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Gametitle-FNV.pngGametitle-FO4 NW.pngGametitle-FO76.png
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Ticks are creatures found in Appalachia.

Characteristics

Biology

Following the Great War, these ticks mutated from the Ixodes scapularis or deer tick or black-legged tick[1], though they have become considerably larger then their non-mutated counterparts. They have eight legs (four on each side), and they are made of two distinct parts, including the head and the abdomen. The abdomen is capable of swelling to enormous proportions after blood has been ingested. Scout Leader Jaggy shares advice concerning pre-War ticks, in that if one spends time in the forest, at the end of the day, they should thoroughly check for ticks.[2]

Gameplay attributes

Despite their small size, they can be relatively dangerous early in the game when encountered in groups. Ticks can be very difficult to see in certain environments, however, they do emit a unique scatter-like sound when moving. Similarly to other smaller mutated insects, some ticks may hide in the soil or under structures, they will jump out when in close proximity to the player character.

Ticks are very fast for their size, and will easily catch up to the player character if seen, they use their claws to attack, and when they successfully do this enough, their blood sacs will fill with blood. If the player character manages to kill the tick while in this state, their sacs will explode, rendering them unable to be looted for tick blood and tick blood sacs. Diseased ticks also have a chance to give the parasites disease. Once their blood sacs are full of blood, they can spray it back at their victim to cause radiation damage for several seconds.

Variants

Tick

FO76 Tick.png

The standard variant, with the attributes mentioned above.

Name (Form ID)AbilitiesItems
Tick
0036AEBB
Attack
Unarmed (5 Damage)
Attack
Spit (15 Damage)
Attack
Death (20 Damage)

Foul tick

FO76 Foul Tick.jpg

The second weakest variant. It is a sickly white all over.

Name (Form ID)AbilitiesItems
Foul tick
00389CCB
Attack
Unarmed (10 Damage)
Attack
Spit (25 Damage)
Attack
Death (30 Damage)

Wretched tick

FO76 Wretched Tick.jpg

The second strongest variant. It is a dark black and red color, with a pattern on the abdomen that is reminiscent of a skull.

Name (Form ID)AbilitiesItems
Wretched tick
00389CCC
Attack
Unarmed (25 Damage)
Attack
Spit (35 Damage)
Attack
Death (40 Damage)

Vile tick

FO76 Vile Tick.jpg

The most dangerous variant. Its abdomen glows a bright orange.

Name (Form ID)AbilitiesItems
Vile tick
00389CCD
Attack
Unarmed (30 Damage)
Attack
Spit (40 Damage)
Attack
Death (50 Damage)

Glowing tick

On par with the vile tick in raw power, this is a tick that has absorbed so much radiation it has become phosphorescent.

Name (Form ID)AbilitiesItems
Glowing tick
00389CCD
Attack
Unarmed (30 Damage)
Attack
Spit (45 Damage)
Attack
Death (60 Damage)

Scorched tick

Scorched Tick.png

A charred, fleshy tick infected with the Scorched Plague. All regular tick variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)AbilitiesItems
Scorched tick
003AFE19
Attack
Unarmed (5 Damage)
Attack
Spit (15 Damage)
Attack
Death (20 Damage)
Scorched foul tick
003AFE19
Attack
Unarmed (10 Damage)
Attack
Spit (25 Damage)
Attack
Death (30 Damage)
Scorched wretched tick
003AFE19
Attack
Unarmed (25 Damage)
Attack
Spit (35 Damage)
Attack
Death (40 Damage)
Scorched vile tick
003AFE19
Attack
Unarmed (30 Damage)
Attack
Spit (40 Damage)
Attack
Death (50 Damage)
Scorched glowing tick
00389CCD
Attack
Unarmed (30 Damage)
Attack
Spit (45 Damage)
Attack
Death (60 Damage)

Locations

Notes

  • In the Mojave Wasteland, robotic spokesman Festus mentions the creature when he argues that one would have to "get full as a tick" on Sunset Sarsaparilla in order for the soda to cause the same serious health issues as reported by a recent study.[3]
  • Porter Gage will mention that the former traders of Nuka-World were "dug in like ticks". This also suggests that normal ticks still exist around 2287.[4]

Appearances

Ticks appear only in Fallout 76 and are mentioned only in Fallout: New Vegas and the Fallout 4 add-on Nuka-World.

Behind the scenes

The mutated tick is based on the real world Ixodes scapularis deer tick, found commonly in North America.

Gallery

References

  1. Insect DNA chalkboard information
  2. Jaggy: "A day spent in the forest should end with a thorough self-inspection to ensure that no ticks have invited themselves along for a ride."
    (Jaggy's dialogue)
  3. Festus: "Note that you'd have to drink a heap of Sunset Sarsaparilla to match the quantities used in the study. How much, you ask? A lot. A whole helluva lot. In fact, you'd have to get full as a tick on Sunset Sarsaparilla to even come close. Anyway, thanks for stopping by, partner! And keep drinking Sunset Sarsaparilla!"
    (Festus' dialogue)
  4. Sole Survivor: " I want to know more about Nuka-World."
    Porter Gage: "Big-time amusement park back before the world went to shit. Well, I guess if this place is any indication, it wasn't so hot before it all blew up. Anyway, we weren't the first to think of this place as a good stronghold. Before we got here, bunch of traders had set up shop, and hired a whole lotta guns to protect 'em. They were dug in like ticks. That's why it took pulling a bunch of gangs together to even have a chance."
    (Porter Gage's dialogue)