It's okay, I guess. I don't really have nobody to play with. Except for Betty... and she's kind of... well, she's mean.

Timmy Neusbaum is one of the residents of Vault 112. He can be met in the Tranquility Lane simulation in 2277.


Timmy is saving up for a sparkling new Red Racer tricycle, just like the one Betty has, but won't let him play on. As mommy told him: "if life gives you lemons, make lemonade!" Timmy took her advice literally. Then he'll show Betty; perhaps then she won't make him cry this time.[1]

Timmy came with his parents to Vault 112 and has been in a tranquility lounger for more than 200 years. As Braun said, if the tranquility loungers were to be disabled, he and other residents would lose their "life support," and die almost instantly.

Bill Foster describes him as what he called a "momma's boy" back in his day.

Interactions with the player characterEdit

Interactions overviewEdit

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
Perk empathy synthesizer
This character is involved in quests.

Lounger MonitorEdit

  • Pulse: 112 bpm
  • BP: 130/90 mmHg
  • Temp: 98.9 F
  • Respiratory Rate: 22/min
  • Stress Level: Nominal


Tranquility Lane: The first task Betty gives out is to make Timmy cry.

Effects of player's actionsEdit

  • When the player character has made Timmy cry successfully and reports back to Betty, Timmy disappears and is turned into a garden gnome by the Neusbaum's front door.
  • If the failsafe is used without upsetting Timmy, he simply disappears.


Apparel Weapon Other items
Child outfit


  • Timmy's vitals (especially his heart rate) are concordant with a child's. However, when you look in the lounger assigned to him, he uses the same adult male model used by the other male Vault 112 residents.
  • As is the case with every child in Fallout 3, Timmy cannot die on-screen at any time. If the failsafe is activated, he will not be present anywhere in the simulation. However, the examination of his vital signs after leaving the simulation will verify that he died with the other residents.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Originally, Timmy could have been killed, unamusing Betty, who asked the Lone Wanderer to make him miserable and would revive him. Since children cannot be killed, this piece of dialogue still remains in the game but can never be heard.
Icon cut contentEnd of information based on Fallout 3 cut content.

Notable quotesEdit


Timmy Neusbaum appears only in Fallout 3.



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