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{{for|the robots that appear in ''[[Old World Blues (add-on)|Old World Blues]]''|think tank|the faction that appears in ''Old World Blues''|Think Tank (faction)}}
{{Fallout: New Vegas locations project}}
 
{{for|the robots that appear in ''[[Old World Blues (add-on)|Old World Blues]]''|think tank|the faction that appears in ''[[Old World Blues (add-on)|Old World Blues]]''|Think Tank (faction)}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FNVOWB
 
|games =FNVOWB
Line 7: Line 6:
 
|map marker image =Think_Tank_loc.jpg
 
|map marker image =Think_Tank_loc.jpg
 
|map marker ='''The Think Tank'''
 
|map marker ='''The Think Tank'''
|local map =
+
|local map =The_Think Tank local_map.png
|robots =[[Think tank]]
+
|robots =Dr Klein<br />[[Dala|Dr Dala]]<br />[[0|Dr 0]]<br />[[8|Dr 8]]<br />[[Borous|Dr Borous]]
<span>
 
*[[Klein|Dr Klein]]
 
*[[Dala|Dr Dala]]
 
*[[0|Dr 0]]
 
*[[8|Dr 8]]
 
*[[Borous|Dr Borous]]
 
</span>
 
 
|part of =[[Big MT]]
 
|part of =[[Big MT]]
 
|sections =[[The Sink]]
 
|sections =[[The Sink]]
|leaders =[[Klein|Doctor Klein]]
+
|leaders =[[Klein|Doctor Klein]]<br />[[Courier]] (after [[Old World Blues (quest)|Old World Blues]])
 
|factions =[[Think Tank (faction)|Think Tank]]
 
|factions =[[Think Tank (faction)|Think Tank]]
 
|cell name =NVDLC03DomeThinkTank (dome)<br />NVDLC03TheSink (The Sink)<br />NVDLC03ThinkTank (Think Tank)<br />NVDLC03TheSinkBalcony (balcony)
 
|cell name =NVDLC03DomeThinkTank (dome)<br />NVDLC03TheSink (The Sink)<br />NVDLC03ThinkTank (Think Tank)<br />NVDLC03TheSinkBalcony (balcony)
 
|refid ={{DLC ID|00169d}} (dome)<br />{{DLC ID|0030af}} (The Sink)<br />{{DLC ID|0030b5}} (Think Tank)<br />{{DLC ID|00169c}} (Sink balcony)
 
|refid ={{DLC ID|00169d}} (dome)<br />{{DLC ID|0030af}} (The Sink)<br />{{DLC ID|0030b5}} (Think Tank)<br />{{DLC ID|00169c}} (Sink balcony)
  +
|footer =[[File:Nvdlc03 endingslide dome.jpg|240px]]<br />[[Old World Blues endings|Think Tank ending slide]]
 
}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
   
{{quotation|The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to man. It was a think tank where no problem could not be solved, where no question could not be answered.|''[[Old_World_Blues_(add-on)|Old World Blues]]'' beginning}}
+
{{Quotation|The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to man. It was a think tank where no problem could not be solved, where no question could not be answered.|[[Mobius|Doctor Mobius]]|[[Old World Blues intro]]|sound=FNVOWB_Mobius_TheThinkTank.ogg}}
   
'''The Think Tank''' is a [[Fallout: New Vegas locations|location]] in the [[Big MT]]. The building itself is in the shape of a dome, surrounded with bright upward-facing bluish-colored projectors. It contains the residence of the five Big MT scientists, as well as the former apartment of [[Mobius|Dr. Mobius]], known as [[The Sink]].
+
'''The Think Tank''' is a [[Fallout: New Vegas locations#Big MT|location]] in the [[Big MT]] in [[Timeline#2281|2281]]. The building itself is in the shape of a dome, surrounded with bright upward-facing bluish-colored projectors. It contains the residence of the five Big MT scientists, as well as the former apartment of [[Mobius|Dr. Mobius]], known as [[the Sink]].
   
 
==Layout==
 
==Layout==
 
===Interior===
 
===Interior===
Once you enter the door to inside the tank, you will enter a room with the elevator to [[The Sink]] and a hallway to the central dome. Once in the central dome, there are two sets of stairs on each side which lead to the rooms where the six scientists slept before they became [[Think Tank]]s.
+
Upon entry into a room with an elevator to [[The Sink]], there is a hallway to the central dome. Inside the central dome, there are two sets of stairs on each side which lead to the rooms where the six scientists slept before they became [[think tank]]s.
   
 
===Exterior===
 
===Exterior===
Just outside of the Think Tank and in the front is two fenced in areas, the one to the right houses what seems to be sensor arrays or some sort of radar towers. The one on the left, houses what looks like small silos, possibly water or to hold other liquids inside. If you take a right and past the sensor arrays and down the pavement (and taking a right on the pavement, as if you continue on the path straight, you will come up to a destroyed facility with no name, location or entrance.), you will come along towards the [[X-12 research center]], which is a small facility by a few large pipes. From here, if you follow the path down (or north on the compass) you will encounter a number of [[lobotomite]]s, whom, (depending on your level) will wield various weapons. as you travel along the path you will come across 3 large radar towers fenced in, to the right, along with two large buildings on the left, with no real entrance, but the second building down has a stairway up on it's second floor, where several vending machines and metal boxes are located.
+
Just outside of the Think Tank and in the front are two fenced-in areas, the one to the right houses what seems to be sensor arrays or some sort of radar towers. The one on the left, houses what looks like small silos, possibly holding water or other liquids inside. To the right, past the sensor arrays and down the pavement (and taking a right on the pavement, as if continuing on the path straight, there is a destroyed facility with no name, location or entrance), there is the [[X-12 research center]], which is a small facility by a few large pipes. From here, following the path down (or north on the compass) is a number of [[lobotomite]]s, whom, (depending on the player character's level) will wield various weapons. Further along, the path are three large radar towers fenced-in, to the right, along with two large buildings on the left, with no real entrance, however, the second building down has a stairway up on its second floor, where several vending machines and metal boxes are located.
   
When taking the left, you will soon come across a large green metal pipe that leads you to what appears to be a bridge, where a [[night stalker]] will spawn or more, along with several lobotomites. Going down (or north by compass) the pathway will result in seeing a large intersection of pipes trailing towards different directions and 2 large satellite dishes. Beside the second satellite dish, several lobotomites will spawn, armed with various weaponry. Following the large red pipe down will finally lead you to the back part of the Think Tank, where you will see what appears to be two grain silos, three barracks with pipes installed into them, and five smokestacks. Here will have various footlockers, electrical boxes, and metal boxes. Lobotomites could also have a chance to spawn here as well beside the barracks.
+
On the left, there is a large green metal pipe that leads to what appears to be a bridge, where a [[night stalker]] can spawn or more, along with several lobotomites. Further down the pathway is a large intersection of pipes trailing towards different directions and two large satellite dishes. Next to the second satellite dish, several lobotomites will spawn, armed with various weaponry. Following the large red pipe down leads to the back area of the Think Tank, which holds what appears to be two grain silos, three barracks with pipes installed into them, and five smokestacks. There are various footlockers, electrical boxes, and metal boxes. Lobotomites also have a chance to spawn here as well, next to the barracks.
   
 
==Inhabitants==
 
==Inhabitants==
Line 45: Line 38:
   
 
==Notable loot==
 
==Notable loot==
  +
* [[Dr. Klein's glasses]] - After entering the Think Tank, to the left of a [[Chemistry set|deluxe chemistry set]], they will be next to it on the table.
{{Notable content
 
| [[Dr. Klein's glasses]] - After entering The Think Tank, go all the way to the left to a [[Chemistry set|deluxe chemistry set]], they will be next to it on the table.
+
* [[Dr. Mobius' glasses]] - Located on the second floor of the Think Tank, in the easternmost room, just through the Average locked door, laying on some papers in front of the file cabinet.
| [[Dr. Mobius' glasses]] - Located on the second floor of the Think Tank, in the easternmost room, just through the average locked door, laying on some papers in front of the file cabinet.
 
}}
 
   
 
==Notes==
 
==Notes==
* To pass all checks you will need: Perception 8, Intelligence 9, Medicine 75, Science 100, and Speech 75.
+
* Passing all of the skill checks will require Perception 8, Intelligence 9, Barter 90, Medicine 85, Science 100, Guns 75, and Speech 75. If at least three of the four quests associated with 0, Borous, Dala, and 8 are completed, the Medicine 85 or Science 100 checks are no longer needed.
* There is a dead Follower of Apocalypse on the ledge surrounding The Think Tank's dome on the opposite side of the dome. There is a [[Followers doctor coat]] and a few [[Stimpak (Fallout: New Vegas)|stimpaks]] on the corpse. You need to go to the entrance and run up the ramp and jump for awhile to get there, and go to the back.
+
* There is a dead [[Followers doctor]] on the ledge surrounding the Think Tank's dome on the opposite side of the dome. There is a [[Followers doctor coat]] and a few [[Stimpak (Fallout: New Vegas)|stimpaks]] on the corpse. The corpse can be found by heading to the entrance and running up the ramp and then jumping for awhile to get there, and then going to the back.
* The upgraded [[Sonic emitter (weapon)|sonic emitter]] will work on the force fields around the Sink Balcony, however, even with the force fields gone, there is still an invisible wall keeping the player from jumping over the railing.
+
* The upgraded [[Sonic emitter (weapon)|sonic emitter]] will work on the force fields around the Sink balcony, however, even with the force fields gone, there is still an invisible wall keeping the player character from jumping over the railing. It is possible, however, to shoot from there when the force field is destroyed, even with close to no chance you will hit whatever you shoot at.
   
 
==Appearances==
 
==Appearances==
The Think Tank appears only in ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Old World Blues (add-on)|Old World Blues]]''.
+
The Think Tank appears only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
  +
  +
==Behind the scenes==
  +
[[David Lieu]] created the tileset and handled the propping and lighting in the location.<ref>[https://archive.is/FlFHp David Lieu's portfolio]</ref>
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=200>
The_Sink_Balcony.jpg|At the top, The Sink Balcony
+
The Sink Balcony.jpg|At the top, The Sink balcony
 
Think Tank_interior.jpg|Think tanks' science lab
Thinktankfromafar.png|The Think Tank from far away, showing its blue lights.
 
  +
TheThinkTank-OldWorldBlues.jpg|Lab
Think_Tank_interior.jpg|Think tanks' science lab
 
  +
Dr. Klein's glasses.jpg|[[Dr. Klein's glasses]]
  +
Dr. Mobius' glasses.jpg|[[Dr. Mobius' glasses]]
  +
NVDLC03 BigMT Complex.jpg|Concept art by [[Joe Sanabria]]
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox Old World Blues}}
 
{{Navbox Old World Blues}}
   
 
[[Category:Old World Blues locations]]
 
[[Category:Old World Blues locations]]
  +
[[Category:Fallout: New Vegas military and research facilities]]
  +
  +
[[de:Die Denkfabrik (Ort)]]
  +
[[es:El Gabinete]]
 
[[ru:Мозговой Центр]]
 
[[ru:Мозговой Центр]]
  +
[[uk:Мозковий Центр]]

Revision as of 22:38, 1 September 2020

 
Gametitle-FNV OWB
Gametitle-FNV OWB
The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to man. It was a think tank where no problem could not be solved, where no question could not be answered.Doctor Mobius, Old World Blues intro

The Think Tank is a location in the Big MT in 2281. The building itself is in the shape of a dome, surrounded with bright upward-facing bluish-colored projectors. It contains the residence of the five Big MT scientists, as well as the former apartment of Dr. Mobius, known as the Sink.

Layout

Interior

Upon entry into a room with an elevator to The Sink, there is a hallway to the central dome. Inside the central dome, there are two sets of stairs on each side which lead to the rooms where the six scientists slept before they became think tanks.

Exterior

Just outside of the Think Tank and in the front are two fenced-in areas, the one to the right houses what seems to be sensor arrays or some sort of radar towers. The one on the left, houses what looks like small silos, possibly holding water or other liquids inside. To the right, past the sensor arrays and down the pavement (and taking a right on the pavement, as if continuing on the path straight, there is a destroyed facility with no name, location or entrance), there is the X-12 research center, which is a small facility by a few large pipes. From here, following the path down (or north on the compass) is a number of lobotomites, whom, (depending on the player character's level) will wield various weapons. Further along, the path are three large radar towers fenced-in, to the right, along with two large buildings on the left, with no real entrance, however, the second building down has a stairway up on its second floor, where several vending machines and metal boxes are located.

On the left, there is a large green metal pipe that leads to what appears to be a bridge, where a night stalker can spawn or more, along with several lobotomites. Further down the pathway is a large intersection of pipes trailing towards different directions and two large satellite dishes. Next to the second satellite dish, several lobotomites will spawn, armed with various weaponry. Following the large red pipe down leads to the back area of the Think Tank, which holds what appears to be two grain silos, three barracks with pipes installed into them, and five smokestacks. There are various footlockers, electrical boxes, and metal boxes. Lobotomites also have a chance to spawn here as well, next to the barracks.

Inhabitants

Notable loot

  • Dr. Klein's glasses - After entering the Think Tank, to the left of a deluxe chemistry set, they will be next to it on the table.
  • Dr. Mobius' glasses - Located on the second floor of the Think Tank, in the easternmost room, just through the Average locked door, laying on some papers in front of the file cabinet.

Notes

  • Passing all of the skill checks will require Perception 8, Intelligence 9, Barter 90, Medicine 85, Science 100, Guns 75, and Speech 75. If at least three of the four quests associated with 0, Borous, Dala, and 8 are completed, the Medicine 85 or Science 100 checks are no longer needed.
  • There is a dead Followers doctor on the ledge surrounding the Think Tank's dome on the opposite side of the dome. There is a Followers doctor coat and a few stimpaks on the corpse. The corpse can be found by heading to the entrance and running up the ramp and then jumping for awhile to get there, and then going to the back.
  • The upgraded sonic emitter will work on the force fields around the Sink balcony, however, even with the force fields gone, there is still an invisible wall keeping the player character from jumping over the railing. It is possible, however, to shoot from there when the force field is destroyed, even with close to no chance you will hit whatever you shoot at.

Appearances

The Think Tank appears only in the Fallout: New Vegas add-on Old World Blues.

Behind the scenes

David Lieu created the tileset and handled the propping and lighting in the location.[1]

Gallery

References