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{{Infobox stat
{{Stat
 
|name ={{PAGENAME}}
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|type =skill
|type =skill
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|image =Throwing.png
|image =Throwing.gif
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|games1 =FO1
 
|modifies1 =The skill of muscle-propelled ranged weapons.
|px =200px
 
|game1 =FO1
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|governed by1 =[[Agility]]
 
|initial value1 =40% + (1% x [[Agility]])
|game1b =FO2
 
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|related perks1 =[[Heave Ho!]]
|game1c =FOT
 
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|related traits1 =[[Small Frame]]
|modifies1 = The skill of muscle-propelled ranged weapons.
 
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|games2 =FO2, FOT
|govstat1 = [[Agility]]
 
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|modifies2 =The skill of muscle-propelled ranged weapons.
|initial1 = 40% + (1% x [[Agility]])
 
|perks1 =[[Heave Ho!]]
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|governed by2 =[[Agility]]
|traits1 =[[Small Frame]]
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|initial value2 =4 x [[Agility]]
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|related perks2 =[[Heave Ho!]]
}}{{Games|FO1|FO2|FNV|FOT}}
 
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|related traits2 =[[Small Frame]]
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|footer =[[File:HeaveHo.png]]<br />''Fallout 3'' icon {{cut}}
 
}}{{Games|FO1|FO2|FOT|FO3}}
   
 
{{Quotation|The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.|In-game description}}
 
{{Quotation|The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.|In-game description}}
   
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{{Quotation|The higher your Throwing skill, the more likely you are to hurl a thrown weapon like a rock, Molotov cocktail or grenade exactly where you want to.|[[Fallout 3 cut content|Cut]] description from ''[[Fallout 3]]''}}
'''Throwing''' is a [[skill]] in ''[[Fallout]]'', ''[[Fallout 2]]'', and ''[[Fallout Tactics]]''. It was called '''Missiles''' late in the ''[[Van Buren]]'' design schedule. In ''[[Fallout 3]]'', the throwing skill has been removed and parts of the skill, like grenades, has been moved to the explosives skill.
 
   
 
'''Throwing''' is a [[skill]] in ''[[Fallout]]'', ''[[Fallout 2]]'', and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''. It was called '''Missiles''' late in the ''[[Van Buren]]'' design schedule. In ''[[Fallout 3]]'', the throwing skill has been removed and parts of the skill, like grenades, has been moved to the explosives skill.
:<math>\text{Initial level}=40\%+(1\%\times\text{Agility})</math>
 
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==Initial level==
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For ''Fallout'':
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:<math>\text{Initial level}\%=40+\text{Agility}</math>
   
 
Example: A starting [[Agility]] of 5.
 
Example: A starting [[Agility]] of 5.
 
:<math>40+5=45\%</math>
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For ''Fallout 2'' and ''Fallout Tactics'':
 
:<math>\text{Initial level}\%=4\times\text{Agility}</math>
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Example: A starting [[Agility]] of 5.
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:<math>4\times5=20\%</math>
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==Affected weapons==
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===''Fallout''===
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<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
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{{pagelist|hidefirst=no|Fallout Throwing skill weapons|2}}
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===''Fallout 2''===
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<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
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{{pagelist|hidefirst=no|Fallout 2 Throwing skill weapons|2}}
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===''Fallout Tactics''===
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<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
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{{pagelist|hidefirst=no|Fallout Tactics Throwing skill weapons|2}}
   
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==Fallout 3==
:<math>40\%+(1\%\times5)=45\%</math>
 
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{{FO3CC}}
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Though the Throwing skill was removed from ''Fallout 3'', this change was not made until partway through development of the game. The Throwing skill itself remains in the game's resources, but is not included in the skill menu and is not used by any weapons or items. One NPC class, ''EnclaveBigGuns'', includes Throwing as a tagged skill. The Vault Boy image that was to be associated with the skill was incorporated into the screen seen on Question 4 of the [[Generalized Occupational Aptitude Test]].
   
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The editor "slot" used by the Throwing skill (including its [[Form ID]]) was later repurposed for the [[Survival]] skill in ''[[Fallout: New Vegas]]''. The icon was re-used for the [[Heave Ho!]] perk in the same game.
==List==
 
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{{FO3CC|end}}
===Weapons===
 
*[[Grenade (Frag)]]
 
*[[Grenade (Plasma)]]
 
*[[Grenade (Pulse)]]
 
*[[Holy Hand Grenade]]
 
*[[Molotov Cocktail]]
 
*[[Plant Spike]]
 
*[[Rock]]
 
*[[Sharpened Pole]]
 
*[[Sharpened Spear]]
 
*[[Spear]]
 
*[[Throwing Knife]]
 
   
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{{Navbox skills}}
===Objects===
 
*[[Flare]]
 
*[[Flare (lit)]]
 
*[[Gold Nugget]]
 
*[[Refined Uranium Ore]]
 
*[[Uranium Ore]]
 
   
{{Stub-FO1}}
 
 
[[pl:Rzucanie]]
 
[[pl:Rzucanie]]
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[[ru:Метание]]
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[[fr:Armes de Lancer]]
   
{{Skills}}
 
[[Category:Skills]]
 
 
[[Category:Fallout skills]]
 
[[Category:Fallout skills]]
 
[[Category:Fallout 2 skills]]
 
[[Category:Fallout 2 skills]]
 
[[Category:Fallout Tactics skills]]
 
[[Category:Fallout Tactics skills]]
[[Category:Throwing|*]]
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[[Category:Throwing]]
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[[Category:Fallout 3 cut content]]

Revision as of 18:27, 2 January 2020

 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-FO3
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-FO3
The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.— In-game description
The higher your Throwing skill, the more likely you are to hurl a thrown weapon like a rock, Molotov cocktail or grenade exactly where you want to.Cut description from Fallout 3

Throwing is a skill in Fallout, Fallout 2, and Fallout Tactics. It was called Missiles late in the Van Buren design schedule. In Fallout 3, the throwing skill has been removed and parts of the skill, like grenades, has been moved to the explosives skill.

Initial level

For Fallout:

Example: A starting Agility of 5.

For Fallout 2 and Fallout Tactics:

Example: A starting Agility of 5.

Affected weapons

Fallout

Fallout 2

Fallout Tactics

Fallout 3

Though the Throwing skill was removed from Fallout 3, this change was not made until partway through development of the game. The Throwing skill itself remains in the game's resources, but is not included in the skill menu and is not used by any weapons or items. One NPC class, EnclaveBigGuns, includes Throwing as a tagged skill. The Vault Boy image that was to be associated with the skill was incorporated into the screen seen on Question 4 of the Generalized Occupational Aptitude Test.

The editor "slot" used by the Throwing skill (including its Form ID) was later repurposed for the Survival skill in Fallout: New Vegas. The icon was re-used for the Heave Ho! perk in the same game.