For an overview of combat shotgun models, see shotgun. |
The Terrible Shotgun is a unique shotgun in Fallout 3.
Characteristics[]
The Terrible Shotgun is a unique variant of the combat shotgun and has the second-highest damage of all weapons in the Small Guns category. The weapon has a far larger spread than normal shotguns, and full damage is only done if all pellets hit, making it most effective in close-quarters.
Critical hit damage with this weapon is applied to each individual pellet the Terrible Shotgun fires (outside of V.A.T.S.). If all nine pellets sneak attack critical at the same time, the weapon's total critical damage is 360. Paired with the Better Criticals perk, it can go up to 540. Add in the base damage of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage increases to 880 or 1240, capable of one-shotting every enemy in the base game and its add-ons.
Durability[]
The Terrible Shotgun can fire a total of about 146 rounds, the equivalent of 13 reloads, from full condition before breaking. Even so, the weapon will not jam until 120 rounds are fired. Given that one does not reload until the current magazine is expired, they will have 10 reloads before the gun begins to jam, but the gun will only have three chances to jam before it breaks.
Variants[]
- Combat shotgun - the standard variant.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Combat shotgun | 55 (6.1x9) | 82.5 | 1.5 | x1 | 27 | 27 | 2 | 3.0 | 12 | 145 | 7 | 200 | 28.6 |
The Terrible Shotgun | 80 (8.9x9) | 120 | 1.5 | x1 | 40 | 27 | 3 | 6.0 | 12 | 146 | 10 | 250 | 25 |
Location[]
This gun is carried by Smiling Jack, the non-hostile raider merchant in Evergreen Mills. He can be killed for it, with no Karma loss, or it can be reverse-pickpocketed.
Notes[]
- If the weapon is placed in Charon's inventory, he will use it in combat, regardless of whether he has ammo for it or not.
- Another shotgun in Fallout 4 bears the name Le Fusil Terribles, which translates as "The Terrible Gun" in French.