Fallout Wiki
Advertisement
Fallout Wiki

The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to man. It was a think tank where no problem could not be solved, where no question could not be answered.Doctor Mobius, Old World Blues intro

The Think Tank, also known as the Dome[1] is a location in Big MT in the Fallout: New Vegas add-on Old World Blues

Background[]

Initially serving as the administrative nucleus in which the Think Tank group of Big MT executives met to discuss experiment details and procedures, following the Great War and the group's decision to depart from their organic bodies in favor of extracting and implanting their brains into robotic shells to extend the lifespan of their scientific endeavors, it became their permanent residence.

Later, Doctor Mobius abandoned the group and moved to the X-42 robo-warfare facility, from which he would send repeated messages of doom and despair back to the Think Tank along with threats of attacks by his robo-scorpion army, all in an attempt to keep the Think Tank imprisoned both in the physical sense of Big MT and the Dome, and in the mental sense of their recursion loops in order to prevent their amoral and unethical experimentation from getting out and destroying what remained of the post-War wasteland.

Layout[]

Situated in the epicenter of Big MT, able to be seen from all sides of the circular crater, the spherical dome is surrounded with bright upward-facing, blue-colored light projectors, most prominently visible during nighttime. An exterior structure on the top side of the Think Tank serves as the balcony connected to the Sink.

Interior[]

Upon entry into a room with an elevator to the Sink, there is a hallway into the central dome. Inside the semispherical chamber of the central dome, there are two sets of stairs on each side leading to a second level where six rooms, each pertaining to one member of the Think Tank can be found.

Exterior[]

Just outside of the Think Tank and in the front are two fenced-in areas, the one to the right houses what seems to be sensor arrays or some sort of radar towers. The one on the left, houses what looks like small silos, possibly holding water or other liquids inside. To the right, past the sensor arrays and down the pavement (and taking a right on the pavement, as if continuing on the path straight, there is a destroyed facility with no name, location or entrance), there is the X-12 research center, which is a small facility by a few large pipes. From here, following the path down (or north on the compass) is a number of lobotomites, whom, (depending on the player character's level) will wield various weapons. Farther along the path are three large radar towers fenced in to the right, along with two large buildings on the left with no real entrance; however, the second building down has a stairway up on its second floor, where several vending machines and metal boxes are located.

On the left, there is a large green metal pipe that leads to what appears to be a bridge, where one or more night stalkers can spawn along with several lobotomites. Farther down the pathway is a large intersection of pipes trailing towards different directions and two large satellite dishes. Next to the second satellite dish, several lobotomites will spawn, armed with various weaponry. Following the large red pipe down leads to the back area of the Think Tank, which holds what appears to be two grain silos, three barracks with pipes installed into them, and five smokestacks. There are various footlockers, electrical boxes, and metal boxes. Lobotomites have a chance to spawn here as well, next to the barracks.

Inhabitants[]

Notable loot[]

Notes[]

  • There is a dead Followers doctor on the ledge surrounding the Think Tank's dome on the opposite side of the dome. There is a Followers doctor coat and a few stimpaks on the corpse. The corpse can be found by heading to the entrance and running up the ramp and then jumping for awhile to get there, and then going to the back.
  • The upgraded sonic emitter will work on the force fields around the Sink's balcony, however, even with the force fields gone, there is still an invisible wall keeping the player character from jumping over the railing.

Appearances[]

The Think Tank appears only in the Fallout: New Vegas add-on Old World Blues.

Behind the scenes[]

David Lieu created the tileset and handled the propping and lighting in the location.[2]

Gallery[]

References[]

Advertisement