It is heavy, but deals considerable damage because its continuous penetrating action allows it to bypass the target's Damage Resistance and Damage Threshold. It is very durable, and also resists damage to itself if hit when used defensively (taking only 0.5% of normal durability damage). Due to its automatic attack-type, it will degrade at a faster rate than other weapons when used.
Unlike most melee weapons, holding down the attack button when wielding the thermic lance will cause continuous damage to targets in contact with the tip. While it has a low critical damage rating and critical chance multiplier, its automatic operation allows for 5 chances for a critical hit per second.
|- Type of attack||- Skill required|
|- Damage per attack in V.A.T.S.||- Action point cost|
|- Damage per action point||- Additional effects|
- Note: Melee weapons do double normal damage in V.A.T.S.
The thermic lance can successfully strike about 9,995 times from full condition before breaking.
- Can sometimes be found on Legionary assassins.
- Crimson Caravan Company - Sometimes available from Blake.
- Great Khan armory - Sometimes available from the Great Khan armorer.
- Gun Runners - Sometimes available from the Vendortron.
- Hidden Valley bunker - Can be purchased from Torres.
- Hoover Dam - Can be purchased from Quartermaster Bardon at the Hoover Dam offices.
- Hoover Dam - Found on some centurions of Caesar's Legion during the Second Battle of Hoover Dam.
- Mick & Ralph's - Sometimes available from Mick's special stock.
- The Divide - Sometimes carried by marked men.
- Dry Wells and the Long 15 - Can be sometimes be found in high-tech gun cases.
- The thermic lance's V.A.T.S. attack animation is unusual, due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
- This weapon can make full use of poisons.
- The damage and DPS displayed is counted for 1 second of continuous attacking. The critical damage, however, is counted for every damage tick. These ticks occur 5 times per second and, because of this, the thermic lance, along with other "continuous attack" melee weapons, is extremely strong with critical chance/damage bonuses. With no critical damage bonuses, the difference between 0% and 20% critical chance is double the amount of damage displayed. With a 100% critical chance, the damage seems to be seven times the basic amount.
- With a high critical chance setup and all 3 critical damage boosting perks, the thermic lance is the most damaging melee (and more damaging than any unarmed) weapon in the game.
- This weapon, like all other continuous attacks (automatic) close combat weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
- Due to an engine bug, the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.
Behind the scenes
Thermic lance is another name for a thermal lance, a real-world metalworking tool.