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Throwing is a skill in Fallout, Fallout 2, Fallout Tactics and Fallout: The Roleplaying Game. In Fallout 3, the throwing skill has been removed and parts of the skill, like grenades, has been moved to the explosives skill.

Fallout, Fallout 2 and Fallout Tactics

The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.— In-game description

Initial level

For Fallout:

Example: A starting Agility of 5.

For Fallout 2 and Fallout Tactics:

Example: A starting Agility of 5.

Affected weapons


Fallout 2

Fallout Tactics

Fallout: The Roleplaying Game

The default attribute paired with Throwing is Agility, but depending on context can also be paired with Strength for heavier objects or with Perception to distance.

Fallout 3

Icon cut content.pngThe following is based on Fallout 3 cut content.

Fallout 3 icon Cut content

The higher your Throwing skill, the more likely you are to hurl a thrown weapon like a rock, Molotov cocktail or grenade exactly where you want to.Cut description from Fallout 3

Though the Throwing skill did not appear in Fallout 3, it remains in the game's resources, but is not included in the skill menu and is not used by any weapons or items. One NPC class, EnclaveBigGuns, includes Throwing as a tagged skill. The Vault Boy image that was to be associated with the skill was incorporated into the screen seen on Question 4 of the Generalized Occupational Aptitude Test.

The editor "slot" used by the Throwing skill (including its Form ID) was later repurposed for the Survival skill in Fallout: New Vegas. The icon was re-used for the Heave Ho! perk in the same game.

Icon cut content.pngEnd of information based on Fallout 3 cut content.

Behind the scenes

The skill was planned for inclusion in the canceled Van Buren game, but was was called Missiles.