Icon disambig
For an overview of other types of dynamite in the Fallout series of games, see dynamite.
For the character from Fallout 3, see Timebomb.

The time bomb is a weapon in Fallout: New Vegas.


The time bomb is an improvised explosive weapon. Unlike a land mine, once activated it cannot be disarmed, and will automatically detonate after 15 seconds. It is a placed explosive, and cannot be used in V.A.T.S. While most other placed explosives are flat, the time bomb is rounded, and thus it is capable of rolling down inclines and bouncing off objects instead of remaining in place once set. This weapon can be used to earn the Gun Runners' Arsenal challenge, Crackerjack Timing.


This weapon can be crafted by the player character.

Creation requirements

Icon range
Icon level
Time bomb (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.



Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon explosionIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Time bomb 1
Time bomb, high yield (Mad Bomber) Gametitle-FNV GRA1



  • Despite containing five sticks of dynamite, the time bomb only does twice the damage of a single stick.
  • Reverse-pickpocketing a live time bomb will cause it to detonate much faster than normal.
  • The dynamite is labeled Inert, which means it is stable and can only be detonated with a blasting cap or similar device, despite being able to explode if shot.
  • The time bomb can be picked up and moved around once placed, unlike most other placed explosives.
  • The time bomb depicted on the Collector's Edition playing card is of a different design than the one in-game, having a clock rather than an egg timer, black bands rather than grey bands, an additional black pressure gauge, and thin yellow wires rather than large black wires.


Time bomb icon


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