| || For an overview of sledgehammers in Fallout games, see sledgehammer.|
For the perk in Fallout 76, see Tenderizer (perk).
For the weapon in Nuclear Winter, see Tenderizer.
Given its name, ability, and location (a mirelurk butchery), it is likely this weapon was originally used for literally tenderizing mirelurks.
The Tenderizer can successfully strike about 500 times from full condition before breaking.
- Sledgehammer - The common variant.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- Note: Melee damage is doubled in V.A.T.S.
It is located inside the Anchorage Memorial, in the utility room with the broken door. To find the door, enter the Memorial Service Entrance on the east side of the memorial. At the junction, turn left to find the second door on the right. The door can be fixed by finding the door component, but a Lockpick or Science skill of 50 is required to be able to open the safe in which the door component is stored in the top level of the building. One can look behind the Nuka-Cola dispenser to obtain the passcode for the computer in the same room, which will then unlock the safe. A Repair skill of 35 or higher is required to fix the door with the help of the component. Without the component, a Repair skill of 95 is required.
|The following is based on Fallout 3 cut content and has not been confirmed by canon sources.|
The Tenderizer was meant to have an effect that removed 5 damage resistance from the target on hit. However, the effect is not associated with the weapon, though it is still present in the game's resources and can be re-enabled via third-party modifications.
- The effect does not have a duration, meaning it will never wear off until the target dies. Though not much of an issue against NPCs, this can be especially problematic if the effect is somehow inflicted on the player.
|End of information based on Fallout 3 cut content.|