyarsky]] and [[Jason D. Anderson]]. He was a project leader and lead programmer on ''Arcanum: Of Steamworks and Magick Obscura'' and ''The Temple of Elemental Evil''. He also worked as a programmer on ''Vampire: The Masquerade – Bloodlines'', Troika's last game.
 
After leaving Interplay, he set up [[Troika Games]] with [[Leonard Boyarsky (developer)|Leonard Boyarsky]] and [[Jason D. Anderson]]. He was a project leader and lead programmer on ''Arcanum: Of Steamworks and Magick Obscura'' and ''The Temple of Elemental Evil''. He also worked as a programmer on ''Vampire: The Masquerade – Bloodlines'', Troika's last game.
   
===Carbine Studios (August 2005 July 2011)===
+
===Carbine Studios (August 2005 - July 2011)===
 
After Troika' shutdown in 2005, he joined as the programming director at Carbine Studio working on ''Wildstar'', a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. Cain left Carbine Studios in July 2011.
 
After Troika' shutdown in 2005, he joined as the programming director at Carbine Studio working on ''Wildstar'', a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. Cain left Carbine Studios in July 2011.
   
===Obsidian Entertainment (October 2011-Present)===
+
===Obsidian Entertainment (October 2011 - Present)===
 
In October 2011 he announced that he is joining [[Obsidian Entertainment]] as a Senior Programmer under a contract and would eventually leave the company.<ref>[[User blog:Ausir/Tim Cain joins Obsidian|Tim Cain joins Obsidian]]</ref><ref>[https://twitter.com/#!/ChrisAvellone/status/171697315743137792 Chris Avellone on his contract]</ref> On February 20, 2012, Tim decided that he will not leave Obsidian, but will join the company and work full time.
 
In October 2011 he announced that he is joining [[Obsidian Entertainment]] as a Senior Programmer under a contract and would eventually leave the company.<ref>[[User blog:Ausir/Tim Cain joins Obsidian|Tim Cain joins Obsidian]]</ref><ref>[https://twitter.com/#!/ChrisAvellone/status/171697315743137792 Chris Avellone on his contract]</ref> On February 20, 2012, Tim decided that he will not leave Obsidian, but will join the company and work full time.
   
 
==Notes==
 
==Notes==
  +
* Tim Cain is responsible for writing Fallout's most famous and first-line spoken, ''"War. War never changes."'' It was also his only writing contribution to Fallout 1.<ref>[https://youtu.be/owwU--bKFsA?t=1575 Matt Chat 397: Leonard Boyarsky on Arcanum, Diablo 3, and VTM: Bloodlines]</ref>
 
* Typing "boom", on the ''[[Fallout]]'' credits will show an animation of his head exploding.
 
* Typing "boom", on the ''[[Fallout]]'' credits will show an animation of his head exploding.
 
* In ''[[Fallout 2]]'', in [[Golgotha]] near [[New Reno]], there is a grave marker with words on it: "Tim Cain. Founder, Lover, Fighter, Programmer."
 
* In ''[[Fallout 2]]'', in [[Golgotha]] near [[New Reno]], there is a grave marker with words on it: "Tim Cain. Founder, Lover, Fighter, Programmer."
* Tim Cain's face is the ''[[Fallout 2]]'' icon when seen in "My Computer" or on the desktop on a modern OS.
+
* Tim Cain's face is the ''Fallout 1 & 2'' icon when icons are displayed larger than 32x32.
 
==Credits==
 
===Fallout (1997)===
 
* Producer
 
* Lead programmer
 
* Original game design
 
 
===Fallout 2 (1998)===
 
* Original game design
 
* Additional Programming
 
 
==Other Games Credited==
 
* ''Vampire: The Masquerade - Bloodlines'' (2004), Activision Publishing, Inc.
 
* ''Temple of Elemental Evil: A Classic Greyhawk Adventure, The'' (2003), Atari
 
* ''Arcanum: Of Steamworks & Magick Obscura'' (2001), Sierra Entertainment, Inc.
 
* ''Star Trek: Starfleet Academy'' (1997), Interplay
 
* ''Atomic Bomberman'' (1996), Interplay
 
* ''Stonekeep'' (1995), Interplay
 
* ''Bard's Tale Construction Set, The'' (1991), Interplay
 
 
==Gallery==
 
<Gallery>
 
File:Timcain2.jpg|Tim Cain in 1996 during the development of ''Fallout''
 
Image:Tim_cain.jpg|Tim Cain with a wig - At his home, 1997
 
Image:phatcam.jpg|Tim at the Troika offices with a celebrity guest star.
 
</gallery>
 
 
==Videos==
 
<div>
 
<div class="thumbcaption">Tim Cain talks Fallout</div>
 
<youtube width="375" height="225">xgjd4i1o4UY</youtube>
 
</div>
 
<div>
 
<div class="thumbcaption">Fallout talk continued</div>
 
<youtube width="375" height="225">laq9ua5VjTs</youtube>
 
</div>
 
 
==External links==
 
* [http://www.duckandcover.cx/content.php?id=7 Interview with Tim Cain at Duck and Cover]
 
* [http://www.nma-fallout.com/article.php?id=7219 Tim Cain's developer profile at No Mutants Allowed]
 
 
==References==
 
{{References}}
 
 
<!-- BEGIN BOT-CREATED CONTENT -->{{Created by bot|content=
 
   
 
==Employment history==
 
==Employment history==
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{{Credits table|start}}
 
{{Credits table|start}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =1991
  +
|title =[[wikipedia:The Bard's Tale Construction Set|The Bard's Tale Construction Set]]
|title =Arcanum
 
  +
|credit =Designer<br />Programmer<br />Manual writer
|credit =
 
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =1995
|title =The Temple of Elemental Evil
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|title =[[wikipedia:Stonekeep|Stonekeep]]
|credit =
+
|credit =Programming consultant
  +
}}
  +
{{Credits table|row
  +
|year =2001
  +
|title =[[wikipedia:Arcanum: Of Steamworks and Magick Obscura|Arcanum: Of Steamworks and Magick Obscura]]
  +
|credit =Project leader<br />Lead programmer
  +
}}
  +
{{Credits table|row
  +
|year =2003
  +
|title =[[wikipedia:The Temple of Elemental Evil (video game)|The Temple of Elemental Evil]]
  +
|credit =Project leader<br />Lead programmer
  +
}}
  +
{{Credits table|row
  +
|year =2004
  +
|title =[[wikipedia:Vampire: The Masquerade – Bloodlines|Vampire: The Masquerade - Bloodlines]]
  +
|credit =Programmer
  +
}}
  +
{{Credits table|row
  +
|year =2014
  +
|title =[[wikipedia:South Park: The Stick of Truth|South Park: Stick of Truth]]
  +
|credit =Gameplay programmer
  +
}}
  +
{{Credits table|row
  +
|year =2015
  +
|title =[[wikipedia:Pillars of Eternity|Pillars of Eternity]]
 
|credit =Senior programmer
  +
}}
  +
{{Credits table|row
  +
|year =2019
  +
|title =[[w:c:theouterworlds:The Outer Worlds|The Outer Worlds]]
 
|credit =Director
 
}}
 
}}
 
{{Credits table|end}}
 
{{Credits table|end}}
   
 
==Gallery==
}}<!-- END BOT-CREATED CONTENT -->
 
  +
<gallery>
 
Timcain2.jpg|Tim Cain in 1996 during the development of ''Fallout''.
 
Tim cain.jpg|Tim Cain with a wig - At his home, 1997.
 
phatcam.jpg|Tim at the Troika offices with a "celebrity guest star".
  +
MCAandTimCainNukaBreak.jpeg|Tim Cain and [[Chris Avellone]] on the set of fan project "Nuka Break: Season 2"
 
</gallery>
   
 
==Videos==
[[Category:Fallout developers]]
 
  +
<gallery widths=310 hideaddbutton=true>
[[Category:Fallout 2 developers]]
 
  +
Matt Chat 66 Fallout with Tim Cain, Pt. 1|Tim Cain talks Fallout
  +
Matt Chat 67 Fallout with Tim Cain Pt. 2|Fallout talk continued
  +
Matt Chat 397 Leonard Boyarsky on Arcanum, Diablo 3, and VTM Bloodlines|Leonard Boyarsky and Tim Cain on Fallout and Troika games
  +
</gallery>
  +
 
==External links==
 
* [http://www.duckandcover.cx/content.php?id=7 Interview with Tim Cain at Duck and Cover]
 
* [http://www.nma-fallout.com/article.php?id=7219 Tim Cain's developer profile at No Mutants Allowed]
  +
 
==References==
 
{{References}}
  +
 
{{DEFAULTSORT:Cain, Tim}}
  +
 
[[Category:Fallout producers]]
  +
[[Category:Fallout programmers]]
 
[[Category:Fallout designers and writers]]
 
[[Category:Fallout 2 programmers]]
  +
[[Category:Fallout 2 designers and writers]]
 
[[Category:Interplay Entertainment and Black Isle Studios employees]]
 
[[Category:Interplay Entertainment and Black Isle Studios employees]]
 
[[Category:Obsidian Entertainment employees]]
 
[[Category:Obsidian Entertainment employees]]
[[Category:Programmers]]
 
[[Category:Designers and writers]]
 
[[Category:Producers]]
 
{{DEFAULTSORT:Cain, Tim}}
 
   
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[[de:Timothy Cain]]
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[[es:Timothy Cain]]
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[[fi:Timothy Cain]]
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[[ko:팀 케인]]
 
[[pl:Tim Cain]]
 
[[pl:Tim Cain]]
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[[pt:Timothy Cain]]
 
[[ru:Тим Кейн]]
 
[[ru:Тим Кейн]]
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[[uk:Тім Кейн]]

Revision as of 19:16, 6 February 2020

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.— Tim Cain on Fallout Tactics

Timothy Cain is the original creator of the Fallout series and setting. He was the lead programmer on Fallout and one of the six people responsible for the game's original design.

Career

Interplay Entertainment (August 1991 - January 1998)

Initially, he was the only one working on Interplay's GURPS project, creating the game's engine. Later the team grew and he went from lead programmer to producer when Tom Decker left the project.

After completing Fallout Cain went on to do some pre-production work on Fallout 2 before leaving Interplay.

Troika Games (April 1998 - February 2005)

After leaving Interplay, he set up Troika Games with Leonard Boyarsky and Jason D. Anderson. He was a project leader and lead programmer on Arcanum: Of Steamworks and Magick Obscura and The Temple of Elemental Evil. He also worked as a programmer on Vampire: The Masquerade – Bloodlines, Troika's last game.

Carbine Studios (August 2005 - July 2011)

After Troika' shutdown in 2005, he joined as the programming director at Carbine Studio working on Wildstar, a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. Cain left Carbine Studios in July 2011.

Obsidian Entertainment (October 2011 - Present)

In October 2011 he announced that he is joining Obsidian Entertainment as a Senior Programmer under a contract and would eventually leave the company.[1][2] On February 20, 2012, Tim decided that he will not leave Obsidian, but will join the company and work full time.

Notes

  • Tim Cain is responsible for writing Fallout's most famous and first-line spoken, "War. War never changes." It was also his only writing contribution to Fallout 1.[3]
  • Typing "boom", on the Fallout credits will show an animation of his head exploding.
  • In Fallout 2, in Golgotha near New Reno, there is a grave marker with words on it: "Tim Cain. Founder, Lover, Fighter, Programmer."
  • Tim Cain's face is the Fallout 1 & 2 icon when icons are displayed larger than 32x32.

Employment history

FromToCompanyRole
19911998Interplay Entertainment
19982005Troika Games
20052011Carbine Studios
2011PresentObsidian Entertainment

Credits

Fallout series

YearTitleCredited as/for
1997FalloutProducer
Lead programmer
Original game design
1998Fallout 2Original game design
Additional programming

Other work

YearTitleCredited as/for
1991The Bard's Tale Construction SetDesigner
Programmer
Manual writer
1995StonekeepProgramming consultant
2001Arcanum: Of Steamworks and Magick ObscuraProject leader
Lead programmer
2003The Temple of Elemental EvilProject leader
Lead programmer
2004Vampire: The Masquerade - BloodlinesProgrammer
2014South Park: Stick of TruthGameplay programmer
2015Pillars of EternitySenior programmer
2019The Outer WorldsDirector

Gallery

Videos

External links

References